Group Started:
08.27.09
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Boardgame Sundays 12 to ?
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Boardgames
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Name of Location
Lost Legion Games Comics: The Rifleman
Location Hours
10 to 10 monday thru saturday
Boardgame Sundays 12 to ?
Wizards Events played here
Sanctioned Magic Tournaments, Casual Magic Tournaments, Friday Night Magic, Dungeons & Dragons
Other Events
Warhammer 40k
Boardgames
Wizards Products
Magic: The Gathering, Dungeons and Dragons, Star Wars Miniatures and Role Playing Games, Axis and Allies Miniatures and Board Games
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Six players at Lost Legion Games and Comics: The Rifleman, Charleston WV. Been pretty much the same group for three weeks now. Awesome.When the action started, the Eladrin Wizard, my wife, who I somehow finally convinced to try DnD with me, made a knowledge check to see what she knew about the bad guys. She rolled a crit. This set the theme for the whole encounter. We took a poll for the moment of greatness and everyone chose: The Wall. The Wall was the single greatest terrain feature we've used in a game yet. The Cleric, the Psion, and the Wizard lined up along the wall and blasted...
Good game, if a bit confusing. I think from now on we should treat delves like full adventures. We'll finish when we finish, we need to stop trying to get it all done in one day.
Some great new characters, leah's human cleric, Matt's warforged paladin, Chris's Eladrin Wizard, Alex's Changeling Avenger. And of course, I ran the General again. Just not ready to give him up yet.
Tom warned us about undead, so we were mostly prepared. But the lacodons water ghouls were a surprise and we ended up "running". I put that in parentheses because I didn't see it as running as much as trapping the...
Had to move to Sundays, still a bit crowded. Thanks to everyone at the store for putting up with us.
Session Six was hard, Quinaro went down, but popped back up at the very end and won the moment of greatness by finishing the BBG wih daily, hunt's end.
Session Seven was harder, but not too much. Teamwork and cooperation won the day as they took down the opposition fairly handily. The best part was that my wife Ann joined us, finally playing D&D with us! Go Encounters!
The first full day for Jeff's game. Three encounters. It was a beast.
I blew most of my dailies on the first encounter, so the second and third were scary. The first encounter was a bit of a slog, I think we were all getting used to our own and each others characters. The next two encounters, we were mega fun, we worked together great and I think we all shined some.
I'm real happy with my character, Moonwhisper. In combat, she is relentlous, a whirling tornado of death. Role-play wise, she allows me to creep out and annoy Chris for a change. Ah, sweet karma.
Players: Tom, Doug, Leah, Chris and Matt
DM: Alex
Finished Alex's Delve. Fought a Demon Hydra. Nice. It was a good fight, bit of a slog. The hydra was a bit of a one-trick pony, the more you hurt it the more dangerous it became. But it didn't have much else, no recharge powers. So we just had to slowly beat it to death. A great first start for what I think will be a great Dm, my son Alex.
After, we played Red Dragon Inn and Bang. GREAT day!
Great day of gaming. First we finished the Trollhaunt game. Joey reappeared after a several month absence and brought Collen. It was pure serendepity, as we had two players who couldn't make it. I went into it thinking I might have a TPK, but instead struggled to make it challenging. Ah well.
After, Joey and Collen had to go and we jumped into Jeffs game. After some time to set up, we were off. It was tough. By the time it was over we were all out of EVERYTHING, encounter powers, dailies, action points, I was ready to have Moonwhisper throw her shoes, if she wore any. If this is any...
With ashenport over we are running delves. And when I say we, I mean everyone is going to run one. Awesome.
First up is Alex. We didn't finish, but it went really well. He was nervous at first but quickly warmed up and started rolling. He has a knack and I think once he realizes it's not as hard as he thought, he's going to make a great DM.
I'm playing a Minotaur warlord. I thought it was going to be really cool. But the reality is that many of these powers look better on paper than they do in the actual play.
I'm so proud of my DM son. :P
I keep forgetting my camera so, no pics yet.
Picked up three new players the first session, two of which came back for the third.
Still lots of fun, quick and to the point. I have to fudge some things to get everyone in, but I'm cool with it. The point of these is to get new players involved and I don't think anyone minds at this point.
Leah joined us and played Matt's character. We had three encounters, the first involved Feywild Crocodiles and quicklings. It went well, they managed not to get swallowed. Next we battled Cyclops. It was fairly quick, the minions caused problems at first but were quickly neutralized. Then they went into the dungeon to fight a Displacer Beast Packlord and some ghost trolls. This was a fun battle. Lots of shifting and push/pull/sliding.
Next session will be that last encounter. The Grand Finale'. I hope it lives up to the hype.
I've been forgetting about this. I wasn't sure about starting another game and Wednesdays was out, couldn't get players. We've had 3 sessions now, never seem to get the same players.
Overall, I'm impressed. It's quick but satisfying, lets you play a weekly game without dedicating a whole day to it. The adventure is well written and fun. As I turn over the DM duties in my other games, this let's me keep my hand in.
Best of all, it's great for bringing in new players.
I think Wizard's may be on to something here.
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