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    • Lhikan shared an article.

      April 23 at 1:20am
      1 person likes this external article.
    • Lhikan shared an article.

      April 16 at 12:48am
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      The way society and environment are designed in Mechanus should not try to emphasize “perfection” (on an individual level) but planning and redundancy where necessary. (e.g. imagine passages designed specifically for certain spherical shaped workers occupying the place... rather than the pass entry being a flat plane with a hole cut in it, we would see it recessed, curved opening to account for the statistical probability in variation of trajectory/approach). Thus more complex geometry (less...

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      April 27, 2013 1:42 PM PDT
      slaad and modrons... both seem to exist in a vaccuum
      neither interact with the blood war, githyanki, celestials, sigil or the prime material, they just patiently wait in their outer planes for someone to rock up
      how about link Slaad into bullywugs or kuo toa?
      i don't like the idea of slaad being abherrations, since abherrations are from beyond the great wheel/cosmos, not one chaotic aligned part of it. having said that, you could easily say ALL abherrations come from Limbo
      ...


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      May 3, 2013 4:45 AM PDT
    • Lhikan shared an article.

      April 15 at 1:50am
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      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
      I've come to hate feats. They have this annoying tendency to 'bloat'. The worst kind are the ones granting fiddly conditional bonuses. Just replace all of them by templates that grant a set of abilities that work well together. THis also eliminates the need for system mastery, another thing I've come to dislike.
      June 8, 2013 6:48 PM PDT
    • Lhikan posted to Legolas23's forum thread.

      Forum Topic: Advanced DnD
      April 6 at 12:21pm
    • Lhikan shared an article.

      March 31 at 11:50pm
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • Lhikan shared an article.

      November 21, 2012 at 12:33am
    • Lhikan shared an article.

      August 1, 2012 at 2:56am
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      I've gotten into some trouble for being very non-canon with my cosmology. I like to approach the entirety of it (except the prime material plane) in the same way one approaches Sigil's unpredictable portals. Everything is connected to everything else pretty much whenever and however it ‘wants’ to be. It's not random in the strictest sense of the word, but it's about as unpredictable as a deterministic system can possibly be. My aim is largely to create a very labyrinthine, dreamlike effect...

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      September 12, 2012 4:39 AM PDT
      I really liked the idea of the Broken Ring, one whole ward of Sigil being gone. Im currently working on a epic adventure, with one ward in Sigil destroyed. The Shattered Temple floating in the middle and the Lady of Pain missing.
      Thanks for the great idea!


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      October 17, 2012 12:50 AM PDT
    • Lhikan shared an article.

      July 15, 2012 at 11:50pm
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      Roleplaying and adventuring is teamplay so other characters should have problem with ones that want to rest after 5mins of adventuring.
      Easiest irl examples for 5min workday are:
      You are doing a project...
      You are working...
      You are playing a team based sport...
      ...and have one person to join you who is really good at what you are doing, but she's such a primadonna or slacker that she'll only write really good A4/works for 5mins/gets score or two for your team and then...


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      July 23, 2012 5:00 AM PDT
      I'm not sure the goal here is actually to eliminate the five-minute work day. Character power levels have to be balanced around something. To me, Mearls' initiative seems to be an essential response to the challenge of the FMWD, in that it can come about irregardless of the number or strength of encounters the players undertake. By considering opponents' power levels over a universal measure which affects all characters, the day, he is attempting to minimize the effect of play style on...

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      July 24, 2012 7:53 PM PDT
    • Lhikan shared an article.

      June 4, 2012 at 2:55am
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • Lhikan shared an article.

      May 16, 2012 at 12:13am
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      1 person likes this external article.
      I like concept A the best. The other examples don't show enough 'bear'. See also Curse of the Asure bonds - my original introduction to owlbears. www.gamebanshee.com/curseoftheazurebonds...
      July 26, 2012 2:58 AM PDT
      I like the anatomy and the "mammal snout" of the second design but the exposed skull looks too wrock.
      While I always though of it as a creature of mystical (almost fey) origin it also was clear to me that it is "of the forest". I might be totally wrong.
      The skin on the legs and feathers on the body should feel to the touch like an owl but the feathers and pigmentation of the skin should look different in each forest depending on foliage and season. Thinking of this I wouldn't be...


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      July 31, 2012 10:55 AM PDT
    • Lhikan shared an article.

      May 13, 2012 at 11:24pm
      2 people like this external article.
    • Lhikan shared an article.

      April 29, 2012 at 11:57pm
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      1 person likes this external article.
      One thing about #6 that I find strange is the notion of "If the fighter can get close, the wizard's dead." That seems to be the angry old-school consensus, along with the related "If the wizard can keep the fighter at a distance, the fighter is dead." Whatever happened to "I ready my bow and shoot him in his eye"? Why should a fighter's ranged attacks be less deadly than his up close ones, if he is truly versatile (#4 above). I admit, I do love the idea of balance across classes so I never...

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      June 17, 2012 12:49 AM PDT
      I actually totally agree a high level fighter should be able to hit a wizard with a bow attack, its just that on average arrows do less damage than heavy weapons since you don't get your str bonus unless you have a special bow, and this would mean it takes 3 or 4 rounds of arrows (whatever) to take down the wizard outright, giving the wizard hope of escape (teleport). I posted the earlier comment purely in response to #6 above suggesting that a high level fighter should be close to immune to a...

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      July 17, 2012 8:04 PM PDT
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 19, 2012 at 3:35pm
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 19, 2012 at 3:35pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 19, 2012 at 3:35pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 19, 2012 at 3:34pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 19, 2012 at 3:34pm
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      April 11, 2012 at 11:26pm
      3 people like this poll.
    • GMChris voted in the poll, "Elements of Adventures (Least)".

      April 5, 2012 at 1:17am
    • GMChris voted in the poll, "Elements of Adventures".

      April 5, 2012 at 1:17am
      1 person likes this poll.

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