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Here is a complete list of the adventures that comprise the Embers of Dawn Mini-campaign:

MINI1-1 Stirring the Embers by Gary Affeldt: All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell purpose and you are next. A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Tarmalune for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

MINI1-2 The Burning Scent of Perfumed Swords by Eric Menge: Investigations bring you to the perfumed back alleys of Sambral where it becomes clear that you are not the first to look into the activities of the fire cult. All those who have come before you have disappeared or been left a ruin of their former selves; leaving you to wonder, “Will you share their fate?” A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Sambral for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

MINI1-3 Building the Pyre by Richard Brown: Adventurers have gained a clue that the cult activities in Sambral are directed by superiors in Ramekho. The best chance of defeating the cultists is to find them before they notice anyone looking for them. A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Ramekho for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

MINI1-4 Coaxing the Flame by Craig Campbell: Your discoveries regarding a fire cult operating in the Windrise Ports brings you to the city of Harglast where you believe the leader of the cult to be in town. Now begins the frenzied race to find him. A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Harglast for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

MINI1-5 Pyrophobia by Rydia Vielehr: Lone survivors. Run. Flames. Madness. Run. Trails of Smoke. Watching eyes. RUN! You have thwarted the fire cult's ritual, but at what price? Can you escape the fire cult's advances and reveal their true leader? A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Tarmalune for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.

MINI 1-6 Quench the Fire of the Raging God By Greg Marks: Though your allies are bloodied and decimated, you remain determined to quench the threat. Tracking the remains of the cult to Imdolphyn you find aid in short supply as the final reckoning approaches. A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Imdolphyn for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.