Community

3.8 (1 Ratings)

At a Glance

Elturgard is a theocracy ruled by those who are certain they walk the path of righteousness. The paladins of this land take pride in their moral clarity and pursuit of good.

Elturgard is dominated by a "second sun" that hovers eternally in the sky above the city of Elturel, making this a realm of endless daylight. Creatures of darkness cannot abide even the sight of the city.

Unlike most countries, Elturgard has a state religion: Torm is revered in the temples that dot the landscape.


Writing Director

Living Forgotten Realms: Elturgard
Michael Mockus

Regional Locales

Towns/Cities

Elturel | Scornubel | Triel | Berdusk

Geography

Forest of Wyrms | Fort Morninglord | Plaguelands | Reaching Wood

Regional Meta-Organizations

Dusk Talons | Lion's Den | Order of Torm

Adventures

Campaign Year 3 is the first year adventures are released for the Elturgard Story Area.

Campaign Year 3 - 2011

A string of grisly murders has hit the town of Triel... Word on the streets is that insanity is gripping the townspeople and a new cult is to blame. Are these just whispers in the dark or is something sinister behind it all? A Living Forgotten Realms adventure set in Triel in Elturgard for heroic tier characters levels 1-10.
Available NOW.
In the wake of the recent conflict against the Spellplagued hordes, the paladins of Elturel find themselves and their city pushed to the breaking point by blue fire corruption. Elturel's citizenry is overlooked as Torm's followers focus their duty as one of vengeance, not guardianship. In this environment, sometimes hero and villain alike can find common cause to do good - or are ulterior motives intertwined with villainous charity? A Living Forgotten Realms adventure set in in Elturel in Elturgard for heroic tier characters levels 1-10.
Available NOW.
You are on the trail of the criminal Arbosus. Can you stop him before he is able to hatch his devilish scheme? A Living Forgotten Realms adventure set in Scornubel for characters of the Heroic tier (levels 1-10). This adventure is the second part of the Sinister Intentions Major Quest, which began with ELTU3-1 Good Intentions. We strongly recommend that you play this series in order, with the same character, if at all possible.
Available NOW. | Report Your Results.
Fear and discrimination drive away the spellscarred citizens of Elturgard, something else lurks ahead. What evil is preying on the refugees? A Living Forgotten Realms adventure set in Scornubel for characters of the Heroic tier (levels 1-10). This adventure is the second part of the Controlling Chaos Major Quest, which began with ELTU3-2 Blue Wounds. We strongly recommend that you play this series in order, with the same character, if at all possible.
Available NOW | Report Your Results.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you be the first to suffer a fate that could blight the paladins’ pride? A Living Forgotten Realms adventure set in Elturgard for characters levels 1-10. Part three and the conclusion of the Sinister Intentions Major Quest.
Available NOW | Report Your Results.
Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adventure set in Elturgard for characters levels 1-10. Part three and conclusion of the Controlling Chaos Major Quest.
Available NOW | Report Your Results.


Campaign Year 4 - 2012

The Companion has gone dark, and now something fitfully stirs in the heart of Elturel itself. What chance does the honor-bound church of Torm have when faced with an adversary that has neither morals nor compassion? Playing ELTU4-1 through ELTU4-3 in order with the same character is recommended, but not required. A Living Forgotten Realms adventure set in Elturgard for characters in the Heroic tier (levels 1-10).
Available 2012 Q3 | Report Your Results.
There is turmoil in Iriaebor and some faction in the city wants to make sure that it continues unabated. Merchants are cut down and left displayed in the streets. Would the Dusk Talons be willing to go so far to keep their city free from the gauntleted grip of Elturel's Order of Torm? Playing ELTU4-1 through ELTU4-3 in order with the same character is recommended, but not required. A Living Forgotten Realms adventure set in Eltugard for characters of the heroic tier (levels 1-10).
Available 2012 Q3 | Report Your Results.
The clock strikes twelve. A crow screams. A traitor has been found! Yet this is no traitor, it is no other then Nualla A Ashemmi being paraded around by guardsmen? What is the meaning behind this? Why is she being taken to the Dungeon of the Inquisitor? The mystery abounds, but the true danger of discovering what is afoot, may pale in comparison to the choices that will have to be made. Playing ELTU4-1 through ELTU4-3 in order with the same character is recommended, but not required. A Living Forgotten Realms adventure set in Elturgard for characters level band 1-10
Available 2012 Q3 | Report Your Results.


Related Adventures

These adventures while not part of the Elturgard story area do take place in or related to Elturgard.

Return to Living Forgotten Realms Home wiki page.