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This is a work in progress summary of the current Living Forgotten Realms adventures. Feel free to add.

Sanctioning Notes: Adventures with a 2-X adventure code (e.g. CORE2-3, CORM2-1) are available for WPN Public Play only during their first three months of availability. Three months after the initial Public Play release date, these adventures become available for Private Play. ADCP2-1, like all Adventuring Company adventures, will only be available for Public Play. To be clear, the dates listed in this schedule are the Public Play availability dates. Adventures with a 1-X code (e.g. TYMA1-4, CORE1-15), including MINI1-6, are available on their listed release date for both Public and Private Play events.

Living Forgotten Realms Adventure Archive

Selected adventures released from 2008-2010 for the Living Forgotten Realms campaign are available in an archive zip file for use for home play and public play. Simply click on the link below and save the file to your computer.

LFR Adventure Archive

New Adventure Downloads

Some older adventures not included in the LFRA Archive, as well as adventures from 2011 going forward are available via the Living Forgotten Realms download hub at www.livingforgottenrealms.com.

See Adventures by Tier

Akanul


Populated by Genasi, Akanul was transposed from Toril's sister-world of Abeir, bringing with it many wonders.

The LFR Canadian region ( Akanul Regional Group).

Adventures

Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him!

A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it’s too late.

A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.

Trinkets and gold pieces are not the only rewards involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum.

A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.

When the Spellplague brought Akanûl to the Realms, many items were shattered and lost. Pieces of something are now surfacing, and it is imperative that the government of Akanûl finds it before anyone else.

A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.

A package lands in your hands, and sounds of combat are all around. Whatever is within must reach its destination, and only you can carry it there now. What do you do?

A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.

Rumors are swirling in Airspur. A group of genasi is prophesying the defeat of the Abolethic Sovereignty, quoting from the sayings and strategies of Gethani, a legendary resistance leader. Will the age-old hopes of the genasi people be realized - and are someone's ambitions getting out of control - or is it some dastardly plot by the aberrant lords of madness?

A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.

When antipathy prevents an old man from getting an escort to the south, you are his last resort. Can you help him reach the jungles and a possible cure for his ailing adopted daughter?

A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

It is not often that adventurers get approached to do a favor for the Akanûl military, but it’s good coin for a quick trip across the Sea of Fallen Stars. Who are you to say no?

A Living Forgotten Realms adventure set in Akanûl for characters levels 11-14.

Major Quests

AKANUL'S DARK PERIL
    1. AKAN 1-5 Shell Game (H3)


Aglarond


A land of humans and fey forests, the regions is surrounded by threats such as the Abolethic Sovereignty.

The LFR Southeast US region ( Aglarond Regional Group).

Adventures

Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances andpranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to thesecreatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wildside of reality?

A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women whoply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety ofshore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safepath.

A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.

There are those in Aglarond who seek to undo the racial harmony that defines the peninsular nation. A request for aid from a local sage draws you into to the savage underbelly of the slums of Old Velprintalar to confront these villains and put an end to their plans.

A Living Forgotten Realms adventure set in Aglarond for characters levels 7–10.

The Tome of Twilight Boughs is a legendary book of powerful ancient Yuir rituals protected by cryptic magic. Thetome, or a copy of it, has recently been found. A half-elf scholar believes he has decoded a portion of it and nowinvites adventurers to help verify the contents. But how exactly does one verify the contents of a book over 2,000years old?
This adventure is the second part of the Tome of Twilight Boughs major quest (which began in AGLA1-1Lost Temple of the Fey Gods and will conclude in AGLA1-7 Twilight Ambitions).

A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.

The commander of the Watchwall is looking for adventurers for a special mission into the Tannath Mountains. The Watchwall is always undermanned and the commander thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows.
This adventure is the beginning of both the “Invisible Road” and “Circle of Stones” Major Quests.

A Living Forgotten Realms adventure set in Aglarond for characters levels 1–4.

In Old Velprintalar, where those neglected and forgotten by society live and die in squalor, power can be had by a strong arm, a few coins, or powerful influence. Cutthroats, thugs, and thieves thrive here – but to what purpose? Plans once thought put to rest now have new life.
This adventure is a sequel to AGLA1-3, though play of the prior adventure is not required.

A Living Forgotten Realms adventure set in Aglarond for characters levels 11-14.

Aldaron the Loremaster has continued to delve into the mysteries of the ancient Tome of Twilight Boughs. But some of the book's mysteries seem far from ancient and Aldaron needs the help of adventurers to figure out why.
This adventure concludes the Major Quest involving the Tome of Twilight Boughs (which begins in AGLA1-1 Lost Temple of the Fey Gods and continues in AGLA1-4 Through Twilight Boughs).

A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10.

The commander of Citadel Dantalien needs someone to rescue an agent of the Simbarch’s Guard from the Thayan outpost of Undumor. Volunteers can expect to face a horde of voracious monsters and shambling corpses. Are you still interested in the assignment?
This adventure is Part 2 of the "Circle of Stones" Major Quest, which began in AGLA1-5 Silver Lining.

A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10.

The time is now! The Thayan forces of Undumor threaten to flood the Yuirwood with hordes of undead. The Simbarch Council seeks heroes of great renown as Aglarond prepares to deal with this threat.
This is the conclusion of the "Circle of Stones" major quest, which began in AGLA1-5 Silver Lining and continued in AGLA2-1 The Undumor Connection.

A Living Forgotten Realms adventure set in Aglarond for characters levels 14-17.

The Tannath Mountains are poorly explored and even more poorly mapped. A humble cartographer seeks adventuring companions for his attempt to blaze a trail through these rough, steep spires. What would drive a man to undertake such a dangerous task?
This adventure is the Part 2 of the "Invisible Road" Major Quest, which began in AGLA1-5 Silver Lining.

A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

Lesser evils lead to greater. An old villain returns, desperately seeking revenge. A member of the Simbarch's Council would like nothing better than to topple the aloof mageocracy and install himself as Grand Simbarch, even if that leads to civil war in Aglarond. Yet for every scheme, there is an even more powerful master lurking behind the curtain.
This adventure concludes the Something Smells in Veltalar Major Quest, which began in AGLA1-3 Worst of All Snares and continued in AGLA1-6 Twisted Roots Run Deep. Play of the previous adventures is recommended, but not required.

A Living Forgotten Realms adventure set in Aglarond for characters levels 17-20 (P3 level band).

Major Quests

TOME OF TWILIGHT BOUGHS
    1. AGLA 1-1 Lost Temple of the Fey Gods (H1)
    2. AGLA 1-4 Through Twilight Boughs (H2)
    3. AGLA 1-7 Twilight Ambitions (H3)


SOMETHING SMELLS IN VELTALAR
    1. AGLA 1-3 The Worst of all Snares (H3)
    2. AGLA 1-6 Twisted Roots Run Deep (P1)
    3. AGLA 2-4 Fruit of a Poisoned Tree (P3)


CIRCLE OF STONES
    1. AGLA 1-5 Silver Lining (H1)
    2. AGLA 2-1 The Undumor Connection (H3)
    3. AGLA 2-2 First Strike (P2)


INVISIBLE ROAD
    1. AGLA 1-5 Silver Lining (H1)
    2. AGLA 2-3 Sojourner's Way (H1)


Baldur's Gate


A city teeming with refugees, merchants, and intrigue. Run by several Grand Dukes and home to the Flaming Fist mercenary company.

The LFR Latin American region ( Baldur's Gate Regional Group).

Adventures

You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerûn. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined.

A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

You are asked to recover a stolen statue from an abandoned mansion in the Bloomridge neighborhood in Baldur’s Gate. What seems to be a simple task quickly turns into a night of terror. The timing of these events seems more than a bit coincidental. Can you protect the locals and still survive long enough to unravel the mystery?

A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.

When a scribe of Candlekeep betrays his brethren to pursue his own goals, terrible knowledge escapes the walls of the Edificant Library. Who will take the responsibility of wielding this power?

A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10.

A distraught father has gotten no satisfaction from the city authorities of Baldur’s Gate, so he turns to sellswords inhopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past –secrets that those on both sides of the law would kill to protect.

A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

An unseen menace lurks in the Cloak Wood. The common folk of the villages and logging camps along the perimeter of the forest have begun to vanish. The forest is filled with beasts, monsters, and vicious fey. And if that wasn’t enough, the investigation just might end up involving you in an ancient, endless struggle.
This adventure is part of the "Fey Gates of the Sea of Swords" Major Quest. MOON1-5 Lost Love is also part of this same quest, but these two adventures may be played in either order. The quest concludes in BALD2-1 Turning Point.

A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10.

A frail alliance connects the city of Baldur's Gate to the nation of Elturgard, and when vital information crosses the border without authorization, that alliance is bound to be put to the test. Avisiting paladin's moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict.

A Living Forgotten Realms adventure set in Baldur's Gate for characters levels 4-7.

The eladrin city of Baeladar Yaaira is under siege by fomorians and their twisted fey allies. Taking the fight directly to the enemy is out of the question, so the city’s defenders must identify the true source of the invasion and put a stop to it before the entire Sword Coast is threatened.
This adventure is the conclusion of the "Fey Gates of the Sea of Swords" Major Quest, whose previous installments are BALD1-5 Lost Refuge and MOON1-5 Lost Love.

A Living Forgotten Realms adventure set in Baldur’s Gate and the Feywild for characters levels 11-14.

Major Quests

FEY GATES OF THE SEA OF SWORDS
    1. BALD 1-5 Lost Refuge (H3) and MOON 1-5 Lost Love (H3) in either order
    2. BALD 2-1 Turning Point (P1)


Cormyr


The "Forest Kingdom", a powerful nation home to many nobility, the Purple Dragons, and the War Wizards.

The LFR Northeast US region ( Cormyr Regional Group).

Adventures

Your party is sent to investigate allegations of Netherese activity near the city of Arabel: A dark rider commanding legions of shadow. Can you turn back the tide before it’s too late?

A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents?

A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.

The Valwater family has fallen on hard times but believes that a secret near their family's decaying estates may redeem their good name. Can the PCs uncover the truth that will restore the family's honor?

A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.

A mysterious coffin washes ashore near Marsember, and everyone wants it! Can the PCs navigate this web of politics, greed, and desire to do what's right?

A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.

There is something rotten in the city of Suzail. While a midwinter festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the host turns to heroes for help, they must uncover what lurks under the city's snow and ice.

A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

Heralds of an ancient curse arise and lay waste to the glorious nation of Cormyr. Only the greatest of heroes can stop the Harbingers of the Queen of Thorns.
The beginning of the "Queen of Thorns" quest.

A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14.

A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up?

A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself?

A Living Forgotten Realms adventure for characters levels 1-4.

A killer stalks the night in the port city of Marsember, hunting down those with ties to the Haldoneir family, while the Agony drug continues to be a blight on Cormyrian society. Can the PCs figure out the killer’s motive and stop them before the situation worsens?
Part of the Pain and Suffering major quest, which starts/continues in DRAG2-1 Discomfort (level 11-14) and concludes in DALE2-2 Agony (level 14-17).

A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14.

The Queen of Thorns is coming to take the throne of Cormyr, but there is still time to bolster the kingdom's defenses. The race against the Queen's gathering forces is on!
This is the second part of the Queen of Thorns trilogy, which began in CORM1-6 Curse of the Queen of Thorns. The trilogy concludes with CORM2-4 Fury of the Queen of Thorns (P3).

A Living Forgotten Realms adventure set in Cormyr for characters levels 14-17.

The kingdom of Cormyr is cursed. Prophesy tells how the Queen of Thorns will end the reign of the Obyskar family and take the throne for her own. Do you dare stand with King Foril in an attempt to defy prophesy?
This adventure concludes the major quest started in CORM1-6 Curse of the Queen of Thorns and continued in CORM2-3 Secret of the Queen of Thorns.

A Living Forgotten Realms adventure set in Cormyr for characters levels 17-20.

Major Quests

FOILING THE NETHERESE
Attention: this quest is only mentioned in CORM 1-3
    1. CORM 1-1 Black Knight of Arabel (H1)
    2. CORM 1-2 Gangs of Wheloon (H2)
    3. CORM 1-3 Head Above Water (H3)


QUEEN OF THORNS
    1. CORM 1-6 Curse of the Queen of Thorns (P1)
    2. CORM 2-3 Secret of the Queen of Thorns (P2)
    3. CORM 2-4 Fury of the Queen of Thorns (P3)


PAIN AND SUFFERING
continues Arts and Crafts
    1. DRAG 2-1 Discomfort (P1)
    2. CORM2-2 Pain (P1)
    3. DALE2-2 Agony (P2)


Dalelands


Twelve delves live amidst the forest. Several have fallen to Sembian and Netherese hands.

The LFR Northern European region (Dalelands Regional Group).

Adventures

The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. Discuss

A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? Discuss

A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.

A man of importance has disappeared in hostile territory, and may have been captured. Returning him to safety might not be easy as the path leads to depraved Scardale. Sometimes things are exactly as they seem. Discuss
This adventure is part of the Conspiracy of Ravens quest that started in DALE1-1.

A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.

Fey creatures wreathed in blue flames have been leaving the Spiderhaunt forest to harrass the citizens of Shadowdale. Lady Ulphor requests that you delve into the forest and retrieve or destroy the source of their newfound powers. Discuss
This adventure is the second part of the Byar's Seven major quest, which started in DALE1-2 Blades for Daggerdale.

A Living Forgotten Realms fairy tale set in the Dalelands for characters levels 4-7.

Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an all-consuming rage. Discuss
Final part of the ‘Byar’s Seven’ quest. The other parts are DALE1-2 Blades for Daggerdale, and DALE1-4 The Lady in Flames.

A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.

A trade consortium is being formed. All the players have been selected. Now if they could just agree to meet and finalize the trade pact. Why can't they all just get along? Discuss

A Living Forgotten Realms adventure set in the Dalelands for characters levels 11-14.

Isolation can be a boon‚ but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? Discuss
A part of the `Arts & Crafts' major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level `Pain and Suffering' arc, which starts in DRAG2-1 Discomfort.

A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

In a world where even gods die, nothing lasts. Yet, some may seek any means to recover old glory, regain love, or cling to the vestiges of life itself. Discuss
This adventure is a sequel to DALE1-4, and references events in that adventure.

A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.

A nasty drug is being spread across the western Sea of Fallen Stars. The Maiden of Pain seems involved, and local officials move quickly to stop the tide. But more goes on than meets the eye, and if the truth does not come out soon, it may spell doom for everyone. Discuss
Conclusion of the “Pain and Suffering” major quest begun in DRAG2-1 Discomfort and continued in CORM2-2 Pain.

A Living Forgotten Realms adventure set in the Dalelands for characters level 14-17.

Darkness stirs in Cormanthor, and an aspiring hero fed on stories of adventure seeks to lead a ragtag group of farmers against it. Can you prevent the militia from instigating its own massacre?
This adventure is the first part in the Stem the Tide major quest. The second and final part is DALE2-4 Illsyldra (levels 11-14).

A Living Forgotten Realms adventure set in the Dalelands for characters levels 4 – 7.

Something in the forests of Deepingdale drives the elves from their ancestral home. A black tree spews out disease and spawns shadow creatures bent on taking over the woods. Will you be able to solve the problem in time?
This adventure is the second and final part of the Major Quest that began in DALE2-03 Swords from Plowshares (H2). You must play the two adventures in order to complete the Major Quest.

A Living Forgotten Realms adventure set in the Dalelands for characters levels 11-14.

Major Quests

CONSPIRACY OF RAVENS
    1. DALE 1-1 The Prospect (H1)
    2. DALE 1-3 Master and Servant (H3)
    3. DALE 1-6 The Vesperin Initiative (P1)


BYAR'S SEVEN
    1. DALE 1-2 Blades for Daggerdale (H2)
    2. DALE 1-4 The Lady in Flames (H2) and/or DALE 2-1 Forever (H2)
    3. DALE 1-5 Hunters’ Down (H3)


STEM THE TIDE
    1. DALE 2-3 Swords from Plowshares (H2)
    2. DALE 2-4 Illsyldra (P1)


ARTS AND CRAFTS
    1. DALE 1-7 Arts (H1) and DRAG 1-7 Crafts (H1) in any order


PAIN AND SUFFERING
continues Arts and Crafts
    1. DRAG 2-1 Discomfort (P1)
    2. CORM2-2 Pain (P1)
    3. DALE2-2 Agony (P2)


Dragon Coast


Danger abounds along the docks of the port city of Westgate. Home to the Fire Knives thieves' guild.

The LFR Asia Pacific region ( Dragon Coast Regional Group).

Adventures

Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Sisters have arrived in your precinct and they need a little help with renovations and … removals.

A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district.

A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.

Somewhere beneath the dirty streets of Westgate’s docks’ district, one shining light of justice is being held hostage]] by a force intent on extinguishing any resistance. A rescue mission must be mounted, and it all starts at… a masquerade ball?

A Living Forgotten Realms adventure set in the Dragon Coast for character levels 7-10.

Master Fan-Ji has a problem and needs the help of professionals who value the arts of discretion, and diplomacy but can also pack a decent punch when those fail…. and if you can keep a stubborn mule under control that would be handy too!

A Living Forgotten Realms adventure set in Dragon Coast for characters levels 4-7.

Intrigue and conflict flow through Nathlekh’s underbelly. A subversive organization has taken over the gambling trade in Nathlekh City’s foreign quarter and is using its new-found influence to reshape politics in the region. Extortion, murder and martial arts combine in this exotic city at the end of the Golden Way.

A Living Forgotten Realms adventure set in the Dragon Coast for characters of level 7-10.

The Night of Fallen Petals is nigh, a festival to celebrate the dead and pay honor to those who have long since passed. But not all secrets stay dead, and the prophecy of a returning God-King may be a means for dark forces to upset the power balance in Nathlek city.
Final part of the White Petal Demise major quest. The first parts of this quest are DRAG1-4 Falling Snow, White Petal and DRAG1-5 White Flower Falling.

A Living Forgotten Realms adventure set in Nathlekh City on the Dragon Coast, for characters levels 7-10.

Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause.
A part of the `Arts & Crafts' major quest. The other part is DALE1-7 Arts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level `Pain and Suffering' arc, which starts in DRAG2-1 Discomfort.

A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.

The body found floating in the harbor belongs to one of the Fire Knives, and now a gang war looms on the horizon. What will you do when you discover the truth about the death?
This adventure is part of the "Pain and Suffering" major quest, which continues in CORM2-2 Pain (P1) and concludes in DALE2-2 Agony (P2).

A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 11-14.

Thievery, deceit and treachery are the lifeblood of commerce in the Dragon Coast. Piracy is all but officially sanctioned. So what happens when the unspoken rules are broken?

A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

A slew of unprovoked attacks on vessels has disrupted maritime trade on the Dragon Coast. Initially thought to be the next move in an escalating war between powerful criminal factions, evidence points to a new, unannounced player in the game. Scrambling to neutralize this hidden threat, the Nine Golden Swords, Fire Knives and Westgate merchants have forged an uncomfortable alliance aimed at re-establishing the status quo.
This adventure is the second part of the Treacherous Waters trilogy, which started in DRAG2-2 and ends in DRAG2-4.

A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 4-7.

When adventurers have the opportunity to set right an ancient curse, and help a tortured nymph find true love, nothing can stand in their way. Or can it?
This is the third and final part of the Treacherous Waters trilogy (DRAG2-2, DRAG2-3, DRAG2-4).

A Living Forgotten Realms adventure for character levels 7-10.

Major Quests

WHITE PETAL DEMISE
    1. DRAG 1-4 Falling Snow, White Petal (H2)
    2. DRAG 1-5 White Flower Falling (H3)
    3. DRAG 1-6 Night of Fallen Petals (H3)


TREACHEROUS WATERS
Trilogy
    1. DRAG 2-2 This Gathering Storm (H1)
    2. DRAG 2-3 Of Wild and Darkened Waters (H2)
    3. DRAG 2-4 Into the Maelstrom (H3)


ARTS AND CRAFTS
    1. DALE 1-7 Arts (H1) and DRAG 1-7 Crafts (H1) in any order


PAIN AND SUFFERING
continues Arts and Crafts
    1. DRAG 2-1 Discomfort (P1)
    2. CORM2-2 Pain (P1)
    3. DALE2-2 Agony (P2)


East Rift


Known for its great rift and the constant threat from the horrors of the Underdark.

The LFR Pacific US region ( East Rift Regional Group).

Adventures

The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son and his expedition have gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep.

A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

In the pre-dawn gloom, gnolls savage a dusty halfling trading encampment on the edge of the Eastern Shaar. Hapless hin and hurbryn merchants cry out for protection from these marauding dogs. Why are the gnolls attacking here in such numbers? Who is the real leader of the pack?

A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

An attack]] by foul creatures has forced the closure of a dwarven mining operation. Adventurers are needed to investigate the threat and make the mine safe for reopening.

A Living Forgotten Realms adventure set in the East Rift for characters levels 7-10.

A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance.

A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

You have been tasked to travel through the Chondalwood in an attempt to retrieve a doppelganger spy working for the dwarves of Eartheart. However, any task involving a doppelganger is sure to have its complications…

A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

The Crafty Kobold Salvage Company has lost contact with an expedition to the ruined outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize.

A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.

The dwarves of Eartheart have delved into the wrong cavern and offended a colony of myconids. Apologies must be made, or the price for the dwarves could be steep.

A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

Less than a century has passed since the fall of Underhome; by dwarven standards, the sting of that loss is still fresh. A small but vocal group of dwarves actively seeks out confrontations with the local drow, seeking to drive them back into the depths of the Underdark. Vengeance is one thing, but at what point does it cross the line and become a senseless, endless vendetta?

A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

A mad warlock prophesizes a dark fate for the East Rift. His clues lead you to a demon-controlled region of the Elemental Chaos, where sinister forces plot doom for the dwarves.

A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.

Citizens of Hammergate are suffering sleepless nights, with visions of undead horrors invading their dreams. To one gnome, these nightmares have a special meaning. You must discover the secret of her visions or no one will ever sleep peacefully again.

A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.

Major Quests

None

Impiltur


A nation in need of heroes, the sea's retreat has spun the cities of Impiltur into economic chaos and corruption.

The LFR region of Southern Europe and Turkey ( Impiltur Regional Group).

Adventures

Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help?

A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

When shopping for weapons the smith suddenly bursts into tears. Somebody captured his wife’s soul and is using it to extort money and weapons from the poor smith. He has nothing more to give, and unless you help him everything is lost.

A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.

Few realms have greater need of the Crying God’s followers than Impiltur, a once strong and peaceful nation now in rapid decline. When the suffering of lost souls is too great for even the painbearers to endure, will you help share the burden?

A Living Forgotten Realms adventure set in Impiltur for characters levels 7-10.

A small farming community is being forced to give up their harvest to protect themselves from bandits. You can protect the people if you can convince them that they will be safe after your intervention.

A Living Forgotten Realms adventure set in Impiltur for characters levels 4 – 7.

Rumor has it that demon-hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the adventurers, will they become hunters—or hunted?

A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.

In Impiltur, the Fraternity of Tharos threatens all good people. When a Fraternal Brother of Tharos learns of an ancient temple, he seeks the relics it may hold to increase his own power and that of the Fraternity. Can you stop him before it is too late for Impiltur?

A Living Forgotten Realms adventure set in Impiltur for characters levels 11 - 14.

A scheming noble's plan may have placed his only daughter in danger, forcing the desperate man to plead for help from outsiders. But political intrigue is not the only game in Impiltur - nor the most dangerous.

A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.

Strange goblins wielding weird arcane powers have been spotted near Lyrabar. Arcane fire flares at their command and the authorities of Impiltur want to know what they are doing and where they came from.
This adventure is the first part of the "Blue Fire Goblins" Major Quest.

A Living Forgotten Realms adventure set in Impiltur for characters levels 7-10

Impiltur has been plagued by goblins throughout its long history. Now, an army of spellscarred goblinoids organized into a formidable force by a powerful bugbear waits beneath the surface of Impiltur in the Underdark to crush all of Impiltur. Adventurers learned of this threat and now the Grand Council wants this beast taken out the old fashioned way, quickly and quietly with a dagger in the dark.
Second and final part of the Blue Fire Goblins quest started in IMPI2-1 Goblins From Below.

A Living Forgotten Realms adventure set in Impiltur for characters levels 11–14.

Impiltur has been troubled by the Fraternity of Tharos since the devastation caused by the Spellplague. Today, the power of the Fraternity is considered great enough that they are believed to have penetrated all levels of life in Impiltur including the Grand Council. Adventurers may have experienced this very real threat over the last few years in Impiltur and now there is an opportunity to begin putting an end to this corruption.
This continues the major quest started in IMPI1-5 How to Hunt a Demon and IMPI1-6 The Ancient Temple.

A Living Forgotten Realms adventure set in Impiltur for characters levels 14 - 17.

The death of their leader, Ekrilliek was supposed to end the threat of the goblins of Brikklext. Instead, it led to an opportunity for the demon, Morthak to seize control of the goblins with promises of sweet revenge for their fallen chief. Now with Morthak and his powerful demon allies, the goblins of Brikklext are preparing to launch a decisive blow to the fair people of Impiltur. Will heroes rise up to stop the impending invasion?

A Living Forgotten Realms adventure set in Impiltur for characters levels 17-20.

Major Quests

LOST SOULS
    1. IMPI 1-2 Breaking Point (H2)
    2. IMPI 1-3 Lost Souls (H3)


BLUE FIRE GOBLINS
    1. IMPI 2-1 Goblins from Below (H3)
    2. IMPI 2-2 Wetwork (P1)


Luruar


A haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures.

The LFR region of the United Kingdom, Ireland, and South Africa ( Luruar Regional Group).

Adventures

Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness.

A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

In the oldest part of Everlund whispered rumors of dark deeds slither through the chilled, narrow streets.

A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

A century ago, the Spellplague changed the very face of Faerûn. Now, whispered rumors emerging from the wilderness around Sundabar tell of a hitherto unknown and yet active plague land surrounding the forsaken village of Deadsnows.

A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.

The Eastern Glimmerwood is avoided]] by all but the most foolhardy with good reason. For here, in the lands of the People of the Black Blood, the civilized races are not the hunter; here they are nothing but prey.

A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.

The North is populated with many peoples, amongst them the savage and noble Uthgardt Barbarians. The balance of power is fragile in the wilderness; is it about to change?

A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.

Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing.

A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

Deep in the Glimmerwood the Uthgardt Barbarians keep the orcs of Luruar in check. A new ally to the orcs changes the balance of power. House Itharwen, unfortunate victims of the new alliance are seeking heroes to recover their losses in this battle.

A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.

The slaving has stopped, the caravans arriving unmolested at their destinations and the Drow Merchant is nowhere to be seen. As winter falls upon the lands of Luruar, something or someone can be sensed battling for control: a recipe for destruction or a recipe for life?

A Living Forgotten Realms adventure set in Luruar for characters levels 11-14.

The Uthgardt Barbarians are on the move, but not against their longtime enemy orcs. This time they are raiding frontier towns and merchant caravans. What has caused this new aggression?

A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.

A collapse in the famous Lady’s College of Silverymoon reveals a network of forgotten catacombs. Engineers are sent down to ensure the stability of the university building, but more broods in the tunnels below than wood rot and crumbling walls.
First part of the Forbidden Lore series, ending in LURU2-4 (levels 4-7).

A Living Forgotten Realms adventure set in Luruar for character levels 1-4.

Records containing sensitive information on Silverymoon's defenses have fallen into the wrong hands. Now you must race against time to recover these records before they can be used against the Gem of the North.
This adventure is the second and final part of the Forbidden Lore Major Quest, which began with LURU2-3 Forgotten Crypts, Hidden Dangers. Playing the two adventures in order with the same character is recommended, but not required.

A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

Major Quests

FORBIDDEN LORE
    1. LURU 2-3 Forgotten Crypts, Hidden Dangers (H1)
    2. LURU 2-4 Need To Know (H2)


Moonshae Isles


Shrouded in cool foggy weather, these isles hold many magical wonders and vile threats.

The LFR region of the Western US states ( Moonshae Isles Regional Group).

Adventures

Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village has fallen from favor and now the beasts of field and sea bring their wrath against the village. You must return the village to her good graces or it will not survive the coming winter.

A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 1-4.

Valiant seafarers travel between the Moonshae Isles, bringing supplies and information to the many people. You have been hired as guard aboard the Sea Drake. The weather is rainy and the fog is thick. It’s a perfect time to sail the seas of the Moonshaes.

A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

Dirty Barnison got his treasure, a mysterious, metallic stone. A visiting noble from a faraway land now asks you to help him find some more of it, and he is willing to pay for your efforts.

A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.

The Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to break their power and make the island safe again. However, he cannot do it alone.
Part 2 of “The Fisherman” Major Quest.

A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 7-10.

Moonshadow, an old eladrin adventurer, has been missing for years. Though long enough to be forgotten by man, an eladrin’s life is much longer than most. An old love seeks to learn his fate.
This adventure begins or continues the Fey Gates of the Sea of Swords major quest that started in BALD1-5 Lost Refuge.

A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.

As if the lycanthropes of Moray, the giants of Oman and the beasts of Norland were not enough, something evil and dangerous lurks in the dark corners of what used to be the most civilized island of the Moonshae. Occupied Snowdown has need for heroes, and soon. Choose your friends well and your enemies even better.
This is the conclusion of `The Fisherman' major quest.

A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 11-14.

An old bard's tale, a sunken ship, and a foreign captain: Secrets lost for decades may come to light if you embark on this treasure hunt. You may find riches or be the main course on some beast's table.

A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.

Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way.

A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.

Major Quests

THE FISHERMAN
    1. MOON 1-3 Black Gold (H3)
    2. MOON 1-4 Black Blood (H3)
    3. MOON 1-6 Black Heart (P1)


FEY GATES OF THE SEA OF SWORDS
    1. BALD 1-5 Lost Refuge (H3) and MOON 1-5 Lost Love (H3) in either order
    2. BALD 2-1 Turning Point (P1)


Tymanther


Dragonborn dominate this region where portions of Abeir were transferred during the Spellplague.

The LFR region of the Western US states ( Tymanther Regional Group).

Adventures

A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and to meet the new neighbors.

A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

In the outlying village of Ruinspoke, someone or something is taking the livestock. Others have attempted to investigate, but they have not returned.

A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.

You are asked to investigate the theft of caravan goods in the village of Ruinspoke. Aside from the monetary value of the stolen items, the reputation and prestige of House Jalt are at stake. Sometimes an accident is just an accident, and sometimes it's a clue to something far more sinister. Adventuring isn't the only dangerous profession.

A Living Forgotten Realms adventure set in Tymanther for characters levels 7 - 10.

A secret cabal seeks an artifact of unknown power in the ruins of ancient Unthalass. Unfortunately, the only dragonborn in all of Djerad Thymar with the knowledge to stop them has been declared outcast by his own House. Can you trust one who has already proven himself untrustworthy long enough to keep the relic out of the grasping hands of the cabal?

A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.

When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission...

A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

A group of young scholars from Ruinspoke has gone missing in the capital city of Djerad Thymar. Although their academy insists that they are simply on a research trip, their families believe otherwise, and the leader of House Jalt has asked you to help.

A Living Forgotten Realms adventure set in Tymanther for characters levels 11-14.

There are many dangers on the open sea - and beneath the waves. Adventurers are able to defend themselves, but the rest of your ship's crew is not so fortunate. Now it falls to you to rescue them from the drowned city of Messemprar.

A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10.

The life of a typical kobold is nasty, brutish, and short. They breed like rabbits and have a tendency to fight anything and everything they come into contact with – including each other. So why are the various kobold tribes near the town of Ruinspoke suddenly so well organized?
This adventure is the first part of the "Rise of Darkness" Major Quest, which continues in TYMA2-2 The Hand of Darkness (H2).

A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

The disorganized creatures that periodically menace the settled edge of Ruinspoke have recently grown bold. Who or what is organizing this force? Lord Tuanek is in need of adventurers to investigate the impetus behind these attacks and remove the threat to Ruinspoke.
This adventure is the second part of the Rising Darkness major quest, which began in TYMA2-1 Old Enemies Arise and concludes in TYMA2-4.

A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.

Evil cults have menaced the residents of Tymanther on several past occasions, with threats ranging from Ruinspoke to Djerad Thymar to the Black Ash Plains. New information suggests that now is the time to strike at one particular cult's leadership and put an end to its activities in the region once and for all. But those who supply such valuable secrets often have their own agendas...
This adventure is a loose sequel to TYMA1-3 Tools of the Trade, and a direct sequel to TYMA1-6 Troubled Roads; it wraps up storylines from both of those adventures and thus will be of interest to characters who participated in TYMA1-3 and/or TYMA1-6. However, play of either or both of the previous adventures is neither required nor assumed.

A Living Forgotten Realms adventure set in Tymather for Characters level 14-17.

Kobolds have been raiding the village of Ruinspoke and its outlying farms for months now. Lord Tuanek has decided that the time has come to teach the kobolds a lesson they will not soon forget. And if the enigmatic Queen Sisay deigns to make an appearance at the head of her so-called army, Tuanek has a rather pointed message he'd like you to deliver to her in person. Will you assist Ruinspoke's defenders as they make their stand against the rising darkness?
This adventure is the conclusion of the "Rise of Darkness" Major Quest, which began in TYMA2-1 and continued in TYMA2-2. Play of the previous adventures is recommended, but not required.

A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10.

Major Quests

THANKS OF AN UNKNOWN ENTITY
    1. TYMA 1-3 Tools of the Trade (H3)


RISE OF DARKNESS
    1. TYMA 2-1 Old Enemies Arise (H1)
    2. TYMA 2-2 The Hand of Darkness (H2)
    3. TYMA 2-4 Stand Against the Darkness (H3)


Waterdeep


An immense city teeming with all that the Realms has to offer. Undermountain lies below.

The LFR region of the North-Central USA ( Waterdeep Regional Group).

Adventures

An old tutor asks the adventurers to recover a stolen family heirloom for a down-on-their-luck Waterdhavian noble family.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains?

A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.

A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.

The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery behind his revenge.
This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the story in WATE1-3.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.

As a deep fog blankets the Crown of the North, a fish gifts the adventurers with the chance to do a good deed. Returning lost property seems like an easy task.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

His thirst for vengeance not yet satiated, the Necromancer strikes at Waterdeep once again. Will heroes step forward to end this menace?
This adventure concludes the major quest, Quest for the Necromancer, and follows the story begun in WATE1-3 and continued in WATE1-4.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14.

In a city built on closely guarded secrets, nothing goes unnoticed, including the strange disappearance of some of the town's poorest residents. While some remain indifferent to the plight of the missing, a City Watchman is determined to give justice to those who have nothing else.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.

Stedd Moonstar is planning the first, and hopefully the best, grand gala of the season. The Moonstar gala is almost ready; only a few last-minute preparations are needed to make the party a huge success.
This adventure starts the major quest Restoring Splendor, which continues in WATE2-2 (P1) and concludes in WATE2-3 (P1).

A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.

Lord Stedd Moonstar is expanding his influence and now has a chance to gain the rights to a mithral mine in the Sword Mountains. Are you willing to serve as Lord Moonstar’s trusted agent? The adventurers must chart a route and make deals with the locals while overcoming wilderness threats.
This adventure is Part 2 of the major quest, Restoring Splendor, which started in WATE2-1 and will end in WATE2-3.

A Living Forgotten Realms adventure set in Waterdeep for character levels 11-14.

In the finale to the Restoring Splendor major quest, you are asked to investigate an earthmote hanging over the Sword Mountains. Although the mote itself poses no apparent risk, it might harbor dangers to Waterdeep. Great heroism will be needed to face and defeat your adversaries in the skies. An ancient threat has returned, and the fates of House Moonstar and all Waterdeep may lie in the balance.
The previous adventures in the Restoring Splendor major Quest are WATE2-1 Gilding a Noble and WATE2-2 Closing a Deal.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14.

The performing arts have always been popular in Waterdeep but the competition for best actor has become cutthroat. Will the adventurers unravel the drama and uncover the true plot?

A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

Major Quests

QUEST OF THE NECROMANCER
    1. WATE 1-3 The Woolmen’s Restless Tomb (H3)
    2. WATE 1-4 Mystery of Deepwater Harbor (H3)
    3. WATE 1-6 Out of Hatred (P1)


RESTORING SPLENDOR
    1. WATE 2-1 Gilding a Noble (H3)
    2. WATE 2-2 Closing a Deal (P1)
    3. WATE 2-3 Noble Dangers(P1)