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4 months ago ::
Jan 22, 2013 - 7:44AM
#1
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Premiers at WF. Title says it all.
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4 months ago ::
Jan 25, 2013 - 10:39AM
#2
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Date Joined:
Aug 10, 2007
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This adventure is posted and available for download at http://livingforgottenrealms.com/
Enjoy!
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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4 months ago ::
Jan 25, 2013 - 3:30PM
#3
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Date Joined:
Feb 20, 2012
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Why did you racelock the Reaver theme? It's totally unnecessary and restricts the number of players who can use this not-particularly-powerful game element.
Didn't want Barbarians to be tempted to be anything other than Sohei, I guess?
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4 months ago ::
Jan 29, 2013 - 12:22PM
#4
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Date Joined:
Nov 16, 2007
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This was a great conclusion to chapter 1 of the Desolation Series. I played it three times, at AL's 6, 8, and 10. Spoiler:
Show
Difficulty of the first encounter was rather party dependent. First time we played (AL10), we rocked the encounter. We had 4 different leaders, an archer ranger and an elementalist. One of the leaders could walk on water. Two of us started on shore. It was fun dealing with the mobility challenges in various ways. But with good mix of melee and range, and plenty of healing, saves, and leader bonuses to atack, damage, extra attacks, etc, this group worked together amazingly well. The other two times I played it, this encounter was a bit harder. One time we couldn't really do much about the Siren, killed everything else, and the Siren just fled. On a side note for this encounter, I think DM's should be encouraged to improvise some small benefit, when a PC decides to interact with the ship crew in some manner.
The skill challenge was great. I like the progressively increasing difficulty, the moral dilemmas, the descriptions on some of the failures were awesomely gruesome. The way the rewards tie into this skill challenge also makes it pretty unique.
For those of us who played through the rest of the series, finding out Deskyr Thentrim was kidnapped *again* invoked a few grunts, groans, and sighs. We figure his normal mode of transportation at this point is being bagged and thrown over someone's shoulder. The fight to save him went pretty well each time I played it, I think it was meant to be a quick fight, and it was indeed quick.
The last encounter had a lot of cool elements, though after playing it 3 times, I still have no idea what the shadow balls do. Minions manning the balistae, and the necromancer raising minions was a pretty good combo.
In the conclusion, I'm still a little fuzzy as to what happened, and why the Cormyrians stepping out of the gate were patting each other in the back for a job well done. Maybe we'll find out in Chapter 2.
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3 months ago ::
Feb 13, 2013 - 9:18AM
#5
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Date Joined:
Aug 30, 2010
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Which adventures form part of the "Trouble in Urmlaspyr" Major Quest?
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3 months ago ::
Feb 13, 2013 - 11:04AM
#6
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Date Joined:
Aug 10, 2007
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Which adventures form part of the "Trouble in Urmlaspyr" Major Quest?
SPEC4-5, CORE4-3, CORE4-4, CORE4-5, CORE5-1
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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3 months ago ::
Feb 14, 2013 - 1:13AM
#7
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Which adventures form part of the "Trouble in Urmlaspyr" Major Quest?
SPEC4-5, CORE4-3, CORE4-4, CORE4-5, CORE5-1
To clarify: Part 1: SPEC4-5 Part 2 to 4, can be played in any order: CORE4-3, CORE4-4 and CORE4-5 Part 5: CORE5-1
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3 months ago ::
Feb 15, 2013 - 1:20PM
#8
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Date Joined:
Aug 30, 2010
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Which adventures form part of the "Trouble in Urmlaspyr" Major Quest?
SPEC4-5, CORE4-3, CORE4-4, CORE4-5, CORE5-1
To clarify: Part 1: SPEC4-5 Part 2 to 4, can be played in any order: CORE4-3, CORE4-4 and CORE4-5 Part 5: CORE5-1
So basically the Chapter 1 of Desolation....
Added to the wiki.
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3 months ago ::
Feb 15, 2013 - 2:23PM
#9
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Date Joined:
Nov 23, 2003
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Um, I'm pretty sure that "Trouble in Urmlaspy" is just a different (more descriptive name) for Chapter 1 of the desolation series.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 months ago ::
Feb 15, 2013 - 9:31PM
#10
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Or even Desolation in Urmlaspyr
Keith Richmond Living Forgotten Realms Epic Writing Director
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