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8 months ago ::
Oct 06, 2012 - 8:55AM
#31
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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1) You can be dazed, blinded, stunned, unconscious, etc. As expected. You can stand on a trap. 2) You can be blinded. 3) Not too much, but I suppose it's possible? If this is really stopping you, you should totally deal with that on the character end; some creatures just fly. Some terrain is just hazardous. 4) Not that I know of... which previous creatures did this apply to, anyhow?
Keith Richmond Living Forgotten Realms Epic Writing Director
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8 months ago ::
Oct 06, 2012 - 11:48AM
#32
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1) You can be dazed, blinded, stunned, unconscious, etc. As expected. You can stand on a trap. 2) You can be blinded. 3) Not too much, but I suppose it's possible? If this is really stopping you, you should totally deal with that on the character end; some creatures just fly. Some terrain is just hazardous. 4) Not that I know of... which previous creatures did this apply to, anyhow?
I exspect conditions, what I mean are things that cant be countered like a terrain feature that says you cant take interupts, or large area's of darkness that dont go away. or fights that just say you cant cant teleport (or the punishment is so much you never should)
the main terrain problems I have are things like having most of the floor be acid with 25+ auto damage, enough that I would kill myself if i trying to enforce my mark
flying creatures can be delt with, mainly I am asking if there are any more fights where everthing is flying.
as to 4, no epic that I know of but I know of some other mods that it happens and it would not have surprised me if they started doing that in epic so I though I would ask, I am just bitter from the large number of fights that they have told my teleporting swordmage|warlock that he cant teleport, riping a large part of my character and throwing it away.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.
Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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8 months ago ::
Oct 06, 2012 - 1:10PM
#33
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Eh, my wife plays a teleporting swordmage/warlock and Pieter plays an ensnaring swordmage. We keep an eye on that some  There are some parts where it's tough to do stuff, but there always are. There is one combat where teleporting can be tricky, but probably won't be too bad for your character if you can handle blind... and it's likely over within 2 rounds anyways. This adventure is a bit mean to people with companions, I will concede. My apologies to cavaliers and beastmaster rangers, though I think they're not overwhelmingly common.
Keith Richmond Living Forgotten Realms Epic Writing Director
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8 months ago ::
Oct 06, 2012 - 3:04PM
#34
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Eh, my wife plays a teleporting swordmage/warlock and Pieter plays an ensnaring swordmage. We keep an eye on that some 
There are some parts where it's tough to do stuff, but there always are. There is one combat where teleporting can be tricky, but probably won't be too bad for your character if you can handle blind... and it's likely over within 2 rounds anyways.
This adventure is a bit mean to people with companions, I will concede. My apologies to cavaliers and beastmaster rangers, though I think they're not overwhelmingly common.
thanks, I can handle blind fine, its no-teleporting zones I cant handle
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.
Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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8 months ago ::
Oct 07, 2012 - 11:38AM
#35
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Here is my two cents:
If you're complaining about monster sizes, terrain effects, size of the maps, YOUR ability to enforce your defender mark, your inability to teleport due to some magical trap, or the abilities of monsters, you should not be playing Epic. Period.
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8 months ago ::
Oct 07, 2012 - 9:11PM
#36
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Here is my two cents:
If you're complaining about monster sizes, terrain effects, size of the maps, YOUR ability to enforce your defender mark, your inability to teleport due to some magical trap, or the abilities of monsters, you should not be playing Epic. Period.
all I want is to be effective at my role, just like all the other roles can be. but rather then take the shortcoming of 4e into account when making the epic fights the writers if anything made it worse and told defenders that they are not needed or wanted in epic, that for everyone else its epic where they get to do cool stuff and be important. but for defenders its the time they get to long for the days of paragon where what they did was usefull.
it is the writers JOB to make sure that they dont exclude a large number of people from fights because of the mechanics. something they have failed to do in epic, they seam so intent on increasing the power of creaturs you face they dont stop and think they are telling certain builds to screw off.
its no different then if 4 fights in a row had every creature with thunder and lighting immunity and you were playing a thunder and lighting based sorc, how would you feel knowing that all your cool stuff does not work anymore and that you had to use the powers that suck the most and you dont like? what about 4 mods where healing in combat is not possible and your playing a passivest cleric?
the teleporting issue was the epic mod where half the mod you can only teleport 4 relibly, it means a VERY large part of a good many characters just dont work, entire concepts dont work anymore, same as having have a mod where slow and prone dont work, suddenly a whole group of characters just dont do anything anymore.
doing that one or two fights is one thing doing it for half the mod is not. the LEAST they can do is write a list of builds and things that done work in the summary, so you can try and change your build to work, but they dont even do that, they spring it on you, "surprise your teleporting feylock cant teleport for half the mod" or "surprise your cant make OAs or interupts this fight, so go sit in a corner like a good useless defender"
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.
Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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8 months ago ::
Oct 07, 2012 - 10:21PM
#37
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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You should have seen the mod before I came on board, when you couldn't teleport at all (like it had been, mind you, for most of D&D's history)  Planestrider boots are a _big_ help in that adventure, as is making the occasional check to bypass the restriction. Or staying closer to the target. Again, it was playtested by a character similar to yours. Individual encounter-wise... assume everything may get invalidated at any moment. Sometimes you'll be unable to use attack powers. Sometimes you'll be in swallowed by a horrible monster. Sometimes you'll reflect damage you deal to yourself. Don't be surprised if every encounter changes a different assumption, even. Probably only about one encounter per adventure should be vanilla, or it's wasting people's time.
Keith Richmond Living Forgotten Realms Epic Writing Director
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8 months ago ::
Oct 08, 2012 - 9:03AM
#38
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You should have seen the mod before I came on board, when you couldn't teleport at all (like it had been, mind you, for most of D&D's history) 
Planestrider boots are a _big_ help in that adventure, as is making the occasional check to bypass the restriction. Or staying closer to the target. Again, it was playtested by a character similar to yours.
Individual encounter-wise... assume everything may get invalidated at any moment. Sometimes you'll be unable to use attack powers. Sometimes you'll be in swallowed by a horrible monster. Sometimes you'll reflect damage you deal to yourself. Don't be surprised if every encounter changes a different assumption, even.
Probably only about one encounter per adventure should be vanilla, or it's wasting people's time.
I agree for the most part, its epic part of what epic means is changing some stuff (like the long days) and some fights with huge creatures on large maps would good, but having every fight in every epic mod be like that is very tiring.
it is repetive and only really punishing for defenders who already have the hardest time staying relivent in epic.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.
Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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8 months ago ::
Oct 08, 2012 - 9:59AM
#39
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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I'm pretty much required to write encounters that are not immediately solved by, for example, power Words of Bewilderment (Encounter Close burst ~6 stun). I do make sure to put in smaller maps, to mix things up (there are two that I can think of off-hand in 4-2 that I consider small), but they're going to be the exception rather than large maps being the exception.
That's not terribly negotiable.
Keith Richmond Living Forgotten Realms Epic Writing Director
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8 months ago ::
Oct 08, 2012 - 10:39AM
#40
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Date Joined:
Mar 17, 2005
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power Words of Bewilderment (Encounter Close burst ~6 stun).
I ran a table where every PC had multiclassed to have a large AoE stun and a voidcrystal weapon. The fights went very quickly.
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