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Switch to Forum Live View EPIC4-2 Age of Ruin
5 months ago  ::  Jan 09, 2013 - 11:13AM #181
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 687
erachima, I am sorry to hear you were disappointed in the plot of EPIC4-2. I agree that in some ways it feels like a cheat, given that the PCs lacked adequate hints about Oublivae being involved from the beginning.

To continue my analogy from before, EPIC4-2 is somewhat like a holodeck episode in Star Trek: the Next Generation (or Deep Space Nine, or Voyager, or ...). Some people love those episodes, and some people hate them. Sorry you were in the latter camp.
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5 months ago  ::  Jan 09, 2013 - 11:14AM #182
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 687
In related news, I assembled a bunch of story tidbits from the entire EPIC series through 4-2 -- things that seemed interesting or relevant to me. Perhaps they will be interesting or relevant to someone else as well.
If you want a nicer Microsoft Word .docx of this, drop me a PM or an e-mail (jerandall ET yahoo DAWT com), but honestly it's just a cut/paste job from the previous adventures.
Spoiler: Show

EPIC3-1 The Glorious Hunt



The Glorious Hunt


While some celestial domains are pastoral heavens of


rest and contemplation, Corellon chose something quite


different for Arvandor. The arresting beauty of


Corellon’s domain is forever threatened in an eternal


struggle known as the Glorious Hunt.


During the Dawn War, the gods twisted the astral


isle Agathys into a spawning ground for abominations to


be used as weapons against the titans. At the war’s end,


the gods found that they could not reverse their magic,


and built the Red Prison, Carceri, around the island to


instead contain the abominations. However, some of the


more powerful abominations found ways to escape and


wreak havoc on the planes.


Corellon arranged for abominations that managed


to escape Carceri to appear within Arvandor through a


metaphysical funnel rather than be free to threaten the


mortal realms. In this way, Corellon protects the mortal


realms from these horrors and also keeps his exalted


(called ruesti) forever vigilant and sharp. Thus, Arvandor


is a realm of beauty, art, and magnificence, but also one


of danger, valor, and sacrifice.



Recent Events


A fallen Angel of Secrets named Karadrach has altered


the metaphysical funnel that connects Arvandor to


Carceri, and the flow of abominations from Carceri to


Arvandor has increased dramatically. Furthermore,


many of these abominations have been tainted with a


virulent poison capable of corrupting mortals and


immortals alike. Making matters even worse,


fundamental portions of Arvandor itself have been


horribly blighted, through the use of the Words of


Creation, the very alphabet of all things’ existence.


Karadrach was once the guardian of the knowledge of


the Words of Creation, but has abandoned his post to


serve a new mistress (whose identity will be revealed in


time, but is beyond the scope of this adventure).


The members of the Glorious Hunt have become so


overwhelmed by these incursions, and so weakened by


the terrible poison, that many of the abominations have


spread beyond Arvandor into Faerûn itself. Fearing that


the situation is too much for his ruesti to handle,


Corellon sends for aid from the fey kingdoms of Faerûn.



EPIC3-2 Cracks in the Crimson Cage



New Plots Revealed


Through means yet unknown, Lolth has taken control


over the metaphysical funnel that links Carceri’s isle of


Agathys to Arvandor. Understanding that a direct assault


upon Arvandor would prove to be fruitless, she


employed Sinmaker, an enigmatic apothecary currently


detained in Carceri, to craft a poison powerful enough to


bring certain death to Corellon and his ruesti, offering


Sinmaker his freedom in return. Her plan to increase


the flow of abominations into Arvandor and infuse them


with Sinmaker’s virulent poison was working perfectly


until the PCs interceded.


Her plan foiled, Lolth retreated back to the


Demonweb, leaving a number of powerful servants


stationed within Agathys to maintain control over the


funnel. Perhaps unsurprisingly given her nature, Lolth


did not hold up her end of the bargain with Sinmaker


before departing; the apothecary remains trapped on


the prison plane. When the PCs arrive in Carceri,


Lolth’s servants maintain a tenuous hold over Corellon’s


funnel while Sinmaker plots his revenge against the


Spider Queen… and his escape.



Sinmaker


Arcana

  • DC 20: Sinmaker appears to be some sort of

devil or demon – it is unclear which. Perhaps he


is a little of both, if such a thing is even possible.

  • DC 27: The Apothecary of Sin on the island of

Cathrys in Carceri is known for its rare and


unique alchemical concoctions.

  • DC 36: Stories amongst wizards speak of a

demonic alchemist in Carceri that can craft elixirs


and concoctions never before seen on Faerûn.


History

  • DC 20: Legends speak of Sinmaker as an

enigmatic alchemist who runs the Apothecary of


Sin on the isle of Cathrys in Carceri.

  • DC 27: Sinmaker once served Asmodeus as an

alchemist before being sent to Carceri. Since


then, Sinmaker takes no sides, instead offering


his services for the good or ill of all clients


equally.

  • DC 36: His potions can quickly resurrect even

the long dead, while the gods and demon lords


alike fear his mastery of acid and poison.


Religion

  • DC 27: Sinmaker appears to have once been a

devil, corrupted by the Abyss into something else


entirely – perhaps he is now a unique hybrid of


devil and demon.

  • DC 36: Sinmaker was once hired to battle an

aspect of Amaunator and somehow managed to


prevent the aspect from discorporating at battle’s


end. Try as they might, the gods could not


convince him to part with his secret. Sinmaker


remains imprisoned on Carceri until the gods


determine how best to use him.




EPIC3-3 Tangled Skein of Destiny


New Plots Revealed


Tsien Chiang, a Shou sorceress of immeasurable power


and knowledge wanted to siphon energy from the


Demonweb for her evil schemes. Disguised as a young


priestess of Lolth, Tsien beguiled Matron Mother


Zarylene Oussate of Sshamath to accept her as an


apprentice and manipulated Zarylene into discovering


the means by which Lolth could poison Corellon and his


realm of Arvandor.


Zarylene prayed to the Spider Queen with her new


apprentice’s scheme, claiming it as her own. Lolth heard


those prayers. As a reward, she summoned Zarylene and


Tsien to her court, then departed to launch her


campaign against Arvandor.


Following Lolth’s departure, Tsien disappeared into


the depths of the Demonweb Pits bearing the shard of


an ancient artifact. She planted the artifact in an


abandoned temple where it siphons power from the


Demonweb and channels that power to Tsien.


Unfortunately, the shard is also causing the


Demonweb to unravel. Entire sections have dissolved


and long-imprisoned demons have escaped into Faerûn.


Zarylene made the connection between her


apprentice’s disappearance and recent events, so she


fled Lolth’s halls to the upper layers of the Demonweb,


fearing the wrath of the Spider Queen. Lolth returned to


her realm, severely weakened and furious that she


allowed herself to be tricked. With all of her power bent


on keeping the Demonweb together, Lolth must rely on


a group of adventurers whose destiny has brought them


to her realm.



Zarylene Oussate gave the knowledge of how


and why to manipulate Carceri. It is now obvious


that Zarylene gained this information from her


apprentice.

  • • The Demonweb started unraveling after Lolth

traveled to Carceri, apparently at the hands of


Zarylene’s apprentice. The Demonweb’s damage


is only a temporary setback, however.

  • • Many powerful demons and monsters have been

spilled out of the Demonweb into Faerûn. More


will continue to do so, perhaps endangering all of


Faerûn, unless the PCs take steps to help her her


in the Demonweb.

  • • Zarylene's apprentice was much more than she

seemed. She slew a number of powerful servants


and exhibited power over an astral dominion.

  • • The apprentice must have had strong reasons to

have orchestrated all of this damage. One who


would do such harm to Arvandor, Faerûn, and


the Demonweb is likely not interested in any


supposed “Greater Good.”

  • • The disruption comes from deep within the

Demonweb, within a section that was once part


of Thanatos that Lolth claimed from a rival


goddess (she cannot remember Kiaransalee due


to a magic ritual, but Thanatos is the abyssal layer


currently ruled by Orcus and once ruled by


Kiaransalee, the drow goddess of Undeath). It is


separate from her web, so Lolth cannot directly


touch it without going there physically, which she


does not wish to do at this time.



The stairs lead down to a ritual chamber. The chamber


is brightly lit by a swirling ritual circle. In the middle of


the circle rests a crystal shard that pulses madly with


power.


A DC 27 Arcana or Religion recognizes the crystal as a


sliver of the shard of evil that created the Abyss. Such


slivers are extremely rare, but always the source of great


evil: famous examples include the shard that corrupted


Asmodeus, the artifact wielded by Witch King Zhengyi


destroyed in SPEC2-2 Tyranny’s Perilous Bastion, and


Crenshinibon in Icewind Dale, defeated through the


work of Driz’zt.



Arcana / Religion DC 27: The shard is rapidly


draining power from the Demonweb, as if returning it


forcibly to the Abyss. Further, it contains some sentience


and almost palpable evil. In order to overcome the


shard, it will be necessary to remove the wardings


around it and also overcome it through force of


personality.


Arcana / Religion DC 37: Instead of going to the


Abyss, the power is being redirected to an individual.


The shard has the power to manufacture a pocket


dimension within it. It will be necessary to not only


defeat its protections here, but also to venture into its


mindscape. (If the PC making the check has played


CORE2-11 the Sign of Four, the four-fold stylistic


symbolism in the circle matches Tsien Chiang’s work.)



After celebrating with Lolth, the heroes are escorted


from the Demonweb.


Corellon has them brought to him on the Mistress of


the Night shortly thereafter. They are met at the shores by


Corellon himself, as well as a welcome committee of


bowing ruesti. Corellon looks at each of the PCs, then


speaks.


“In all of Arvandor’s history, there are few who have


done so much for it. From now and for eternity, you are


welcome to my realm, as if you were ruesti yourself.”


All PCs gain story award EPIC12 Arvandor’s Eternal


Protection. Those who have already played EPIC3-1


and EPIC3-2 (with this same character) gain the


benefits of EPIC15 Gearing Up for the Challenges


Ahead now; those who have not yet played both


previous Epic Campaign adventures will get the benefits


of EPIC15 after playing them.


Corellon then teleports them to a ruined temple. PCs


who played EPIC3-1 recognize the site where they


fought a glabrezu and the insane spirits of elven priests.


“This temple once held my greatest lore, including what


few notes existed on my work on Carceri. During the


Stormstar Requiem, the four Gods of Fury assaulted


Arvandor. During that distraction, a meddlesome


sorceress named Tsien Chiang managed to breach the


temple. It appeared she was interested only in


destroying my lore keepers and the information they


protected. She was defeated and cursed to insanity.


“Unfortunately, Tsien was more than she appeared,


and I believe we can safely lay the problems of the last


few days at her feet. Tsien was recently freed in an


attempt to stop the return of a powerful force of


undeath. A worthy, perhaps even necessary, goal,


though one not without other costs.


“Her machinations have devastated Arvandor and


the Demonweb and wreaked chaos upon Faerûn, but I


do not doubt these are only her opening moves. The


method she used to steal power from the Demonweb


also suggests a disquieting tie to the Abyss.


“Still, in just the past few days you have saved two


divine realms and a god. Along the way, you destroyed


two exarchs of another god and faced the Queen of


Spiders down in her own lair. I’d say you’ve earned a


rest, however brief, before you turn your attentions to


Tsien.”

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5 months ago  ::  Jan 09, 2013 - 11:14AM #183
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 687
Part 2 of the above.


Spoiler: Show



EPIC4-1 Shooting the Moon



New Plots Revealed


Tsien Chiang has machinations to rule all of Faerûn. She


siphoned some of the power of Corellon and Lolth, two


of the original three members of the Seldarine. To


complete her deific power, Tsien requires something


from Sehanine Moonbow, the elven goddess of the


moon, who after the Spellplague revealed herself as an


aspect of the goddess Selûne. With the power of the


third, she will have achieved the power she needs to


enact the next phase in her plan.


As is often the case with the gods, devout belief can


often become reality. Selûne wore her elven aspect like


a heavy cloak, and when she discarded it, so strong was


her following that a portion of her godhood was kept


alive as a vestige. Sehanine’s most powerful priestly


order, the Knights of the Seven Mysteries, knew the


truth of Sehanine’s identity and made plans for the


inevitable. The Knights preserved a fragment of


Sehanine’s power through a High Magic ritual.


The highest order of the Knights of the Seven


Mysteries brought Sehanine’s vestige to the hidden city


of Myth Dyraalis in the Forest of Myr. However, the


mythal’s wards ran amok during the Spellplague,


petrifying the city’s inhabitants and the surrounding


forest. The Knights died along with their city, but the


mythal’s magic preserved their spirits and bound them


to Sehanine’s vestige.


Tsien is working with two accomplices. Karadrach,


who is corrupting Words of Creation into Words of


Destruction and who attempted to assassinate Corellon


in EPIC3-1, and a yet-to-be-revealed third conspirator,


who appears only as a radiant angel and whose identity


will be revealed in a future adventure.



[tidbit from the Library at Candlekeep]


  • • The book Tsien Chiang: Myth or Legend? examines

many reports of Tsien’s magical strength,


comparing them to other contemporaries such as


Szass Tam and Fzoul Chembryl. A key passage


reads, “Tsien Chiang was already immortal prior


to her return. She was originally defeated only by


exiling her, and the entire kingdom in which she


lived, to another realm. Since then, she has stolen


power from the gods Corellon and Lolth and


made some sort of abyssal pact. She has greatly


imbued four magic gems, her hearts, since their


recovery freed her. Recent attacks against the


sorceress have described her as invincible.”



[information from Ha-Teh (Spite) Chiang, one of Tsien’s daughters whom the PCs spared during the assault on Tsien’s palace]


  • • Tsien Chiang has been focused on learning to

manipulate so-called Words of Creation.

  • • She has been working with a corrupted angel,

named Karadrach. PCs recognize this angel as the


one they fought in EPIC3-1.

  • • Karadrach is the expert on Words of Creation,

and corrupting them, as evidenced by his work


on Arvandor. He’s been teaching her, though he


clearly knows more than her, and Tsien is


worried he is holding back a means to bypass her


defenses.

  • • There is a portal in the palace that goes to

Karadrach’s stronghold, where he is served by


creatures that worship him.


  • • One of the times that Tsien met with Karadrach

on the other side of the portal, she also met with


another powerful female. Tsien Chiang came


back from that meeting with the abyssal shard


she used in the Demonweb.


  • • Her mother has further plans for Carceri.

Apparently the involvement of the PCs stopped


events there before something important could


finish, just as they did in Arvandor and the


Demonweb.

  • • She’s been avoiding confrontation with the PCs

because one of her prophecies foretold the PCs


as a great danger to her until she completes a


ritual she’s working on.


Tsien Chiang has many military plans of conquest


to conquer the entire world. Some of her early


targets include the Dalelands and Akanul, after


which Tsien Chiang expects the rest of the world


to hurry to surrender.

  • • She has begun negotiations for an alliance with

Szass Tam in Thay and at least one of the Netheril


Princes.


  • • A PC can find many notes on Tsien’s work at

empowering her hearts. A DC 37 Arcana or


Religion check grants the PC full knowledge of


the effects of Tsien’s hearts (Lament, Discord,


Treachery, and Doom) from Encounter 4.

  • • Some of the work is on corrupting or using

inverted versions of the normal Words of


Creation, aimed at results of pure destruction


rather than creation.



[when the PCs journey through the portal to Corendath (actually The Barrens, Oublivae’s realm), they confront Karadrach and “The Blessed Angel” (actually Oublivae herself)]



Another altar of an angel glows at the far side of a


grand cathedral. Stained glass windows show many


scenes of saints and paladins fighting against demons.


A pair of angels stands next to the altar. One looks


familiar and bears a falchion covered in altered Words


of Creation. The second angel has a feminine cast and


looks exactly like the angel depicted on all of the altars.


She says, “Delay them, Karadrach, as long as you


can. The world needs time without their interference


and even a few moments will let the future play out as it


must.”


She disappears in a pulse of power that washes out


from where she stood, sweeping across the entire


cathedral. In its wake, a pair of huge dog-headed


demons and several angelic figures of black energy


appear to menace you.


When the wave of power passes over you,


everything seems to slow, almost freeze. Then time


crashes back to full speed as the demons roar in fury.



EPIC4-2 Age of An Exaltation of Ruin



New Plots Revealed


The heroes have just returned through a portal, only to


find that thirty years have passed. They are actually


within the Barrens, a layer of the Abyss ruled by the


demon lord Oublivae, Queen of Ruin. They have been in


the Barrens since they took the portal to Corendath (at


the end of EPIC4-1), a kingdom that was pulled into the


Abyss by Oublivae thousands of years ago. The Barrens


is a dark reflection of the real world, showing the ruin


and destruction of civilizations, a perfect glimpse of


desolation.


Oublivae has been working alongside Tsien Chiang


and Karadrach on all of their attempts to destroy


Arvandor and the Demonweb. It was Oublivae who


informed Tsien of the Hungering Dark in Carceri


(EPIC3-2), and it was Oublivae who gave Tsien the shard


of the Abyss with which the sorceress almost destroyed


the Demonweb (EPIC3-3).


Oublivae tries to mislead the PCs into believing that


thirty years have actually passed. She savors their


abandoned hopes and relishes their grief. She wants the


PCs to succumb to despair, become corrupted by dying


hunger, and turn into her instruments. At a minimum,


keeping the PCs lost in the Barrens gives Tsien Chiang


time to work on her ritual to release the Hungering


Dark.


Because of Oublivae's control of the Barrens, it is


almost impossible to discern that it is not truly Faerûn.



Agenda


Oublivae has put the events of this adventure in motion


to advance her own agenda. It’s just a question of how


thoroughly and perfectly her plans play out. A perfect


outcome for her is:

  • • Kill the PCs one by one, while opening them to

her corruption.

  • • Drive the PCs to decisions that cause them to

gain Despair.

  • • Tempt the PC to use the tainted powers destroy

them or devour them (see Appendix 1).

  • • Eventually inform the PCs of Tsien’s plans and

how to stop the sorceress. Oublivae's best case


scenario is to give the PCs just enough


information that they stop Tsien but die in the


process.



While the potential future Oublivae has shown is


interesting to her, she believes that if Tsien is in control


of the Hungering Dark, Tsien might create an empire


that can never fall. The destruction of existing


civilizations is good, but Oublivae thinks she can do


better. She’s patient enough to play a longer game, so is


willing to let the PCs have a chance to stop Tsien.



“The world that played out in your absence is a marvel,


is it not? It is finally true to a destiny that was wrought


by the gods millennia ago when they crafted the


Hungering Dark.”



[from Szass Tam / Elminster]



Once the PCs defeat Szass Tam, Elminster ceases to


attack and the undead flee the area. Elminster is


thoroughly mad from his ordeal, and cannot be saved.


Amidst gibberish, heartfelt thanks, and cryptic


commentary, he draws a thin journal from his robes and


presses it on the PCs. The journal is filled with notes


concerning the ritual that Tsien performed to summon


the Hungering Dark. The notes are quite complex, but


seem less useful now that the ritual is already complete.



[Tsien’s ritual isn’t *really* complete but appeared to be complete in fake-Faerun courtesy of Oublivae]



[from Fzoul Chembryl]



Fzoul is aggressive and clearly hates Tsien Chiang. He


cheerfully explains how he defeated her, but show


frustration at her escape and counterattack.

  • • He attacked with a horde of devils, angels, and

beholders. She killed many of them. Acceptable


losses.

  • • Unfortunately, when he delivered the final blow,

she discorporated, an ability only the gods should


have that lets them return soon after death.

  • • Fzoul sought out Sinmaker, the fiendish

apothecary formerly imprisoned in Carceri (see


EPIC3-2 Cracks in the Crimson Cage). Fzoul


learned that Sinmaker has a concoction that


overcomes a deity’s ability to discorporate, but


the fiend hides on Sigil where gods may not


tread.

  • • Before Fzoul's minions could find Sinmaker, Tsien

ambushed Fzoul and enthralled him. Now he, the


tyrant of Faerûn, must follow her every


despicable wish.

  • • It is too late to secure Sinmaker’s aid. The gods

have sealed off Faerûn, so travel to Sigil is


impossible.



Tsien Chiang has ordered the PCs' deaths, so Fzoul can


only speak for so long. Once the major conversation


points are resolved, Fzoul initiates combat:


“Perhaps if you’d been there, the witch would have been


defeated.” Fzoul snarls in frustration, as if fighting


some compulsion. “But what-ifs are pointless. The witch


wants you dead, and that’s that. Time for you to die.”



[from Manshoon]


  • • Tsien Chiang plans to become the new goddess

of magic. She has stolen power from Auril,


Corellon, Lolth, and Sehanine.

  • • Tsien used the power of those four gods to break

the Hungering Dark out of Carceri, drawing it to


Faerûn under her control.

  • • Everything is four-fold with Tsien: four hearts in

four locations with the power of four gods.


Manshoon hopes to restrain her impulses when


she redesigns how magic works.



The PCs also find a strange religious device on


Manshoon. It is made from pieces of four holy symbols,


to Auril, Corellon, Lolth, and Sehanine with a shriveled


piece of muscle caught in the middle. A DC 21 Heal or


Nature check identifies the muscle as part of a frost


giant's heart. PCs who played CORE2-11 The Sign of Four


intuit that this is a piece of Thrym’s heart.



[conclusion]



You appear within a familiar teleportation circle.


Soldiers of your army snap to attention and salute as


you appear in the Palace of Bones, where you


unknowingly entered the Abyss. One runs off to report


your arrival.


A large hourglass that you last saw held by


Oublivae rests in the middle of the circle. As you notice


it, a voice speaks in your mind:


“I am Creation’s Hourglass. I observe the passage of


time, from its beginning, through the richness of its


development, until inevitably I shall witness its


conclusion.


Oublivae’s realm did not show an authentic


depiction of that conclusion. It is likely that a true end


approaches, and you will be central in events leading up


to it. I wish to accompany you on this journey. I foresee


that you will find me useful.”



The soldiers that the PCs met in Encounters 1 and 2 are


here waiting for them, but alive and well. The PCs can


quickly learn that they have been gone for several


months. Most of their armies left, but a dedicated group


remained to ensure the PCs could return.



The PCs are escorted out of the chamber and the


palace so they can see outside.


The palace is surrounded in a shimmering dome of


force. Beyond that dome, the entire island of I’Cath is


wracked by violent magical storms.


A woman in ritual robes of High Imaskar channels


power into the dome. “The sorceress Tsien Chiang was


attempting to prevent your return,” she says.


She turns from her task to gaze solemnly at you. “I


believe there is little time remaining, and much to do.”



The story continues in


EPIC4-3 Dark Hearts of Madness


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5 months ago  ::  Jan 09, 2013 - 11:55AM #184
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553
"The Story So Far ..." Player Handouts are also a useful recap of the plot and events. 

They are a bit long, but DMs can hand these out ahead of the session as a "refresher" on what the PCs know before beginning the adventure. (Even at a convention, this is a nice handout to distribute during mustering while everyone is standing around.)

As more details get revealed, "The Story So Far ..." will fill in relevant bits, especially those that may have seen as insignificant early in the arc, but now have additional meaning.

Keeping track of tidbits (as Joshua did) is a useful things to track ... you never know what will be significant and what will not be. (Often, we do not either, as we assess the Event Questions to guide the direction of the Epic plot line and select which elements will be significant and which are worth continuing down the line.) While we know the overall goals and plots of the major NPC players, they are reactive to the feedback and data we gather from the PCs adventure decisions and outcomes.
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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5 months ago  ::  Jan 09, 2013 - 5:12PM #185
-Aribeth-
Date Joined: Sep 26, 2008
Posts: 272
An explanation that we are using in Los Angeles is that Oblivae is testing the heroes to see if they are worthy of taking on Tsein Chiang.

We derived this by:

1.  Ob and TC are not really friends and seem to be rivals of a sort

2.  Gods by definition rarely do their own dirty work but enlist people like adventurers to further their own agendas

3.  The last thing Ob wants is to have TC gain further power because more power for TC means less for Ob.

So Ob creates an alternate prime material world to test the heroes because Gods can do that.  So after the party proves themselves, she allows them to portal to their prime material world.

We believe that this explanation ties alot of loose ends together.
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5 months ago  ::  Jan 09, 2013 - 6:25PM #186
dkay807
Date Joined: Feb 7, 2007
Posts: 1,114

I won't reveal too much, but consider this:

Motivations Show

It's clear that Tsien and Oublivae were affiliated in some way. There seems to be an overarching goal of releasing the Hungering Dark upon Faerun, but to what end? Think about the motivations of Oublivae and Tsien - Oublivae wants to bring about the apocalypse, Tsien wants power. Could releasing an immensely powerful abomination that the gods themselves could not destroy upon Faerun bring about the apocalypse? Quite possibly. Could any being able to exert control over such a creature have immense power? Quite possibly. Are these goals in alignment? Well... partially. There's the rub - the means may very well be, but the ends may not be. That should provide some insight into shemes and motivations


It's really interesting to see the direction that things are moving in based on the original vision, evolution of writers' ideas, and the particular interests of the player community. Can't wait to play EPIC4-3 and 5-1 at TotalCon next month (shameless plug)!

Dave Kay
LFR Writing Director Retiree
dkay807 [at] yahoo [dot] com
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2 months ago  ::  Mar 25, 2013 - 4:40AM #187
lunattic
Date Joined: Nov 9, 2003
Posts: 377
I have two questions regarding the saddle of the dreadmare reward, if I may.

First, I really like the mount since it covers everything my character needed some help on, especially mobility and more potential basic attacks to enable for the party. However, I am a bit concerned with how, as far as I know, there are no options to make the mount level with the character (you cannot spend money to upgrade the stats the way most items are done). Effectively, if I were to keep it, at level 30 it would have an effective -4 to all defenses and attacks and would be a perfect focus fire/healing sink target for all enemies while also no longer being a viable enbaling target. Since the item is a rare item, would it be possible to consider giving the mount an auto-scaling feature like some of the rares do?

Secondly, and this might be not ever become a real issue, but can I summon the mount using the saddle and then use a different saddle to actually ride it? Reason I'm asking is since I can't shake of the feeling that the character might fall to her death if it is ever teleported off of the saddle when flying x miles up into the air (while travelling, for instance). The only way to prevent the death fall would be to use the saddle's power to teleport the horse to me instantly while mounting it. However, that's just it, isn't the saddle on the mount itself while I'm falling to my death?

-kind regards,
Lunattic

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2 months ago  ::  Mar 25, 2013 - 6:42AM #188
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,147
Svendj is running you guys through a custom enough version of Epic that it's probably reasonable to discuss some of this stuff with him and see what he thinks. Scaling probably isn't as necessary for most groups, but it's not a bad idea for anyone whose group is playing to their actual difficulty.

It's not intended that your character waddles around with the saddle between your legs, occasionally having the mount disappear out from under it, then back, but rather that you have bought the Rare and gained the ability to summon and dismiss the mount. DMs should let folks use the item with a minimum of fuss needed.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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2 months ago  ::  Mar 26, 2013 - 2:28AM #189
svendj
Date Joined: Apr 14, 2010
Posts: 2,048

Mar 25, 2013 -- 4:40AM, lunattic wrote:

I have two questions regarding the saddle of the dreadmare reward, if I may.

Since the item is a rare item, would it be possible to consider giving the mount an auto-scaling feature like some of the rares do?



As far as I'm concerned, you guys can pay money equal to the level difference to level up the saddle, but not if this would make the saddle's level higher than your own. Leveling up the saddle gives the mount +1 to hit, damage and all defenses, and +8 HP. At every even level, the mounts initiative and skills also increase by 1. 

Mar 25, 2013 -- 4:40AM, lunattic wrote:

Secondly, and this might be not ever become a real issue, but can I summon the mount using the saddle and then use a different saddle to actually ride it? 



If this doesn't become an issue, the adventures aren't epic enough Tongue Out 
But I don't see an item that solves this issue? Saddle of the Nightmare only works when the mount teleports, not when the rider teleports or is teleported. 

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2 months ago  ::  Mar 26, 2013 - 5:40PM #190
lorika
Date Joined: Mar 2, 2008
Posts: 1,547

Mar 25, 2013 -- 6:42AM, Keithric wrote:

It's not intended that your character waddles around with the saddle between your legs, occasionally having the mount disappear out from under it, then back




I can just picture it - the entire epic party waddling into the BBEG fight... These are the heroes of which legends are made...

 

Lori Anderson
WotC Freelancer, LFR author
@LittleLorika

CALI3-3 The Agony of Almraiven (co-author)
NETH4-1 Containing Shadow (co-author)
CALI4-1 Plain of Stone Spiders (author)
QUES4-1 Liberation (co-author)
EPIC5-1 Plaguewrought Prism (co-author)

TotalCon: http://www.totalcon.com/RolePlaying.html
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