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9 months ago ::
Sep 10, 2012 - 11:01AM
#1
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Date Joined:
Oct 20, 2008
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A player in our regular group is a battlemind who wields Shadowbane. He's relatively new to D&D compared to the rest of us, but he's doing very well. We're about to start the Epic campaign, and the epic destiny that appeals to him most is Raven Knight. That's somewhat problematic, since the artifact Shadowbane hates shadow creatures and one of the facets of becoming a Raven Knight is: " If your origin is not already shadow, your origin changes to shadow, and henceforth you are considered a shadow creature for the purpose of effects that relate to creature origin." We rotate DM responsibilities in our group, and I've never actually judged any of the recent mods that have Shadowbane. I'm assuming that when he finally got Shadowbane (I recall it taking several adventures) that it came with Concordance rules. ( btw, what mod has that info?) The player recognizes that this is a bit iffy lore-wise, and has come up with the following story to explain it, which was well recieved. What do you think -- does this seem viable? For my battlemind, I'm planning on taking Raven Knight, which seems very good for my build but is kinda iffy flavor-wise since it turns Shadowbane-wielding Jagger into a shadow creature. Here's what I came up with to justify it: Jagger continues to enter the Shadowfell and battle the Shar worshipers there. The plane gradually sucks away his soul, leaving him dangerously close to losing his soul completely. The Raven Queen (Kelemvor?) has been monitoring him, though, and is aware that because Jagger traded a portion of his soul to Orcus (her archenemy), he will become Orcus' slave if the rest of his soul is destroyed. She contacts him and explains that the only way to save the small bit of his soul left is for her to cast a ritual to turn him into a shade, but in return, Jagger has to agree to lead her army of shadow creatures against Orcus and the Netherese. He reluctantly agrees, and in doing so, becomes the Raven Queen's most powerful champion. Shadowbane, conflicted between its intent to destroy all shadow creatures and its loyalty to its master, remains obedient towards Jagger's will -- at least for now. Orcus claims Jagger as his rightful property, and wants to use him against the Raven Queen to take over the Shadowfell. The Netherese hate him now more than ever. And the Harpers still claim him as a member, although it appears at least one of their high-ranking members is skeptical he can be trusted. Thoughts?
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9 months ago ::
Sep 10, 2012 - 11:18AM
#2
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Date Joined:
Aug 10, 2007
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The story award indicates the Shadowbane "moves on" and the PC is left with "Lesser Shadowbane."
Since Lesser Shadowbane has no concordance or intelligence, there shouldn't be a conflict.
{Story award NETH12 details all of the rules items for Lesser Shadowbane.}
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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9 months ago ::
Sep 10, 2012 - 11:25AM
#3
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A few thoughts: - After completing the NETH 3-x series, your player is actually wielding Lesser Shadowbane, not Shadowbane itself. Spoiler:
Show
In the NETH 3-x trilogy, one PC at the table has the chance to wield Last Grasp of Shadowbane, which is an intelligent artifact weapon. Assuming that said PC has built up enough concordance with Last Grasp of Shadowbane during the trilogy, the story award which Uthrac mentions, from NETH 3-3, gives that PC the ability to take Lesser Shadowbane (a toned-down, non-intelligent, non-artifact version of the original, but still a very nice rare item all on its own) as a found treasure bundle item. At the end of the trilogy, the Last Grasp of Shadowbane itself "moves on" (as artifacts are wont to do). Lesser Shadowbane is not an intelligent weapon, nor an artifact, so, from a pure rules standpoint, this conflict isn't as severe as you make it out to be. However, from a roleplaying standpoint (and I state this as a player whose warlord wields Lesser Shadowbane), I'd certainly continue to encourage your player to bear in mind the overall purpose of his sword. (Edit: what Uthrac said. )- The Raven Queen does not exist in the Forgotten Realms. Period, full stop. Kelemvor, the god of the dead in the Realms, is, technically, the "equivalent" of the Raven Queen for purposes of feats, etc., but his outlook and portfolio are somwhat different from the Raven Queen's. - For that matter, Orcus, AFAIK (though I'd be happy to be shown otherwise), has no real involvement with Netheril; it's really all about Shar in Netheril, and the Realms version of the Shadowfell. However, Orcus's role with undead would certainly put him at odds with Kelemvor (who hates undead). - If you're the DM, take a very close look at the epic destiny, to see if there's a piece of cheese which the player is trying to take advantage of. I'm all for giving someone the benefit of the doubt, but I've seen too many instances in which a player tries to spin an elaborate RP story to try to explain why his character has a seemingly-incongruous collection of powers (which were nearly always chosen for powergaming purposes).
"Of course [Richard] has a knife. He always has a knife. We all have knives. It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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9 months ago ::
Sep 10, 2012 - 11:54AM
#4
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Hmm, this element of the Epic Destiny does look ripe for charge-cheeze: Shadow Rush (24th level): Whenever you charge or run, you gain insubstantial and phasing until the end of your next turn.
So you charge every turn and you're therefor insub/phasing every turn. Pretty good.
But we should give the player the benefit of the doubt. Maybe he just really likes the sound of the the Epic Destiny. *shrug*
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9 months ago ::
Sep 10, 2012 - 12:02PM
#5
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Date Joined:
Aug 10, 2007
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Fluffy bunny damage ignores insubstantial.
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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9 months ago ::
Sep 10, 2012 - 12:11PM
#6
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Battleminds don't tend to be chargers.
I will say that: Bleak Visage (21st level): Any enemy adjacent to you takes a –2 penalty to attack rolls against you. Sorrowborn (21st level): You gain a +2 bonus to Constitution, a +2 bonus to Dexterity, and a +2 bonus to speed.
is at least 50% better than what most epic destinies give you.
Though its 26 + 30 benefits are below others in that totally awesome way of balancing things I like to think of as "Incorrectly".
Keith Richmond Living Forgotten Realms Epic Writing Director
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9 months ago ::
Sep 10, 2012 - 12:41PM
#7
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Date Joined:
May 29, 2001
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Battleminds don't tend to be chargers.
Clearly you've never run into a Battlemind with Momentum Swing and Lightning Rush.
Charge cheese FTW!
-- Pauper
(Edit: CharOp lists Raven Knight as one of the top Battlemind Epic Destinies - community.wizards.com/go/thread/view/758... )
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9 months ago ::
Sep 10, 2012 - 1:06PM
#8
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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If they're choosing to stay away from brutal barrage and brilliant recovery, then bring it on.
Raven Knight's big bonus are the huge amount it gives at L21 - especially good for battleminds since they can lightning rush their face into attacks. It's good on iron monks too, fwiw.
Keith Richmond Living Forgotten Realms Epic Writing Director
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9 months ago ::
Sep 10, 2012 - 2:20PM
#9
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Date Joined:
Oct 20, 2008
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This thread took a quick turn towards CharOp!
Thanks for pointing out the distinction between Last Grasp of Shadowbane and Lesser Shadowbane. In fact, I don't think he was really aware that the sword is no longer sentient either. As such that sort of alleviates any major concern. I wanted to be aware if there were any game-mechanic issues or major lore/RP issues.
To be honest in our group we might decide to keep Lesser Shadowbane as sentient fluff-wise, but de-powered. Separate from the Last Grasp of Shadowbane, but still keeping its personality.
It's more fun that way... it's about time LFR allowed us to have some fun stuff!
Since it lost all of its Concordance aspects and game-mechanics I suppose it's only fair that the "discord" that the sword has with its wielders will also be non-mechanic. That should actually be ripe with role-playing opportunity.
As to whether the player chose the Epic destiny first then tried to fit it to a story... I think that goes without saying. He said as much: "which seems very good for my build but is kinda iffy flavor-wise". It's also what most of us do in LFR as well (if we're honest). For example, almost all of my choices (though not all I admit) are for their game-mechanic benefit.
In his case he's a Battlemind that loves to use Brutal Barrage, so he might not interested in a charging build. But apparently Raven Knight is the best epic destiny for his build, so I don't begrudge him choosing it.
I was more interested in if there were any game-mechanic issues or major lore/RP issues. Sounds like "no" to game-mechanic issues and still "yes" (though to a lesser degree) to lore/RP issues (assuming the group decides to keep it sentient).
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9 months ago ::
Sep 10, 2012 - 2:39PM
#10
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Date Joined:
Aug 21, 2007
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The Raven Queen does not exist in the Forgotten Realms. You could use Kelemvor but his interests and activities are fairly different from the Raven Queen. Kelemvor resides on the Fugue Plane. He does not fight Shar although I doubt he likes her.
Orcus is a demon lord (prince) and lives in the Abyss. He does not have much play with the Shadowfell and is not fighting Shar for it. Kelemvor and Orcus fighting seems like a null set. Kelemvor probably has more issue with Devils stealing souls than demons.
Shar left the Shadowfell for the Towers of the Night domain. Unless Mask has snuck back in, no deity lives on the Shadowfell (from FR campaign setting). yes, there are still Shar worshippers (as well as some others, such as worshippers of Torm) in the Shadowfell.
So, in all, I don't really see that his RP story hangs together. However, we (the staff) do not approve or disapprove of RP background, good, bad or indifferent. If Mask returned, then becoming a shadow creature of Mask, rebelling against Shar might have been a good Realms background.
Keith
Keith Hoffman LFR Writing Director for Waterdeep
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