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9 months ago  ::  Sep 16, 2012 - 10:44AM #121
JohnduBois
Date Joined: May 29, 2004
Posts: 957

Sep 16, 2012 -- 8:15AM, Cpttylorx wrote:

LG had some bad Triads, but not all of them. Over all I think that it was quite excellent as a campaign should go. Sure there is a level of crony-hood no matter where you go, but thats sometimes the breaks when you're doing a multiple region world.

Michigan for example, had some great triad members, many of them I feel I can call my close friends, but never once did I get any bonuses for knowing them.
To Date:
A Michigan triad member sent out a hit squad consisting of a Ancient Red Dragon, A Beholder Hive Queen, Two Beholders, Two Half Red Dragon Bargahsts. Which was just death on a magnificent level.
A Michigan Triad member put my character on public trial with people with multiple anti magic scrolls around, and the beefiest executioner they could get their mitts on.
A Michigan Triad member (Different person) had one of my guys impounded due to an evil artifact I had that was a core campaign item at the time.
The list I have can go on and on, and would you believe that the person doing that is someone I consider to be one of my very best friends?

With friends like this, who needs enemies.. HAH
Back to subject, LG was a fantastic campaign for what it offered, some people who were triad cheated the system, but a lot of triad members I believe just tried to do the right thing, no matter what others thought of them.

Now excuse me. These Rose colored glasses arent going to wear themselves.



You forgot to mention that in all those cases, we didn't do anything that we wouldn't have done to a character we didn't know, and you deserved it (and the trial rightfully acquitted you). You also forgot to mention the time we did actually put out a hit on you in an interactive - and you deserved that too

To address the cronyism/localism argument in LG as a whole, I think it made the campaign stronger in one very significant way - the players knew the admins, and vice versa. It was easier to write adventures that considered audience expectations when you had physically met a significant portion of your audience, and it's far less likely that you'd call an admin an "authoritarian control freak" when you've sat at tables with them, had a beer with them after the con, and know you're going to see them at a convention in a month or two.

John du Bois
Living Forgotten Realms Writing Director, Netheril story area

Follow me on The Twitter: @JohnduBois
Follow my presence on The Intertubes: johncdubois.wordpress.com
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9 months ago  ::  Sep 16, 2012 - 10:47AM #122
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

Sep 16, 2012 -- 9:07AM, Alphastream1 wrote:

There are many things about the LFR model to admire.


Is there?  What elements that LFR introduced (that weren't, say, in LC or LG) do you consider admirable?

Personally, I see one of the most valuable things to come out of LFR is simply that the campaign decided to go in directions that no previous campaign had gone (e.g., replay, no level caps, nigh-unrestricted approval of all published materials, no campaign-specific rules), so we had the opportunity to see how those things actually work in the real world.

However, by and large, I think the end result is that LFR has taught us that there are good reasons why past campaigns did what they did, which is useful as a lesson for future campaigns.

That's one of the reasons why I consider it a shame that the adventure writing/release process is so opaque.  The only conclusion I can draw from the results is that something is deeply dysfunctional about the process, and it would be valuable for future campaigns to know what mistakes not to make.  Unfortunately, the desire to not point fingers means that we have no idea where the problems actually are.

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9 months ago  ::  Sep 16, 2012 - 11:35AM #123
tirianmal
Date Joined: Oct 26, 2008
Posts: 1,064

Sep 16, 2012 -- 10:47AM, bgibbons wrote:

That's one of the reasons why I consider it a shame that the adventure writing/release process is so opaque.  The only conclusion I can draw from the results is that something is deeply dysfunctional about the process, and it would be valuable for future campaigns to know what mistakes not to make.  Unfortunately, the desire to not point fingers means that we have no idea where the problems actually are.




While I generally agree that transparency is a good thing, it can get in the way. You can quickly get into the "too many cooks spoil the broth territory". Likewise, what you consider dysfunctional could just be someone else's preference and discussing that in the open now might put some people off helping the campaign.

There's a lot of reasons to hope that lesson's learned (honestly shared and honestly discussed lessons) from LFR will help the next Living campaign improve. The iterations from LC, thru LG to LFR can't always be said be improvements but a lot of things -did- get better. Going into LX it would be nice know that anything that was/is going on behind the scenes that puts a damper on the campaign would be put forth as a "don't do this" for the next staff. However, it is also likely that that won't be broadcast/discussed until LFR is largely or wholly done so as to not cause issues in the current campaign.

As one suggestion, the next campaign really needs to embrace the web and digital tools. Waiting months for a ruling on X should just no longer be necessary. If discussing it takes weeks over email ... then ... I just ... can't. Create official channels, use them and get information out early, often and in detail. In the age of twitter, getting responses from people weeks or even months later is just simply no longer acceptable. Days is even pushing it.

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9 months ago  ::  Sep 16, 2012 - 1:06PM #124
Skerrit
  • LFR Global Admin
Date Joined: Mar 17, 2005
Posts: 1,011

Sep 16, 2012 -- 10:47AM, bgibbons wrote:

The only conclusion I can draw from the results is that something is deeply dysfunctional about the process, and it would be valuable for future campaigns to know what mistakes not to make.  Unfortunately, the desire to not point fingers means that we have no idea where the problems actually are.




I believe the Globals are pretty much aware of what/who the problems are with each project that hasn't met its release schedule, but specifying those to the public (as opposed to specific individuals when they are put in charge of the next OP offering) are very different things. Calling out specific people on public boards and saying "Joe Bob F-ed up and he is the reason the mod isn't out, you should take out your frustration on him" is pretty much a way to make sure Joe Bob never finishes the adventure and that many people will refuse to write adventures for you in the future after seeing how you treated your staff. Telling the public who or what the problem is (if its not something that requires a new volunteer to step up), doesn't do anything for the public other than give them a specific person to focus all of their anger on.

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9 months ago  ::  Sep 16, 2012 - 5:31PM #125
Marshall
Date Joined: Mar 15, 2001
Posts: 870

Sep 16, 2012 -- 10:44AM, JohnduBois wrote:


To address the cronyism/localism argument in LG as a whole, I think it made the campaign stronger in one very significant way - the players knew the admins, and vice versa. It was easier to write adventures that considered audience expectations when you had physically met a significant portion of your audience, and it's far less likely that you'd call an admin an "authoritarian control freak" when you've sat at tables with them, had a beer with them after the con, and know you're going to see them at a convention in a month or two.




...and thats exactly the attitude that needed to die when LFR started. Great, the campaign was 'strong', as long as you knew the admins and got along well with them. Which basically meant that you went to a LOT of cons and/or played in the Admins home group. 

LX is much better off writing for the region instead of writing for the players in that region.
It also prevents the admins from doing stupid stuff with canon. Like taking a good god in a polytheistic pantheon setting and having that deities priesthood declare the other good gods clerics apostates and beginning a purge which happened in TWO regions that I know of....

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9 months ago  ::  Sep 16, 2012 - 7:41PM #126
Zathris
Date Joined: Nov 6, 2009
Posts: 4,240
Yeah ... the fact that a 'hit' was put out by the Triads in a Battle Interactive is pretty much exactly what I didn't like about LG. That's special treatment, and certainly not punishment. A Trial? Way to make one of your friends clearly more important than other players.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
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9 months ago  ::  Sep 16, 2012 - 8:04PM #127
JohnduBois
Date Joined: May 29, 2004
Posts: 957

Sep 16, 2012 -- 7:41PM, Zathris wrote:

Yeah ... the fact that a 'hit' was put out by the Triads in a Battle Interactive is pretty much exactly what I didn't like about LG. That's special treatment, and certainly not punishment. A Trial? Way to make one of your friends clearly more important than other players.



1. You're lacking context. I could go into depth, but instead I'm just going to say that in both cases, what we did was what we would have done (and, in some cases, did) with players we'd never met. Or a kid who randomly showed up from out of region. It may help to think of it as DME on a regional scale.
2. You're mixing up causation. The individual regional stories that players and admins were able to help craft in LG (like the trial and the "hit") weren't stories that were created by the Triads and their friends in some sort of mutual back-scratching arrangement - at least. not in our region. It was through the result of sharing in those game experiences that the players at the tables and their DMs became friends. This was especially true in my case as someone who walked in halfway into the campaign not knowing anyone and walking out of the campaign knowing every regular convention player in the region.
3. When a region's Triad decides that characters that have achieved high recognition as a result of their in-game actions (determined by story awards handed out in non-unique regional adventures) have attracted the attention of power NPCs in the region, those characters are typically played by players who play often, and as a result likely to be known to the Triad members. Is that cronyism, or a result of natural consequences in an actively living campaign with single-shot plot-affecting interactives?

I'm not saying it's a perfect model, and I'm not saying that opportunities for cronyism didn't exist. There are a number of ways to run a campaign, and one person's feature can easily be another person's bug. But making assumptions about how things came to be when you weren't there doesn't contribute to the discussion in a productive manner.

John du Bois
Living Forgotten Realms Writing Director, Netheril story area

Follow me on The Twitter: @JohnduBois
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9 months ago  ::  Sep 16, 2012 - 11:25PM #128
Zathris
Date Joined: Nov 6, 2009
Posts: 4,240
That's an impressive claim, I guess my region was just full of basement dwellers and yours was full of socialites. Even as active as I am in my new area, I still meet people at Cons that I've never met before, even though they've lived only 50 miles from me.

And Cliques rarely are able to identify themselves as such, but believe me, you guys were easy to spot at the 2011 gen-con without me having ever been introduced.

Then again, I was the first PC with a Pact Dragon, and the first Wizard to reach Epic, maybe I should support a system that supports nepotism and achievement recognition.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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9 months ago  ::  Sep 17, 2012 - 3:52AM #129
JohnduBois
Date Joined: May 29, 2004
Posts: 957

Sep 16, 2012 -- 11:25PM, Zathris wrote:

That's an impressive claim, I guess my region was just full of basement dwellers and yours was full of socialites. Even as active as I am in my new area, I still meet people at Cons that I've never met before, even though they've lived only 50 miles from me.

And Cliques rarely are able to identify themselves as such, but believe me, you guys were easy to spot at the 2011 gen-con without me having ever been introduced.

Then again, I was the first PC with a Pact Dragon, and the first Wizard to reach Epic, maybe I should support a system that supports nepotism and achievement recognition.



I'm not sure we're talking about the same thing, so I should take a step back and clarify.

When I refer to the regional convention culture in LG, I'm referring to the local conventions for your given Living Greyhawk region, which for me was the state of Michigan. Making a comparison between the social circles at these conventions and those at GenCon is difficult because of size and scale - at GenCon 2011, there were more LFR DMs than there were attendees (DMs and players) at our regional LG conventions. When your entire convention is seventy people, and those seventy pepole are in the same room the entire weekend, it's a lot easier to meet everyone than it is at a convention where you're running seventy *tables* a slot, and many people are only there for a slot or two. There was still the "GenCon DM" social group*, but there were also a bunch of smaller regional "cliques", and if you were interested in getting involved beyond your region, it was likely that you already knew someone in that "GenCon DM" group. That's part of the reason many people are nostalgic for the regional system of LG - right now, it's *really hard* to get to know everyone involved because there isn't that level of local organization hard-coded into the campaign. And part of the reason I'm nostalgic for it (and don't get me wrong - there are many other parts of LG that I'm glad are dead and gone) is that I don't think I'd have gotten involved in LFR the way I have if I hadn't gotten involved in LG first; I wouldn't have been comfortable volunteering if the nearest admin lived five hours away from me rather than fifteen miles - and five hours is darn close to live to the nearest LFR admin.

That said, we were incredibly blessed to have a single state as our LG region. I can imagine that it would have been significantly harder to build that level of connection if your region was as geographically spread  out as some of the ones in the US southwest or anywhere outside the US, or as populated as, to use a personally overwhelming example I saw near the end of the campaign, the Chicagoland area. 

*I should also note that the "GenCon DM" social group is incredibly welcoming and supportive as well; it can just feel intimidating approaching an established group of that size when you don't already know anyone in it, which I know is the case for an unfortunately large number of people. Volunteering to DM at the con helps!

John du Bois
Living Forgotten Realms Writing Director, Netheril story area

Follow me on The Twitter: @JohnduBois
Follow my presence on The Intertubes: johncdubois.wordpress.com
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9 months ago  ::  Sep 17, 2012 - 9:19AM #130
Cpttylorx
Date Joined: Feb 10, 2008
Posts: 226

Sep 16, 2012 -- 11:25PM, Zathris wrote:

That's an impressive claim, I guess my region was just full of basement dwellers and yours was full of socialites. Even as active as I am in my new area, I still meet people at Cons that I've never met before, even though they've lived only 50 miles from me.

And Cliques rarely are able to identify themselves as such, but believe me, you guys were easy to spot at the 2011 gen-con without me having ever been introduced.

Then again, I was the first PC with a Pact Dragon, and the first Wizard to reach Epic, maybe I should support a system that supports nepotism and achievement recognition.




I'm glad I'm part of a clique, because I was able to meet, spend time with, and make friends with some of the best people in our industry.  I grew up in RPGA, and there are many, many, many people who have a dislike of me, because I am many things.
If I dont remember your name, chances are I will remember your face. I have terrible name/face memory problems. I however am always open and forward, and I always try to be friendly with everyone outside of gaming.

If you feel left out, don't. Come up, say hi, and we'll be delighted to have you join our clique.  Now, I'm sure you know who I am. I'm Skip Warren, the big fat loud bolsterious bastard. I've always been this way, I'm calming down as I begin to grow up however. 

What you dont realize is, from the LG stories being passed around. I was destructive, still am. But my character broke a ton of laws, and at an interactive, players who didn't like my antics went up to the triad, and said hey he has broken the laws multiple ways and we're willing to testify agaisnt this character.

The Triad being there at the interactive said "Okay!" and had IC guards show up to arrest my character and put him on trial due to the information given to them by other players.

This was no way planned, but by actions done in previous years and months, and days prior was just the natural outcome. There were no special processes, and some players got a unique interactive expience, mostly because I being a fat, loud, bolsterious bastard am also very charismatic.

The hit we speak of, was due to me dispelling a Marilith's protections, dominating her, and telling her to go teleport into Iuz's throne room, to attempt to kill him, also to give him my best reguards. I had a very ballsy sorcerer, who ran like a little girl when he came up agaisnt an aspect of Iuz. "Whats that.. An aspect of Iuz.. uh You guys got this right?" /cast shadowell on myself "Later!"

Just so happens Iuz leveled that Marilith and sent her back after me with some tools to neuter my character as a way of showing his best reguards.
Overall that was a single scene, which took maybe 2 hours to put together.  If thats all I got in my years of playing LG, when I never once requested a Special Mission, than hey, I think I did quite well for myself.

Anyway,
The one huge problem with cliques, is they dont let others in. John isnt that kind of person. I'm not that kind of person, and I dont think that Jay Babcock is either. If thats what you mean, than I think it's a bit illformed. But if it was the case, than it's something that we should have never let happen, as I always enjoy hanging out with new people, or old friends.

-Skip Warren

-Pot Stirrer.
-Because I can.
Co-Author Neth 3-3 Seek and Destroy. (Now with 10% more diplomacy!)
Author ELTU 4-3 Minutes to Midnight (Waiting on Release)
ABSO 4-2. (I really am working on this I promise!)
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