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Switch to Forum Live View Time to unban Dark Sun Themes
10 months ago  ::  Aug 09, 2012 - 4:57PM #41
-Aribeth-
Date Joined: Sep 26, 2008
Posts: 277
Fine... I have stated a viewpoint on this issue.

I will say we will agree to disagree upon how much effort it truly takes to make a small change such as this.

But if you all truly right about the effort it will take to do this, it concerns me that the effort of doing something that would be considered a Heraculean task would be impossible to do.

Maybe that is the underlying reason why the things that you all want have not been done. 
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10 months ago  ::  Aug 09, 2012 - 5:08PM #42
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256
And why there are still many mods which haven't been released (such as BALD1-5)...
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10 months ago  ::  Aug 09, 2012 - 5:14PM #43
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,973

Aug 9, 2012 -- 4:57PM, -Aribeth- wrote:

But if you all truly right about the effort it will take to do this, it concerns me that the effort of doing something that would be considered a Heraculean task would be impossible to do.


Assuming what you mean is "It concerns me that making small changes to a document is a huge amount of work"... yeah.  But while it may be a shame, it has predictive power.  It's likely an explanation with why we're still using the draft meta-org document, and so on...

*shrug*  Committees are about stopping inappropriate work from getting done.  As such, they make it harder to do any work.  That's what they do.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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10 months ago  ::  Aug 09, 2012 - 6:28PM #44
Marshall
Date Joined: Mar 15, 2001
Posts: 869

Aug 9, 2012 -- 6:49AM, Mommy_was_an_Orc wrote:



+1.

Not to mention, it isn't just allowing DS themes. It is opening up the door to DS feats and paragon paths, some of which are very Dark Sun themed and/or powerful. And if those are allowed, why not Eberron-specific feats such as Dragonmarks.




??? Dark Sun feats and PP's are already allowed as long as they dont have anything to do with defiling. The ONLY reason DS themes are banned is because they were DS specific features at the time. They are not anymore and should be released into the rest of the pool.

As for Paupers list...

Exactly NONE of the things on that list are not present in FR canon. Even Warforged have a 1/2 dozen pre-4e analogs to compare too in the Realms. Dragonshards?!? Really? There are no magic gems in FR lore? 

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10 months ago  ::  Aug 10, 2012 - 2:14AM #45
svendj
Date Joined: Apr 14, 2010
Posts: 2,052

Aug 9, 2012 -- 3:02PM, Undrhil wrote:

I have to wonder ... what theme (or themes) is the OP considering from Dark Sun, that he/she would bring this up for a debate?

I mean, there are dozens of themes available now from other sources ... are none of them enough for your character concept?  Also, themes are optional .. if none of those fit, nothing says you *have* to have a theme.... 



I'm a he  

And as you can see in my sig, I'm writing a Psion handbook. Since the best theme for Psions is Noble Adept, it got me thinking why it was banned in LFR and if that needs to stay that way. I didn't think so, so I posted my opinion. 

I've also been fooling around in the past with building an Ardent around the level 16 feature of the Resurgent Wilder paragon path. That has the Wilder theme as a prereq, so that build could also have seen the light of play. As is, I didn't bother too much with it since I only play LFR and don't want DMs telling me I can't play my character for reasons I consider to be outdated 

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10 months ago  ::  Aug 10, 2012 - 7:35AM #46
Pauper
Date Joined: May 29, 2001
Posts: 823

Aug 9, 2012 -- 6:28PM, Marshall wrote:

??? Dark Sun feats and PP's are already allowed as long as they dont have anything to do with defiling. The ONLY reason DS themes are banned is because they were DS specific features at the time.




I think you're making a presumption here -- that the campaign staff stated at the time that the themes being Dark Sun-specific was the main reason they were not being allowed into the campaign does not mean that this was the only reason for them to not be allowed.

As for Paupers list...

Exactly NONE of the things on that list are not present in FR canon. Even Warforged have a 1/2 dozen pre-4e analogs to compare too in the Realms. Dragonshards?!? Really? There are no magic gems in FR lore? 




I wait with bated breath to see where in Realmslore you can find a precedent for Fortune Cards.

--
Pauper

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10 months ago  ::  Aug 10, 2012 - 9:47AM #47
Alphastream1
  • Dragon Slayer
  • If only he would apply himself
  • Dammit Jim, this is Star Trek, not D&D!
Date Joined: Jan 31, 2006
Posts: 4,627

Aug 9, 2012 -- 4:57PM, -Aribeth- wrote:

But if you all truly right about the effort it will take to do this, it concerns me that the effort of doing something that would be considered a Herculean task would be impossible to do.




I spent almost 25 minutes just changing a document from the author using double space after periods to single space (because you have to replace one by one since it is used in stat blocks for spacing).

Campaign stuff takes time. All sorts of stuff. It just isn't easy running a campaign. It is great at times, but there are many distractions and many small and big things that compete for time.

Couple that with the specific issue: allowing Dark Sun flavored content into LFR. Whatever your perspective, there are going to be people that feel it is a bad idea. There might not be a right or wrong to that, but there is a vision for a campaign and that does carry an element of right/wrong to it. Even when a campaign has the goal of allowing as much material as possible, there are limits. You may disagree with them at times, and that's fine - the campaign is more than a few individuals. At times, it can even make sense to do something the majority of individuals don't like, because it takes the campaign in a better direction over time. Part of being an admin is making decisions, whether popular or unpopular.

On my end, I'm another voice against allowing the content. There is so much content already in LFR. As an Ashes of Athas admin, we limit tons of content. The only themes we allow are the Dark Sun themes. That won't change. We make that choice because this is a Dark Sun campaign. Every one of those themes was written fantastically to capture the basic types of characters on Athas. It has been, I think, really good for both campaigns to have these themes isolated to just one campaign.

Edit: One last thing. There are in some posts an undercurrent of 'at this stage in the campaign, you owe it to us'. I can't disagree enough. At this stage in a campaign the volunteers are pretty worn out. Those kinds of comments rob volunteers of energy. This is a great stage in a campaign for gamers to help. To become volunteers. To offer to write an adventure. To offer to playtest. To offer to edit. To offer to DM. To drum up support.

There is also the undercurrent of 'this is the end, just let us blow stuff up; give us all the toys'. I can't agree with that either. A campaign should not undo its vision at the end. If anything, it should hold as true as ever to that vision.

Finally, it is worth saying that LFR could very easily go on for a very long time. It could go as far as Gen Con 2014 (or whenever D&D Next releases, who knows!), or perhaps just change rules and continue as a D&D Next campaign. The end may not be near.

Follow my blog and Twitter feed with Dark Sun campaign design and DM tips!

Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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10 months ago  ::  Aug 28, 2012 - 1:53AM #48
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Aug 7, 2012 -- 8:36AM, Pauper wrote:

No need to ban thri-kreen -- they existed in the Realms before Dark Sun was even created. (See Wikipedia.)

I'd be fine with banning warforged, though.


They were called Gondsmen.

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10 months ago  ::  Aug 28, 2012 - 7:31AM #49
Pauper
Date Joined: May 29, 2001
Posts: 823

Aug 28, 2012 -- 1:53AM, ShakaUVM wrote:

Aug 7, 2012 -- 8:36AM, Pauper wrote:

I'd be fine with banning warforged, though.


They were called Gondsmen.




Two problems with this analysis:

1) Gondsmen weren't living constructs -- they were originally just another name for specialty priests of Gond (pre-3rd edition), and then became (as noted in the following link) 'steampunk robot sidekicks' of Gondian priests (in 3rd edition).

community.wizards.com/go/thread/view/758...

2) Gondsmen were pretty much isolated to Lantan, which was destroyed during the Spellplague, so even if you do equate Gondsmen with warforged, it's hard to describe how so many of them survive but so little of the rest of Lantan's technology did.

--
Pauper

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10 months ago  ::  Aug 28, 2012 - 8:12AM #50
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441
In the end sentien gollems are a pretty standard trope of Fantasy. So while the mass production of warforged as took place in Eberron make no sense in the Forgotten Realms, the few warforged adventurers you might meet in LFR do not need to be all that much out of place. There are at least two FR societies that were famous for their gollem creation (Lantan and Raurym) and Spellplague has done some weird things. Off all the races, I personally find the warforged one of the easiest to add to any setting that contains magic. At least you do not have to ponder about the minimum necessary numbers required for a succesful population or the long history of their race Of course, whether you actually like the idea of sentient gollems/robots walking around in your game is a matter of personal taste and I know few players will actually think about the origins of their characters, but that is true regardless of whether they play a human, warforged or shadar-kai... 
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