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13 months ago  ::  Jun 04, 2012 - 4:58AM #1
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,556
This thread is for discussion of SPEC4-3 Conflict in Calimport.

Preparing to run this adventure and have questions? Want to share your feedback?

This is the place!


Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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13 months ago  ::  Jun 05, 2012 - 3:43PM #2
kitrack
Date Joined: May 18, 2004
Posts: 96

Jun 4, 2012 -- 4:58AM, Uthrac wrote:

This thread is for discussion of SPEC4-3 Conflict in Calimport.

Preparing to run this adventure and have questions? Want to share your feedback?

This is the place!




I DMed this four times at Origins, and it was by far my favorite of the modules. 
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The fight with the efreet jar seemed scary dangerous, though.  My friend TPKed at a different table during that fight (although it seems, from how he relayed it, that the DM didn't give them their options for escaping the sand.


In general, I enjoyed the information gathering section, and developed a whole story & character for the minotaurs (who my tables all went to see).

Towards the end, though, one of the players called out the drink (Minotaur's Horn) as a double entandre and it became hard to focus for the laughing.
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13 months ago  ::  Jun 05, 2012 - 4:39PM #3
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,249
Played it three times at AL 2, 8, 10.

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Difficulty-wise, I thought AL 10 was easiest, AL 2 was hardest. At AL 2 we had people down right and left constantly, some of the crit damage seemed pretty high for first level characters. If I hadn't gotten auspicious birth and toughness on my monk, *and* if the barbarian hadn't succeeded on a heal check before my turn, I would have died (with ongoing damage) in the first encounter. Conversely, at AL 10, I didn't really feel we were threatened all that much. So the scaling felt a bit off on this one.

Spliting up to go to the upper city either seemed a bit forced. I didn't really see why we couldn't all pick one method and use that. It could have been due to the rushed convention environment.

The combat encounters were very enjoyable. I particularly liked the efreet one, eventhough I only played it once (at AL 8). We've been talking about that sort of mechanic for a boss creature, and I was glad to see the idea used in numerous mods at the convention.

I like the replayability, with the option to choose 2 out of 3 missions. Also different DM's seemed to setup and play the assassination encounter differently. Not sure if that was intended or not.
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13 months ago  ::  Jun 05, 2012 - 8:24PM #4
Ghostrider
Date Joined: Mar 28, 2001
Posts: 264

Jun 5, 2012 -- 3:43PM, kitrack wrote:



I DMed this four times at Origins, and it was by far my favorite of the modules. 




Glad to hear!   This was Heather and I's first ever module so we are pretty nervous especially hearing a group TPK'd 

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