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1 year ago ::
May 22, 2012 - 1:34PM
#1
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Date Joined:
Mar 13, 2008
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I've been playing LFR for some time now and I have to say that I found the way that maps are shown in the mods to be terribly frustrating, to say the least. Very often, the mods are printed out in grayscale, which makes most of the Dungeon Tile based maps very, very hard to read.
However, I found the way the maps were depicted in ADCP4-1 City of Destinies, to be awesome. They were all maps that could be purchases from Wizards in one way or another, but they were depicted in a sketch style in the mod itself. This sketch style made sure that there were no contrast issues, or details getting in the way of the things that actually mattered in the map. Sadly, I can't get access to the mod, since it's an ADCP. If someone cares to post an image of one such depiction if he has the mod, it would be great as an example.
I hope that future mods will include maps like these as well.
Heroic Dungeon Master
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1 year ago ::
May 24, 2012 - 8:18AM
#2
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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The maps are from " The Book of Vile Darkness and Map Pack: Haunted Temples ", according to the blurb. You can see those images through the links on my map gallery blog post.
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1 year ago ::
Jun 08, 2012 - 6:28PM
#3
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Date Joined:
Aug 11, 2006
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Greetings... @SpacyRicochet: Thanks, I'm glad that you found the "line drawings" of the poster maps in ADCP4-1 useful. I wanted to make sure that even people who didn't have the poster maps would be able to recreate the battle maps, and I also thought that going with "setup zones" instead of specifying exact positions for individual monsters would make things easier on the DMs. (That was pretty successful; my other idea of going with templated stat blocks instead of pre-building the stat blocks for every AL was much, much less popular, and on balance, deservedly so.)  I did think about trying to approximate the poster maps using Dungeon Tiles (for an example of what this looked like the last time I tried to reproduce a poster map using Dungeon Tiles, see SPEC2-2 P2 "Tyranny's Bitter Frost") but with so many maps to do, and very little time to do them (I only got the green light that we would definitely have copies of The Book of Vile Darkness and Haunted Temples for every DM a couple of weeks before DDXP) trying to reconstruct the maps via Pymapper would have been impossible, and on balance, I like how it turned out. Plus, it would be impossible to actually *build* the maps I created for SPEC2-2 P2 using real Dungeon Tiles; for one thing, you'd need a million sets, and for another, even if you had a million sets, I used so many overlapping tiles to get the visual effects that I wanted, the physical tiles sitting on a physical table in the real world would have been stacked 3-4 tiles high which is obviously implausible at best.
Talk to you later --
Sean ---- M. Sean Molley | sean [at] basementsoftware [dot] com LFR Global Administrator
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1 year ago ::
Jun 08, 2012 - 6:33PM
#4
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Date Joined:
Aug 11, 2006
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I'm not sure if this will work, but here's an example of what we're talking about. This is my graph-paper reproduction of one of the maps from Haunted Temples as it appears in the DM instructions for ADCP4-1. Letters indicate "setup zones" so that the encounter description can say things like "put the controller in zone A, the skirmishers in zone B, the soldiers in zone C, and the PCs enter via zone E unless they sneak around the building and break in through a window."
Talk to you later --
Sean ---- M. Sean Molley | sean [at] basementsoftware [dot] com LFR Global Administrator
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