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1 year ago ::
Mar 08, 2012 - 8:53AM
#51
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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In the case of the Headband, thankfully it's both. It gives bonuses to several things, some of which require consideration in applying (eg. knowledge checks, which apply to many or even most checks to 5 skills, but not all) and has a daily, so it's there on complexity _and_ it's one of the more powerful items, so it's there on power.
Hence, matching the definition.
The Staff of Sleep and Charm, at paragon+, exceeds on power scale (it should not scale - it should not do what it does at all), but is simple... so WotC screwed it up. Oops.
Keith Richmond Living Forgotten Realms Epic Writing Director
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1 year ago ::
Mar 08, 2012 - 8:56AM
#52
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Date Joined:
Apr 25, 2002
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I'm kind of stunned at the reclassification of the Headband of Intellect. A rare? Really? It doesn't strike me as powerful enough for Rare classification.
Actually, that strikes me as the very definition of a Rare. Has two very good properties(+2/4/6 to a very broad category of skill checks), a +1 to hit on a powerful keyword with great support, and essentially, "I want to hit now." as a Daily.
I suspect that they were making specific items that added item bonuses to hit Rare and accidentally made the Staff of Sleep & Charm common by accident.
I'd be interested in where this definition of what constitutes a Rare is. Perhaps I've missed where the definition got made.
Magic Item Rarity
In a nutshell: Common = Limited, but useful. Uncommon = Useful Rare = Character defining
A non-scaling +1 to hit on psychic is nice if you're built for that (my Wizard specializes in psychic spells)
NETH4-1 Containing Shadow (co-author) Handbooks
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1 year ago ::
Mar 08, 2012 - 11:47AM
#53
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Date Joined:
Sep 21, 2006
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The problem with item rarity is that more complex does not necessarily mean more powerful and less complex does not necessarily mean less powerful, but the rarity system is attempting to account for both of those factors at once.
This has been one of the larger problems with rarity.
Basically, a static bonus is more powerful by default than a power, and they haven't done all that great of a job scaling the power level of item powers to match. (An at-will power might be close to a static bonus, if the action cost isn't too costly.)
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1 year ago ::
Mar 10, 2012 - 4:13AM
#54
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Date Joined:
Mar 15, 2001
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Magic Item Rarity
In a nutshell: Common = Limited, but useful. Uncommon = Useful Rare = Character defining
....and so far LFR has done a good job of creating Rares that match that definition(autoscaling goes a long way), WotC consistantly keeps failing. Rares, by definition, cannot be consumables and yet the consumable HRC(and the Idiot Runes) is Rare. That doesnt fix it, it doesnt even band-aid it.
What about these newly Rare items makes them Character Defining? Heck, even Tier defining?
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1 year ago ::
Mar 10, 2012 - 9:16PM
#55
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+1 to Marshall, I'd put my money on they just went off items they had complaints about, and did whatever the complaints said ("It's too hard to get attack bonuses on an Enchanter, the Staff of Sleep and Charm is basically required!" = Common and "+1 Hit all the time when applying Psychic Lock is way overpowered with how easy it is to get Psychic powers" = Rare) There are going to be some very sad paragon tier characters I know...
And Epic. My Wizard has 8 rares, my Swordmage would have 9 if I had played EPIC 3-1, my Sorcerer has 7, and my 15th level Arti|Cleric has 5.
Clearly this errata was to nerf me.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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1 year ago ::
Mar 11, 2012 - 7:45AM
#56
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Date Joined:
May 11, 2005
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I can understand the Horred Ritual Cube, because it was an unique item from a specific Dungeon adventure. It is rare not deut o powers but due to the way it firs the campaign. The problem here is that I used (some may say mis-used, and they may well be right) the item in a LFR adventure because it thought it was a cool item. You cannot, however, fault Wizards for not taking that into account (even though DALE2-2 was one of the last adventures that was still considered 'canon').
Gomez
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1 year ago ::
Mar 12, 2012 - 7:09AM
#57
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Date Joined:
May 29, 2001
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My Wizard has 8 rares, my Swordmage would have 9 if I had played EPIC 3-1, my Sorcerer has 7, and my 15th level Arti|Cleric has 5.
Clearly this errata was to nerf me.
And again I find myself on the other end of the continuum -- about half of the items I currently have equipped on my two primary LFR characters just went common, and that doesn't include the first magic item I ever got in LFR (the Staff of Fiery Might from SPEC 1-1).
-- Pauper
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