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Switch to Forum Live View SPEC4-1 Cerulean Dreams
1 year ago  ::  Apr 23, 2012 - 7:32AM #21
Bargle0
Date Joined: Aug 21, 2008
Posts: 675

Apr 23, 2012 -- 6:54AM, Guest617033263 wrote:

We are preparing to run Spec 4-1 and 4-2 at ComicPalooza next month in Houston. Would appreciate help on two items:

1- There are hints about the last encounter (9th for Spec 4-1 and 5th for Spec 4-2) being a shared encounter for the Heroic and Paragon if we run them together (which we will do twice at ComicPalooza). But there is no actual mechanics other than send half of each table to the other, which makes no sense without an adjustment (You get a Heroic table with half Paragon characters who can overpower everything and a Paragon table that is underpower as half the table will be unable to hit anything).




I've run these two together twice. We didn't split things up either time, but instead we used an alternate improvisation, as per Global direction. Basically, the idea was to let the table that finished first assist the other table in a gridless way: the DM from the assisting table would roughly gauge movement and attacks, including opportunity attacks and puzzle solving, and hand the results over to the primary DM once per round.

In practice, both tables finished simultaneously the first time. The only real meaningful interaction involved the other parts of the module. The second time, we had one paragon table and two heroic tables, with the second heroic table joining at the last minute. I didn't want to spoil things for the second heroic table, particularly since we had to drain two people off the other tables to make it legal, so I let all three tables interact in the final encounter (plus some other things, mentioned in the spoiler block below). This had a net positive effect, with lots of interaction, but that ended up mostly between the two heroic tables. The paragon table was slow but otherwise handling their business, so the heroic table that finished early helped the other heroic table that was struggling.

Spoiler: Show


  1. Setting off the alarms: It's difficult to gauge the level of interaction gained by this part. When I played it at DDXP and both times that I've run SPEC4-2, the table has wiped out the servitors and thus no alarm was raised. This fact is basically invisible to the SPEC4-1 table.
  2. Glorgakht: This guy was great. He made a big impression both times that I ran SPEC4-2. The first time I ran it, I used him to open gates to make the party vulnerable to the servitors. The second time, the party Dominatrix-build bard rolled well on a dominate power, and sent him after the Otyugh after he messed up the party a little bit. That time also afforded a little interaction between the two heroic tables, since the first heroic table passed him up but the second set him free.
  3. The first time I ran this paired, there was almost no interaction between the two tables on the last encounter, and we found this very unsatisfying. The second time I ran this, we modified the rules so that the boons (healing, saves, etc.) would come on the 3rd and 6th panels solved, respectively, with total victory on the 9th panel. If there were two tables, it would have been on the 2nd, 4th, and 6th panels, respectively. With the aforementioned rules for help, the heroic table that finished first went over and killed minions at the second heroic table. That helped out considerably and it wasn't much of a burden on the second table DM. We did have one of the heroic players drop by our table. I described the Behemoth to him, so he just kept on walking by. Laughs were had by all. I did plan on dropping all resistances and dropping defenses by the AL difference, so that heroic tables had a chance to actually hit things at the paragon table, but it ended up not being important.



I do want to say that all tables for whom I have run this have enjoyed it immensely. I've also participated in an event where ADCP2-2 (all tables at the same level band) was run interactively. These experiences are a little like a miniature BI. They are in some ways superior, since interactions between tables are much more intimate than what we get at a BI. I think this is a great thing and it's something that's hard to do outside of organized play. I sincerely hope more effort is put in to this kind of thing in the future since it's a real strength of organized play and LFR.

Apr 23, 2012 -- 6:54AM, Guest617033263 wrote:

2- One of the rewards is that players can join the Cerulean Sign, but there is no rules for them as a Meta org even though the adventure refers you there....

Any help is appreciated




We are still waiting on a real release of the meta-org rules. We have been relying on the draft rules for almost a year. Hopefully something will be forthcoming soon, but we have been waiting quite a while.

I killed Aleena.
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7 months ago  ::  Nov 13, 2012 - 10:10PM #22
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,239
Getting ready to run this today, there seems to be an inconsistency in player handout 6:

Spoiler: Show
For skill checks, it says Minor Action (Moderate DC) or Standard Action (Hard DC), which I'm pretty sure is wrong. Does it mean to say:

A) Minor Action (Hard DC) or Standard Action (Moderate DC)

or

B) Minor Action (Moderate DC) or Standard Action (Easy DC)
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7 months ago  ::  Nov 14, 2012 - 5:12AM #23
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,556
(A) is the intent.
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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7 months ago  ::  Nov 14, 2012 - 9:05AM #24
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,239
That's what I thought, but wanted to double check, thank you.
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