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1 year ago ::
Apr 24, 2012 - 12:15PM
#101
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Date Joined:
Aug 21, 2008
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I didn't write, edit or do the xp/gp for this particular adventure, so I can't speak to what the intent was or should have been, but I will say that if you are only playing solely because you want xp/gp/story awards and not any enjoyment of the unique sort of experience, yes, you would be better off playing easier adventures and getting the same rewards. If, however, you played it for the fun and challenge, well, its hard to find anything else like a BI. I know I have always LOVED them myself and I try to never turn on down, even though I know not everyone will be spectacular.
I feel the same way. I would still play them if they were worth nothing.
That being said, you can't fault people for asking the question. If everyone felt the way you did, we wouldn't bother giving out rewards for adventures at all.
I killed Aleena.
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1 year ago ::
Apr 24, 2012 - 4:07PM
#102
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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I actually still wish we'd taken the suggestion to just level every X adventures that was asked at one point. Boo to tracking xp at all.
Keith Richmond Living Forgotten Realms Epic Writing Director
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1 year ago ::
Apr 25, 2012 - 1:16AM
#103
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Date Joined:
Aug 17, 2007
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Risk vs reward translates in a lot of ways, treasure for the mechanically minded. the social experience for others, etc. etc. I would argue that all BI's have a more than decent risk vs reward factor and anyone that feel this is not the case is more than welcome to find adventures better suited to their tastes. LFR nay D&D is great that way  In the end though I just see no possibility for anyone to ever be cheated out of anything as that would require an entitlement first.
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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1 year ago ::
Apr 27, 2012 - 3:40AM
#104
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Date Joined:
Apr 14, 2010
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I actually still wish we'd taken the suggestion to just level every X adventures that was asked at one point. Boo to tracking xp at all.
This works great for EPIC. No reason IMO that it wouldn't work for lower tiers as well, even though those adventures are shorter and thus spread apart.
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1 year ago ::
Apr 28, 2012 - 10:18PM
#105
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Date Joined:
Apr 28, 2012
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I am sure the admins will thank you for pointing out the errors in the XP rewards of the older BI's. They were obviously too high, but I think it would be unfair to ask the players of Swarm of Chaos or Paladin's Plague to deduct XP from their current total. Too much time has passed.
Additionally the concept of "being cheated out of XP" is just weird to me.
In From Dawn till Dusk, the xp spent at AL 20 (not counting the hazards which were present, nor Glory or Special Missions) was 135600. With 5 PCs, each PC should earn 27120 xp from defeating the enemies alone, but the Maximum Possible XP is listed as 19000. Now, I'm sure someone will mention that defeating the enemies isn't necessary, however in 4e, you don't get XP for defeating enemies, you get it for successfully completing the encounter and the difficulty value of the encounter is what determines how much xp you can "spend" to create the encounter.
In the specific case of Cities of Destinies, XP is additionally based on the number of total and partial successes, as well as the difficulty, of the encounters. This apparently caps out, so aside from intangible benefits in the last encounter, there is no benefit for a fast table to even attempt additional encounters beyond a certain point.
While I understand that the RPGA has "moved away from that" or whatever office lingo you want to use, and is using a base+quest objective reward system, but when you are regularly (a majority of year 3 mods included) rewarding less than 80% of the earned XP, then there is a serious flaw in the new system, and PCs are being cheated out of XP in the name of author's prerogative. 8120+quests is an excessive amount.
And yes, I'll use the words "earned" and "cheated" because D&D is both a rewards based game and a math based game. There is definitely an entitlement to the XP value of successful encounters. It's not being said, but what's happening is "You kill an Orc, but that wasn't a complete experience of dealing with an Orc in combat, I'd call it less than 80%" and that's just absurd.
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1 year ago ::
Apr 29, 2012 - 2:22AM
#106
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Date Joined:
Aug 17, 2007
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Well darn, we still got within 70% on Dawn till Dusk? I will have to try harder next time. Kidding aside though, XP was less of a concern than writing a hopefully fun and challenging experience was. I would have liked to be closer to the 100% you feel entitled to, but I am convinced the adventure would have suffered if we had limited ourselves to the 19k. So the intangible rewards will have to compensate. If for you they don't, too bad. I have learned over the years it is impossible to please all players and don't try to anymore. As long as the majority really couldn't care less about the XP thing. Its all good. The gap that lies between the "D&D is checkers with miniatures" and "D&D is an interactive story experience" is not likely to be bridged in this edition (I hold out hope for Next). Our difference of opinion on entitlement is not likely to change either. You will continue to feel cheated, I will continue to not really care. I can live with that state for now and we can see if things get better somewhere down the line Bottom line from a rules perspective to me is that within the rules the DM is free to deviate pretty much anywhere. For LFR the role of DM is filled by the campaign administration. As such the end rewards of an LFR adventure are simply a DM's call.
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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1 year ago ::
Apr 29, 2012 - 9:59AM
#107
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Date Joined:
Aug 22, 2007
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And yes, I'll use the words "earned" and "cheated" because D&D is both a rewards based game and a math based game. There is definitely an entitlement to the XP value of successful encounters.
That's certainly a valid way to play D&D, but it's a bit myopic to consider it the one true way to play D&D.
I haven't played a campaign which assigned XP mechanically like that for over a decade, with "You gain a level after the DM thinks you've completed enough encounters" fairly solidly being the norm for me.
At the point where the DMG explicitly discusses that method, before launching into a discussion about why it's best to just give XP to everyone in the party whether or not the player even showed up (DMG, p. 121-122), I think we've clearly moved beyond the idea of "I earned 500 xp for killing that orc; if you don't give me the full 500 xp, you're cheating."
I'll confess to being especially perplexed at this point of view in the context of a living campaign, where extra XP just means you get to play fewer adventures before you level out. If I could play a BI and receive all other rewards as normal but only half XP, I'd take that option in a heartbeat.
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1 year ago ::
Apr 29, 2012 - 10:48AM
#108
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Date Joined:
Aug 21, 2007
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Obviously values are different for different folks. Many gamers in a campaign with either hard caps or rapid advancement are concerned about getting too much xp as it has two negative effects: you have less opportunity to play more adventures with that PC and your PC advances to a higher level with less wealth (treasure) to buy stuff. Possibly the second effect is not as critical in 4e as it was in earlier editions. In LFR, we have mostly stuck with the 4e connection of xp associated with the toughness of the encounters. We have allowed some bump up for the finale of a trilogy, a Special and a BI certainly. That has ranged from 5% to 25% usage of xp to create the challenges. In the case of the trilogy, usually you have the opportunity to get an encounter's worth of bonus xp (from the major quest) so linking that to a tougher combat seems reasonable. The shift in Year 3 to a base amount of xp (regardless of completing one or ten encounters) plus some xp for accomplishing major and minor objectives frankly disconnects (intentionally so) the challenge from the xp assigned. However, if your concept for "winning" by playing D&D includes being the first PC to reach 30th level and retires "wins," then it is hard to argue that not getting all the xp potentially earned is a form of being cheated. (Although if it is true for everyone, I am not sure why it hurts one player more than others.) Of course, I would expect such players to be more offended by the rule allowing starting PCs at advanced levels. I suggested we allow players to start PCs at 30th level and automatically win the race, retire the PC and start another one. Surely that will maximize their happiness?!  YMMV. Keith
Keith Hoffman LFR Writing Director for Waterdeep
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1 year ago ::
Apr 30, 2012 - 11:27AM
#109
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Date Joined:
Mar 17, 2005
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I will also point out that while it is typical of a BI to have more xp worth of challenge in it than is handed out, some story/skill heavy adventures (CORE3-1 comes to mind) actually handout more xp than you would likely otherwise earn. I suppose you could argue that you should avoid story adventures because you are not "earning" that xp by playing and having a good time, but I suspect that the over under on xp more or less comes out in the wash (with likely a small bias to shorting you a few xp, but hey, no one wants to level out of the campaign).
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1 year ago ::
May 03, 2012 - 2:33AM
#110
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You know, I really don't think there's any good reason for the tone of those responses, smiley faces or not. I am posing a legitimate complaint, and I expect a legitimate answer, not to recieve the treatment I'd expect from a Vice Principal. This isn't High School, this is an organization with a rather overt statement of "we follow the rules as they are written". I have absolutely no problems with a freeform system where "the DM decides you level", I think EPIC has done it quite nicely. Maybe I missed some blog post explaining the xp budget change, but to me it certainly seems like a rather covert change from "Here is the XP that the game says you earned" to "Here is the XP that we decided we'll give you". It really has nothing to do with "winning" and everything to do with consistency and honesty about policies; when a dozen people at a convention are noticing "how come I'm being rewarded less for 7 combats in a battle interative than I would be for 6 combats in a couple specs?" then something has gone wrong. My thanks for the honest replies, to the rest ...
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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