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Switch to Forum Live View D&D Next Living Campaign?
1 year ago  ::  Jan 17, 2012 - 7:21AM #1
briguybenwa
Date Joined: Mar 23, 2007
Posts: 50

This week on my blog, we'll be talking about what we want to see in the next version of D&D's living campaign. We have articles lined up for Mon-Sat; the first two are already up, and you can find the introductory/first article here:


www.rovingbandofmisfits.com/2012/01/what...


I hope these articles generate great community discussion, and would love to hear some LFR players weigh in, either here or in the article comments.

Check out my blog over at Roving Band of Misfits, or follow me on Twitter
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1 year ago  ::  Jan 17, 2012 - 8:14AM #2
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130
I read the blog and I can't say that I agee more with what you have said.

I fought for APL/AL's from the beginnng and they finally made it in.

I would like to see the regions mean something again and the TU's are a good way to do it. I only played LG for just shy of 4 yrs but I loved being invested in my region.  I was even invested in another region we traveled to quite often as well.  It was a great time and lack of that made me sad in LFR.

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1 year ago  ::  Jan 17, 2012 - 8:16AM #3
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441

Jan 17, 2012 -- 7:21AM, briguybenwa wrote:

This week on my blog, we'll be talking about what we want to see in the next version of D&D's living campaign. We have articles lined up for Mon-Sat; the first two are already up, and you can find the introductory/first article here:

www.rovingbandofmisfits.com/2012/01/what...


I hope these articles generate great community discussion, and would love to hear some LFR players weigh in, either here or in the article comments.


Did you had to do this the week before DDXP? I am probably going to get lynched by DMs if I don't finish those LFR adventures this week

Note that technically Shawn is an ex-LFR administrator, but there is no doubt about his experience and skill when it comes to living campaigns and we were sorry to see him go 

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1 year ago  ::  Jan 17, 2012 - 8:44AM #4
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
From the blog...

Pay Authors and Admins

I would support a $5-$10 charge (about $1-$2/player) to download official (i.e. non-”MyRealms&rdquo campaign modules if I knew that every dollar of that was going to module authors, campaign admins, and DM rewards. While some would argue that seeing players enjoy the fruits of your labor is a reward unto itself, I would counter and say that being an author or admin in a living campaign is often a thankless job.



Look, I agree that authors and admins have a thankless job, and I wish they could be compensated for it. However, the reality is that DM's and local organizers also have a thankless job, and we aren't getting paid for it either. We are generally putting forth our cash for module printing costs, maps, miniatures and any other stationary or DM tools that are needed. Now on top of that you're asking DM's to pay for the privilege of running the mod.


Don't bother with the argument of "players reimbursing the DM". It's a non-starter. Players aren't going to do that. If you charge players to play LFR, you'll lose players, and if you charge DM's to run LFR, you'll lose DM's. Worst of all, it's the DM's who volunteer the most who will absorb the heaviest costs.


I like the idea of a donate button on LFR.com better.

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1 year ago  ::  Jan 17, 2012 - 8:50AM #5
JohnduBois
Date Joined: May 29, 2004
Posts: 956

Jan 17, 2012 -- 8:44AM, JRedGiant1 wrote:

From the blog...

Pay Authors and Admins

I would support a $5-$10 charge (about $1-$2/player) to download official (i.e. non-”MyRealms&rdquo campaign modules if I knew that every dollar of that was going to module authors, campaign admins, and DM rewards. While some would argue that seeing players enjoy the fruits of your labor is a reward unto itself, I would counter and say that being an author or admin in a living campaign is often a thankless job.



Look, I agree that authors and admins have a thankless job, and I wish they could be compensated for it. However, the reality is that DM's and local organizers also have a thankless job, and we aren't getting paid for it either. We are generally putting forth our cash for module printing costs, maps, miniatures and any other stationary or DM tools that are needed. Now on top of that you're asking DM's to pay for the privilege of running the mod.


Don't bother with the argument of "players reimbursing the DM". It's a non-starter. Players aren't going to do that. If you charge players to play LFR, you'll lose players, and if you charge DM's to run LFR, you'll lose DM's. Worst of all, it's the DM's who volunteer the most who will absorb the heaviest costs.


I like the idea of a donate button on LFR.com better.



Doesn't Pathfinder Society have some sort of charge for events or adventures? Maybe some observation of the implementation and use of that system could give us some idea as what may or may not work for a WotC Organized Play campaign?

John du Bois
Living Forgotten Realms Writing Director, Netheril story area

Follow me on The Twitter: @JohnduBois
Follow my presence on The Intertubes: johncdubois.wordpress.com
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1 year ago  ::  Jan 17, 2012 - 9:20AM #6
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,918

Jan 17, 2012 -- 8:50AM, JohnduBois wrote:

Doesn't Pathfinder Society have some sort of charge for events or adventures?




They do.  Paizo "sells" the PFS scenarios through their online store, usually for $3.99 (though it looks like some Introductory adventures are free). 

"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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1 year ago  ::  Jan 17, 2012 - 9:26AM #7
Kensan_Oni
Date Joined: Oct 11, 2005
Posts: 4,560
A forward appology to people not in the US. This will seem a weird addition to the conversation for you.

Charging for games tends to be a West Coast/East Coast divide kind of deal (Except in Arizona, where they do things their own way). It's almost proven that the East Coast Model of paying for game time tends not to work on the West Coast, where people will just find a different game to play. 

I'm not saying that it doesn't work on the East Coast, although I don't know *why* this model works on the East Coast. Thus, selling Modules to support the RPGA doesn't work.

What *Can* work is selling yearly memberships to the RPGA. West Coasters are much more inclined to pay, say, 20 dollars, for a year of playing games and modules. Given the RPGA numbers, that should be more than enough to pay overhead, module writing fees, and other bennies. The problem is, of course, enforcement of those bennies, and setting up the structure to collect the dues.
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1 year ago  ::  Jan 17, 2012 - 9:29AM #8
Peter_Seckler
Date Joined: Oct 17, 2005
Posts: 99
Here's my thoughts:

I like living campaigns, and I was a representative for Cormyr early on in LFR, still involved as a POC for LFR in general. Before that, I was an enthusiastic DM for Xendrik Expeditions, and I had 2 favorite Living Greyhawk characters. I have DM'd an adventure at least once a week or more in a mostly unbroken streak that starts back in late 1999. Right now I am on a rare hiatus because I am reassessing everything, as well as writing up a dungeon and campaign for Labyrinth Lord.

I have written a blog post "Here's to No Living Campaign This Time"
Link: terrible-and-true.tumblr.com/post/155733...

This post, I hope doesn't upset anyone, but this is where I was wondering if maybe we were to blame for the perceived difficulties with 4th edition. The very idea that 1) Every DM should try and run things the same way and 2) to facilitate this the DM should be replaced by rules to the greatest extent possible are ideas that I think can be traced to Living Campaigns.

But there are other problems:
Many DMs treat the Living Campaign as if it is not a regular game of D&D. I'm assuming a lot of you (as well as nearly all of the living campaign bosses past and present) are probably like "well, of course they don't, it's a living campaign" and I'm telling you, that's wrong and screwing us all over. No offense, but I worry that we may be destroying the public perception of this game by not actually even playing it like it was intended to be played.

The tried and true format we do use also lends itself to a fast-food DMing style that amounts to reading box-text, appreciating the writers story, and running encounters by rote (including an exact placement of dungeon tile) until you get to the end. the format is only mildly interactive, and has unrealistic standards for writing the adventures.

This also means the most rules-knowledgeable DMs sometimes turn out to be the least talented people at the table and the least fun to play with. I have personal experience with some of what I will call "the worst DMs I have ever encountered" with Living Realms. They are prefectly knowledgeable about the rules, and they will tell you so, while they take their 10 minute battle turn. (haha). Ok, but seriously, I knew who the bad DMs were in LG, and they were bad because they didn't know what they were doing. In LFR the bad DMs actually know what they are doing, they just treat the entire thing like chess. They make it suck and pretend the fault is the system, not the style.

We give lip service to the idea of story, and in fact these living campaigns go on and on about the story ..of the NPCs, the lands, and the big epic plot that the adventurers are not to get in the way of at any moment. This goes for 'the Adventure Path' style as well.

I have a firm belief that the only story that matters is the story of the players at the table. Thank the Gods for MyRealms or I would have quit two years ago, they are almost all I run. Map and matrix solves nearly all of these problems.

The Forgotten Realms is itself a very tense setting to use because everything that comes out for it counts as a publication, and publications must be cleared by the writing team and the WOTC legal department, and thats the last thing they want to do. Thats why we can't share MyRealms. Anything the lawyers haven't already pounced on is savaged by a certain segment of fans who read and guard the Realmslore like it's a favorite set of novels. This can only be addressed by making the next "shared world" one that is not guarded by lawyers. One owned by  the campaign itself.

I like what Mithreinmaethor said about regions and TUs, but what is really needed is regional leadership and accountability. Once they pulled the regions, LFR's regional accountability and support went away, and a lot of the momentum for the campaign went right down the drain. 

I personally don't like the idea that if you live in a particular region you can only play adventures from that region, maybe the TU thing is a good compromise.


That said: I love Living Campaigns and I hope we have another one! But I would only suggest the following:

1) It has to be treated like regular D&D.

2) It can't be in the Realms, because that's been a nightmare, and the Realms we got aren't even allowed to be authentic anyway.  Make a new campaign world, that is specifically set up to have a special licensing (or no license whatsoever) so that there are no legal IP battles. Allow DMs to share their creations. GNU, Creative Commons or whatever you want, but keep it clear for use.
 
3) map and matrix. Do a study on this if you don't beleive me, but this is a much more direct path to the core D&D experience.

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1 year ago  ::  Jan 17, 2012 - 9:38AM #9
Peter_Seckler
Date Joined: Oct 17, 2005
Posts: 99
I'm against the campaign charging money. Donate button sounds ok.

I do support the gaming spaces (like the gaming shops etc) charging money for the space, though. That seems very fair to me.
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1 year ago  ::  Jan 17, 2012 - 10:23AM #10
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979
Re: Money.  I'm not interested in paying to buy a module (that's a bit of an understatement, actually).  I'd never have started playing if there had been dues.  Keep it free to run and play, and put a donate button on the web site.  (I will donate)

If the donate button doesn't work, sell module naming rights.




Re: "Just play some D&D"

I'm a big fan of that.  When I'm comfortable with the players, I do that very willingly and frequently.  But as a DM, I've gotten weird pushback when I've gone off-script.  I see in adventure commentary threads comments about how the DM manged the module.  I remember that DME basically got invalidated.  So when it's an organized game, I stick to the script.  Yes, games devolve into "D&D Tactics, with small RP additions".

If you want the game to be D&D, you need to enshrine DME as a core tenet.  Not the "you can add a monster of the same type that's already in the module.  Maybe." pitiful excuse for empowerment that it currently is, but actual "Wow, that's a completely different module than the one I remember playing" DME.

Which also means you have to be willing to put spoilers for future mods in the current ones, so that the DM core CAN go wildly off script and still end up typing into future mods.  (And focus more on NPC characterization than the bullet list of info the NPC has.  And paint everything in broad strokes.  Tropes are your friend: keeping everything rather cliched means that DMs have an easier time picking up the module quickly.  It means that DMs have an easier time making things up.)

(And the current skill-challenge-as-exploration concept has to die.)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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