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1 year ago  ::  Jan 12, 2012 - 10:05AM #21
Rood.Inverse
Date Joined: Oct 3, 2010
Posts: 266

Jan 11, 2012 -- 12:49AM, gomeztoo wrote:

Well, you could actually write and run a Ravenloft adventure in LFR - the mist take you away, you get to fight the darklord, you return again.
I recall there was a Ravenloft advemture in Living City once.

Gomez 


What is this "return from Ravenloft" stuff? You hit the mists, and you never come back. It takes an edition change before you get the chance to cross over during ~another~ conjunction. :P

Mar 9, 2011 -- 10:52AM, Arithezoo wrote:

As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken.  I mean, fight after fight they kill all the monsters without getting killed themselves!  What sort of a game is this, anyway?

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1 year ago  ::  Jan 12, 2012 - 10:50AM #22
Pauper
Date Joined: May 29, 2001
Posts: 827
From a Living perspective, Ravenloft would seem to be a really good setting.

- You already have well-defined 'story areas', with each area having a particular theme.

The 'gritty urban subterfuge' adventuring style in the current Waterdeep region would translate pretty seamlessly to Dementlieu, while the 'desert and high magic' feel of the Calimshan region would move fairly seamlessly to Hazlan.

- Interactions between story areas would also seem pretty easy to orchestrate; just take the darklords into account.

Thus, story awards for adventures in Darkon might have different 'values' in Barovia. Connections to the fey of the Shadow Rift would be deeply frowned upon in Tepest and not particularly approved of in Falkovnia, but might be benefits in Kartakass or Dementlieu.

And of course, if a region isn't being developed as a story area, you can just say the borders are closed!

--
Pauper
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1 year ago  ::  Jan 12, 2012 - 10:17PM #23
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797
I don't know if the mindset of the average living campaign player fits Ravenloft aside from a weekend of terror (and even then).
There is no real 'winning' in Ravenloft, just 'holding back evil'. You'll have too many players who want to kill each and every darklord they meet and get angry when they can't.
  
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1 year ago  ::  Jan 13, 2012 - 7:32AM #24
Pauper
Date Joined: May 29, 2001
Posts: 827

Jan 12, 2012 -- 10:17PM, gomeztoo wrote:

There is no real 'winning' in Ravenloft, just 'holding back evil'.




So you're saying it would be a 'points of light' campaign where, at least at the heroic tier, players should be happy just to keep their little corner of the world safe from the evils that roam the wilderness? Never played in one of those before. Wink

And c'mon, it's not like we're talking Living Call of Cthulhu here.

--
Pauper

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1 year ago  ::  Jan 13, 2012 - 7:50AM #25
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797

Jan 13, 2012 -- 7:32AM, Pauper wrote:


And c'mon, it's not like we're talking Living Call of Cthulhu here.



Never visited Bluetspur, have you?

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1 year ago  ::  Jan 13, 2012 - 4:43PM #26
Rood.Inverse
Date Joined: Oct 3, 2010
Posts: 266
Oh, come now. In CoC, dusty old tomes are the cause of, and the solution to, all of life's problems. 

That doesn't work in D&D. Even if wizards and caster have been the favored classes, you can't look for the guy with the dusty old tome to solve all your problems in D&D. Sometimes you still need a sword.

But Living Cthulhu...? Well, it could work. But what would we call it? "That which is not living cannot die," et cetera, et cetera, after all. (I would ~so~ totoally sign up for those kinds of mods, though. Is the Returned Abeir set of mods somewhat in this vein? Or which mods are most CoC-esque in everyone's opinion?)


Mar 9, 2011 -- 10:52AM, Arithezoo wrote:

As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken.  I mean, fight after fight they kill all the monsters without getting killed themselves!  What sort of a game is this, anyway?

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1 year ago  ::  Jan 16, 2012 - 1:16AM #27
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797
I am pretty sure that SPEC4-1 can be run very Cuthuluesque, with the right DM.

Gomez
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1 year ago  ::  Jan 17, 2012 - 9:59PM #28
Durgine
Date Joined: Jan 17, 2009
Posts: 33
I'd like to see Living Planescape.  Portals to everywhere, opens up type of content.  MyRealm type adventures could possibly be traded freely as they wouldn't "infringe" on IP if the writer made it in a generic or "custom" portal world.
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1 year ago  ::  Jan 18, 2012 - 8:18AM #29
Pauper
Date Joined: May 29, 2001
Posts: 827

Jan 13, 2012 -- 4:43PM, Rood.Inverse wrote:

(I would ~so~ totoally sign up for those kinds of mods, though. Is the Returned Abeir set of mods somewhat in this vein? Or which mods are most CoC-esque in everyone's opinion?)




The mods in the second half of the Returned Abeir mini-campaign definitely have that vibe, though I agree with Gomez that SPEC 4-1 (and really anything involving the Abolethic Sovreignty) probably is closest in spirit with Derlethian Cthuliana (i.e.: fighting big squamous monsters who want to eat your soul).

--
Pauper

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1 year ago  ::  Jan 18, 2012 - 8:24AM #30
warfteiner
  • Fool of Win
Date Joined: Jun 21, 2007
Posts: 422
SPEC4-1, SPEC4-2, the DDXP BI, some of the year 3 SPECs...

CORE1-7 and CORE1-11 (I think, don't have all the files in front of me at the moment) as well.  These two little gems served as teasers, replete with minions of a higher power and such.  Faaaaaaaaaaaaaaaantastic.

As for the whole going forward thing, well, I'm hoping to see more tentacled doom adventures.  Who knows

And - Bluetspur.  I loved Bluetspur.  I ran some homebrew games in which my PCs were thrust into Bluetspur... they inadvertantly caused the creation of illithid/dragonkin hybrids.  It was... juicy.
Writing Director,
Abolethic Sovereignty storyline

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