Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
2 years ago  ::  Nov 30, 2011 - 11:51AM #1
godspeace21
Date Joined: Jun 8, 2008
Posts: 78
I have something of a strange question.  First a bit of background: I want to do LFR for home games in order to introduce some new gamers to 4e.  I want to start at the beginning of a story arch and go through it to conclusion, but I noticed several areas only have 3 sets of three adventures.  The problem is the LFR campaign guide says you'll only level once per three adventures or so.  Any recommendations on how to deal with that in a home game without having them travel all over the Realms?
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 12:03PM #2
22_Over_7
Date Joined: Feb 1, 2008
Posts: 3,472
It is difficult, but not impossible, to use LFR mods without the expectation of travelling around the world.  The DALE/DRAG/CORM regions are geographically close to each other and have some intertwining plot lines and can be augmented with some SPECs, COREs and MYRE.
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 12:17PM #3
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,126
I worked up a sample set of mods here. Should give a solid home game feel.
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 12:29PM #4
godspeace21
Date Joined: Jun 8, 2008
Posts: 78
Awesome that looks great!  Thanks very much!
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 12:34PM #5
Skerrit
  • LFR Global Admin
Date Joined: Mar 17, 2005
Posts: 1,011
The first set of MINIs is made of 6 two-round adventures, so that should give about 12 nights worth of consecutive story as well.
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 12:49PM #6
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,166
And if you're playing it as a home game... you can also just level a lot more often
Keith Richmond
Living Forgotten Realms Epic Writing Director
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 1:00PM #7
geoffa
Date Joined: Jan 5, 2010
Posts: 180
This may be more work than you want to do, but I'm just starting a campaign where I'm mixing together published LFR mods and myrealms adventures to help tie them together.  For example the first several sessions are:

CORE1-5 (introducing the Netherese and the church of Shar as the bad guys)
PREQ3-1 (introducing the Harpers as the good guys who oppose the Netherese)
3 MYRE adventures in which the characters sneak into the Netherese Empire to ambush a military supply convoy
CORE1-10 (starting the Bane of Shadows sequence) 

If everything goes accoring to plan, I'll start with 5th level characters and end up with low paragon level characters in time to run the NETH 3-x series as the conclusion of the campaign. 
I heard that they are making a new video game, where you control the Netherese flying citadel of Sakkors, raining death on your helpless enemies below.  Working title: Mythal Command.
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 7:00PM #8
JohnduBois
Date Joined: May 29, 2004
Posts: 957

Nov 30, 2011 -- 1:00PM, geoffa wrote:

This may be more work than you want to do, but I'm just starting a campaign where I'm mixing together published LFR mods and myrealms adventures to help tie them together.  For example the first several sessions are:

CORE1-5 (introducing the Netherese and the church of Shar as the bad guys)
PREQ3-1 (introducing the Harpers as the good guys who oppose the Netherese)
3 MYRE adventures in which the characters sneak into the Netherese Empire to ambush a military supply convoy
CORE1-10 (starting the Bane of Shadows sequence) 

If everything goes accoring to plan, I'll start with 5th level characters and end up with low paragon level characters in time to run the NETH 3-x series as the conclusion of the campaign. 



If you want to continue with the NETH4-X series (premiering in January 2012), you may want to add all the adventures discussed on this forum post: 
 forums.baldmangames.com/forums/viewtopic...

John du Bois
Living Forgotten Realms Writing Director, Netheril story area

Follow me on The Twitter: @JohnduBois
Follow my presence on The Intertubes: johncdubois.wordpress.com
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 8:40PM #9
Zathris
Date Joined: Nov 6, 2009
Posts: 4,347
It's like you looked at my adventure log for my Sorcerer when making that post, John :D
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
Quick Reply
Cancel
2 years ago  ::  Nov 30, 2011 - 8:42PM #10
geoffa
Date Joined: Jan 5, 2010
Posts: 180
That's certainly worth considering.  I certainly have enough material to take the campaign well past the date when the NETH 4-xs become available.  Trying to take down a shade prince is a good final quest to wrap up a campaign but I'm sure the new mods contain equally wild adventures.
I heard that they are making a new video game, where you control the Netherese flying citadel of Sakkors, raining death on your helpless enemies below.  Working title: Mythal Command.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing