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2 years ago  ::  Oct 15, 2011 - 3:50PM #31
greyhawk.chad@gmail.com
Date Joined: May 18, 2007
Posts: 178

Oct 15, 2011 -- 1:57PM, Keithric wrote:

Oct 15, 2011 -- 1:51PM, warfteiner wrote:

Assemble from your own tiles and take a digital photo


Huh... is there an example adventure where that happened? I'm just curious to see what it looks like


There were a couple inearly LFR; they were troublesome in several different ways.

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2 years ago  ::  Oct 15, 2011 - 3:52PM #32
Koldoon
Date Joined: Aug 16, 2007
Posts: 229
There's also: use digital versions of the tile sets to assemble the map in photoshop or a similar utility.
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2 years ago  ::  Oct 17, 2011 - 9:01AM #33
RCanine
  • Dragon Slayer
Date Joined: Aug 26, 2008
Posts: 537

Oct 15, 2011 -- 1:57PM, Keithric wrote:

Oct 15, 2011 -- 1:51PM, warfteiner wrote:

Assemble from your own tiles and take a digital photo


Huh... is there an example adventure where that happened? I'm just curious to see what it looks like




I did this for SPEC1-3  H1, but the results were middling. The current version in the LFR Adventure Archive has some of the maps re-done in PyMapper.

Oct 15, 2011 -- 3:52PM, Koldoon wrote:

There's also: use digital versions of the tile sets to assemble the map in photoshop or a similar utility.




I considered this analogous to using PyMapper, but it's what I've been doing: dragging tiles into OmniGraffle using a template that snaps to a grid.

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2 years ago  ::  Oct 18, 2011 - 1:43AM #34
Dodecahedron
Date Joined: Jan 26, 2005
Posts: 960

Oct 15, 2011 -- 3:50PM, greyhawk.chad@gmail.com wrote:

Oct 15, 2011 -- 1:57PM, Keithric wrote:

Oct 15, 2011 -- 1:51PM, warfteiner wrote:

Assemble from your own tiles and take a digital photo


Huh... is there an example adventure where that happened? I'm just curious to see what it looks like


There were a couple inearly LFR; they were troublesome in several different ways.




I remember these. The maps generated were quite amusing, and not in a good way.

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1 year ago  ::  Feb 24, 2012 - 2:36PM #35
mvincent
Date Joined: Jun 15, 2004
Posts: 8,335
Sorry for the thread necromancy, but I just now noticed that both the changes that I really wanted were implemented in the newest adventures:
1) The "Scaling" section is now placed right after the creature list, and
2) Monster quantities are now in the stat blocks

So I wanted to take a moment to acknowledge my appreciation of the writers/editors efforts.

Thank you guys! This rocks!
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