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2 years ago ::
Oct 15, 2011 - 3:50PM
#31
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Date Joined:
May 18, 2007
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Assemble from your own tiles and take a digital photo
Huh... is there an example adventure where that happened? I'm just curious to see what it looks like 
There were a couple inearly LFR; they were troublesome in several different ways.
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2 years ago ::
Oct 15, 2011 - 3:52PM
#32
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Date Joined:
Aug 16, 2007
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There's also: use digital versions of the tile sets to assemble the map in photoshop or a similar utility.
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2 years ago ::
Oct 17, 2011 - 9:01AM
#33
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Date Joined:
Aug 26, 2008
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Assemble from your own tiles and take a digital photo
Huh... is there an example adventure where that happened? I'm just curious to see what it looks like 
I did this for SPEC1-3 H1, but the results were middling. The current version in the LFR Adventure Archive has some of the maps re-done in PyMapper.
There's also: use digital versions of the tile sets to assemble the map in photoshop or a similar utility.
I considered this analogous to using PyMapper, but it's what I've been doing: dragging tiles into OmniGraffle using a template that snaps to a grid.
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2 years ago ::
Oct 18, 2011 - 1:43AM
#34
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Date Joined:
Jan 26, 2005
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Assemble from your own tiles and take a digital photo
Huh... is there an example adventure where that happened? I'm just curious to see what it looks like 
There were a couple inearly LFR; they were troublesome in several different ways.
I remember these. The maps generated were quite amusing, and not in a good way.
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1 year ago ::
Feb 24, 2012 - 2:36PM
#35
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Date Joined:
Jun 15, 2004
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Sorry for the thread necromancy, but I just now noticed that both the changes that I really wanted were implemented in the newest adventures: 1) The "Scaling" section is now placed right after the creature list, and 2) Monster quantities are now in the stat blocks
So I wanted to take a moment to acknowledge my appreciation of the writers/editors efforts.
Thank you guys! This rocks!
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