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Sticky: Discuss: LFR Campaign Guide v2.5
2 years ago  ::  Aug 03, 2011 - 5:50AM #31
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979

Aug 2, 2011 -- 11:23PM, Dielzen wrote:

Page 5


Ah, thank you.  I'd missed that part.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago  ::  Aug 03, 2011 - 6:31AM #32
logopolis
  • Dragon Slayer
Date Joined: Jul 22, 2008
Posts: 1,924
I notice the new CCG removes any mention of selecting a home region for characters.

I think this is a good change. Home regions caused confusion and didn't have much impact on the game anyway.
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2 years ago  ::  Aug 03, 2011 - 6:37AM #33
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,238

Aug 3, 2011 -- 5:34AM, thespaceinvader wrote:

Under CGv2.5, high-start characters begin play with a found-item slot.  What happens to characters started under the CGv2.0?  Do they remain unchanged, or will they also gain a found-item slot?


I'm curious about this too. I'm guessing they keep the items they have, rather than retroactively having to swap them around, it would be odd particularly for ones we've been playing with for a while.

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2 years ago  ::  Aug 03, 2011 - 6:56AM #34
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581

Aug 2, 2011 -- 9:06PM, bgibbons wrote:

That raises an obvious question, though I assume the answer is that previous boons without a stated duration now retroactively un-expire if they had expired under the old rules.




That's correct.  I was going to put a statement to that effect in the document, but it felt like one of those things that might be better to put on the website since it's at least somewhat ephemeral.  I had just removed the whole section on converting characters to the "new" magic-item rarity rules when I was working on that change, though, which might have skewed my thinking about whether to call it out specifically or not.

Talk to you later --

Sean
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M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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2 years ago  ::  Aug 03, 2011 - 7:00AM #35
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581

Aug 2, 2011 -- 9:44PM, kilpatds wrote:

I'd like a semi-official ruling on "Escaped Slave" theme?  the article it appeared in was tied to Dark Sun, but the game element itsself is not based on Dark Sun mechanics. So, valid or prohibited? 




I have nothing against it personally, but we made the decision to leave the Dark Sun themes out, and that article is a Dark Sun article with a theme, which means it's not allowed.  We went back and forth on whether or not we should reflavor some of the Dark Sun themes, mainly to increase the total number of available themes, but ultimately we decided that was setting-specific and it would be better to leave the Dark Sun themes out.  It wasn't a slam dunk either way, for sure, because there certainly are themes in the DSCG that would have required very little reflavoring... but there were also some that would have needed a ton, and where we ended up was to err on the side of clarity ("no Dark Sun themes" vs. "some DS themes with these changes/restrictions").

Talk to you later --

Sean
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M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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2 years ago  ::  Aug 03, 2011 - 7:02AM #36
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581

Aug 3, 2011 -- 1:10AM, Dodecahedron wrote:

Do all the Pre-Generated Characters need to be rebuilt, or are they still legal?




Choosing a theme is optional, so all of the current pre-gens are legal.  Since you are allowed to retrain a pre-gen and keep it, choosing a theme would probably be one of the first things you would do.  It's conceivable that we will rebuild the pre-gens (and it would be nice to add some more) but I haven't really checked into how strong the theme support is in the online Character Builder lately (and all the pre-gens are made with the CB).

Talk to you later --

Sean
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M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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2 years ago  ::  Aug 03, 2011 - 7:06AM #37
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581

Aug 3, 2011 -- 5:34AM, thespaceinvader wrote:

Under CGv2.5, high-start characters begin play with a found-item slot.  What happens to characters started under the CGv2.0?  Do they remain unchanged, or will they also gain a found-item slot?




Any character that was created under the CGv2.0 rules that is now missing a found-item slot is welcome to pick the slot back up.  

Talk to you later --

Sean
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M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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2 years ago  ::  Aug 03, 2011 - 7:08AM #38
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581

Aug 3, 2011 -- 6:31AM, logopolis wrote:

I notice the new CCG removes any mention of selecting a home region for characters.




I truly wish we had done more with this concept, but unfortunately we didn't, so it was basically just taking up space and adding rules complexity (right where you least want it, in the "how to create a new character" section).  That said, we have a new and broader concept of "allegiance" in the Meta-Org Guide that I think will fill the role that home regions could have played if we had done more with them, while also allowing for characters to have allegiances that aren't regions.

Talk to you later --

Sean
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M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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2 years ago  ::  Aug 03, 2011 - 7:08AM #39
The1Darklord
  • Can Read the Matrix
Date Joined: Dec 22, 2008
Posts: 517
I'm a little confused by Alchemical items, the CCG says,

 Alchemical items have a rarity of Common unless otherwise specified. All characters may buy, and alchemists may create, these items without requiring additional campaign documentation.




The compendium lists almost all of them as uncommon, does that count as otherwise specified?

So can I buy/create them or not?

Cheers,

Daniel.

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2 years ago  ::  Aug 03, 2011 - 7:10AM #40
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581

Aug 3, 2011 -- 6:37AM, Mengu74 wrote:

Aug 3, 2011 -- 5:34AM, thespaceinvader wrote:

Under CGv2.5, high-start characters begin play with a found-item slot.  What happens to characters started under the CGv2.0?  Do they remain unchanged, or will they also gain a found-item slot?


I'm curious about this too. I'm guessing they keep the items they have, rather than retroactively having to swap them around, it would be odd particularly for ones we've been playing with for a while.




Well, you wouldn't need to swap anything around; all the items that you previously had, you still have.  You just get an extra found-item slot to make up for the one that you didn't get during character creation under the old rules. 

Talk to you later --

Sean
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M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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