Oh okay. I would have imagined they make more use of it. Was making a character and it had to choose an additional Language and i usually ignore the Regional ones, but since it was LFR, i thought, humm.. may be it's something worth looking into !
Thanks Keithric.
Oh okay. I would have imagined they make more use of it. Was making a character and it had to choose an additional Language and i usually ignore the Regional ones, but since it was LFR, i thought, humm.. may be it's something worth looking into ! Tha
From memory, Draconic and Elven are the only languages were being able to speak it is a big boon. Having said that, I have occasionally rewarded PCs who spoke regional languages with a bonus on their social skill checks - nothing major though. In all honesty, making languages vital is risky in a setting such as LFR. You have simply too little guarantee somebody speaks a particular language.
From memory, Draconic and Elven are the only languages were being able to speak it is a big boon. Having said that, I have occasionally rewarded PCs who spoke regional languages with a bonus on their social skill checks - nothing major though. In all
I think my Wizard knows Netherse and whatever the language of High Imaskar is (gotten a couple conflicting statements on that I think). Language almost never comes up but it can have a big impact when it does.
There are a small handful of modules out there where not knowing a language can be the difference between a possible skill challenge and a combat encounter.
I think my Wizard knows Netherse and whatever the language of High Imaskar is (gotten a couple conflicting statements on that I think). Language almost never comes up but it can have a big impact when it does.There are a small handful of modules out
It definitely can come up - it just isn't particularly common, especially if you consider from a per language perspective.
Like, in a couple hundred rounds of play, I'd guess that it mattered that I could speak an odd language... twice? And mattered that I _couldn't_ once? Actually, no, twice.
And I'm not sure about that couldn't, because that character doesn't have a good Diplomacy, and other skills (Nature, Insight) that I'd have tried to use were apparently not an option.
It definitely can come up - it just isn't particularly common, especially if you consider from a per language perspective.Like, in a couple hundred rounds of play, I'd guess that it mattered that I could speak an odd language... twice? And mattered t
Some adventures where regional languagues are mentioned: Spoiler:Show
DALE1-5 Hunters' Down (Chondathan) DALE1-6 The Vesperin Initiative (Shou) DRAG1-6 Night of Fallen Petals (Lotharic alfabet)
These only have minor effects.
Cool so they were used very infrequently.I just found a year old Post by gomeztoo that gives a few references of Regional Languages being used community.wizards.com/lfr/go/thread/view...
Two encounters can go entirely different in NETH3-1 and EPIC3-2 depending on a language. The former in a more game mechanical way, the latter in a more informational way.
Two encounters can go entirely different in NETH3-1 and EPIC3-2 depending on a language. The former in a more game mechanical way, the latter in a more informational way.
The Fate of Camp 15 (can't remember the mod code) is another one on which languagre has an impact. Spoiler:Show
Draconic, in this case
But yeah, the regional languages? I've seen them mentioned, but never really seen anything come up about them in play. I'll have to check over NETH 3-1 though, I'm running it fairly shortly.
The Fate of Camp 15 (can't remember the mod code) is another one on which languagre has an impact. Spoiler:
Show
Draconic, in this caseBut yeah, the regional languages? I've seen them mentioned, but never really seen anything come up about t
To be honest Plaguescarred, I've been playing LFR for 3 years now and I barely knew there were regional languages until I read your post. I mean, I vaguely recall reading about them at some point, but they certainly haven't been a central part of LFR.
To be honest Plaguescarred, I've been playing LFR for 3 years now and I barely knew there were regional languages until I read your post. I mean, I vaguely recall reading about them at some point, but they certainly haven't been a central part of LF
I've considered knowing Shou before, since in theory there are a bunch of Shou in mods. But, you mostly don't want to talk to them, or can just use Common.
I've considered knowing Shou before, since in theory there are a bunch of Shou in mods. But, you mostly don't want to talk to them, or can just use Common.
To be honest Plaguescarred, I've been playing LFR for 3 years now and I barely knew there were regional languages until I read your post. I mean, I vaguely recall reading about them at some point, but they certainly haven't been a central part of LFR.
Perhaps they should have baked extra Regional Languages in all the FR Background for free. Seems to me that those dialect would be probably more spoken in their region than even the commun tongue, yet almost no adventurers speak any of them this regardless where they come from !
Funny no ?
Perhaps they should have baked extra Regional Languages in all the FR Background for free. Seems to me that those dialect would be probably more spoken in their region than even the commun tongue, yet almost no adventurers speak any of them this rega
My female Sorceress knows Shou. Ms. Chiang and I go way back.
My male "Dragon Coast Corsair" from West Gate knows Shou... and is a Chiang. Yeah... sucks to be him.
My female Sorceress knows Shou. Ms. Chiang and I go way back.My male "Dragon Coast Corsair" from West Gate knows Shou... and is a Chiang. Yeah... sucks to be him.
I see the listing of regional languages (and the way they were implemented) as purely being a sop to past continuity.
Part of the 4e streamlining philosophy was to drastically cut down on the number of languages. Gone are the days where elves, drow, gnomes and fey creatures all spoke different languages (Elven, Undercommon, Gnome and Sylvan, respectively); most race-specific languages (Halfling, Goblin, Orc, Githyanki, and many more) have left the game entirely.
Having a plethora of regional languages doesn't fit the new philosophy, so as a compromise, it looks like the FR team included a listing of the regional languages in the FRPG... and then entirely ignored them mechanically.
As far as the fluff goes, people from Aglarond speak Chondathan; as far as the mechanics go, they all speak Elven.
In a campaign where regional languages mattered, I'd be handing them out like candy, based on the PCs origins. If I'm going to have it matter, it's absurd that a Shou PC doesn't speak Shou, or that a PC from Netheril doesn't speak Netherese.
Since LFR isn't going to include house rules like that, I'd really rather the regional languages never mattered, as opposed to imposing a roleplaying tax on players who want their PCs to have basic background knowledge that's ridiculous for them not to have.
I see the listing of regional languages (and the way they were implemented) as purely being a sop to past continuity.Part of the 4e streamlining philosophy was to drastically cut down on the number of languages. Gone are the days where elves, drow,
As far as the fluff goes, people from Aglarond speak Chondathan; as far as the mechanics go, they all speak Elven.
That's 3.5 fluff. In 4e, Chondath got obliterated by Returned Abeir and Aglarond has been flooded by Elves. Damara's a wasteland. Untheric is less common than those two basis for speech.
i.e., I get the sense that the human languages lost a lot of ground over the past 100 years to Common. Maybe someone's grandmother speaks it, everyone knows a few choice curse words, and possibly your Common has a Chondathian accent, but it is going to be the really rare NPC that doesn't speak Common passably enough to get by or Chondathan well enough to be meaningful.
That's 3.5 fluff. In 4e, Chondath got obliterated by Returned Abeir and Aglarond has been flooded by Elves. Damara's a wasteland. Untheric is less common than those two basis for speech.i.e., I get the sense that the human languages lost a lot of gro
Unless I am misremembering, Chondath might have been obliterated, but regions like Cormyr and the Dalelands have been settled from Chondath and most of Fearun's humanity actually speaks Chondathan as a regional language.
Unless I am misremembering, Chondath might have been obliterated, but regions like Cormyr and the Dalelands have been settled from Chondath and most of Fearun's humanity actually speaks Chondathan as a regional language.
Unless I am misremembering, Chondath might have been obliterated, but regions like Cormyr and the Dalelands have been settled from Chondath and most of Fearun's humanity actually speaks Chondathan as a regional language.
"...common tongue is closely related to the human language Chondathan."(pg 156, FRPG)
It isn't at all hard to believe that over the course of a 100 years after a catastrophe, a popular variant language goes from being widely used to being relatively uncommon in actual use, especially when its closest cousin has become the language of trade and national borders have been in flux.
"...common tongue is closely related to the human language Chondathan."(pg 156, FRPG)It isn't at all hard to believe that over the course of a 100 years after a catastrophe, a popular variant language goes from being widely used to being relatively u
Forgotten Realms in LFR seems to be mostly a generic world rather than having any flavor. Regional languages have been skipped over. Terms such as Sun Elf and Moon Elf have been replaced by Eladrin.
I think this was done to make the Living campaign more accessible to players without forcing them to read the Forgotten Realms books.
Forgotten Realms in LFR seems to be mostly a generic world ratherthan having any flavor. Regional languages have been skipped over.Terms such as Sun Elf and Moon Elf have been replaced by Eladrin.I think this was done to make the Living campaign more
Forgotten Realms in LFR seems to be mostly a generic world rather than having any flavor. Regional languages have been skipped over. Terms such as Sun Elf and Moon Elf have been replaced by Eladrin.
I think this was done to make the Living campaign more accessible to players without forcing them to read the Forgotten Realms books.
Hardly... it is barely touched in the official books, mostly only mentioned as an appeasement to old fans and through a feat or two. We probably could have given it a bit more attention, but it is clear the designers wanted to get rid of it as well... and personally I don't blame. Six different elf races (sun, moon, wild, wood, drow and what ever the variant was in Aglarond), 7 different dwarf races (gold, shield, deep, duegar,wild, derro and a rarevariant to the deep dwarf due to a blessing of a god), three halfling variants and I think there were 4 gnome variants
Hardly... it is barely touched in the official books, mostly only mentioned as an appeasement to old fans and through a feat or two. We probably could have given it a bit more attention, but it is clear the designers wanted to get rid of it as well..
Forgotten Realms in LFR seems to be mostly a generic world rather than having any flavor. Regional languages have been skipped over. Terms such as Sun Elf and Moon Elf have been replaced by Eladrin.
I think this was done to make the Living campaign more accessible to players without forcing them to read the Forgotten Realms books.
Hardly... it is barely touched in the official books, mostly only mentioned as an appeasement to old fans and through a feat or two. We probably could have given it a bit more attention, but it is clear the designers wanted to get rid of it as well... and personally I don't blame. Six different elf races (sun, moon, wild, wood, drow and what ever the variant was in Aglarond), 7 different dwarf races (gold, shield, deep, duegar,wild, derro and a rarevariant to the deep dwarf due to a blessing of a god), three halfling variants and I think there were 4 gnome variants
I think those area actually coming back in the form of racial options in the Neverwinter supplement.
Hardly... it is barely touched in the official books, mostly only mentioned as an appeasement to old fans and through a feat or two. We probably could have given it a bit more attention, but it is clear the designers wanted to get rid of it as well..
Yeah the new Racial Variant sound interesting....Shield Dwarf, Gold Dwarf etc...
I hope we get Deep Dwarves, Grey Elves, Gold Elves, Wild Elves Halfling Tallfellow, Hairfoot, Rock Gnome etc... !
Yeah the new Racial Variant sound interesting....Shield Dwarf, Gold Dwarf etc...I hope we get Deep Dwarves, Grey Elves, Gold Elves, Wild Elves Halfling Tallfellow, Hairfoot, Rock Gnome etc... !