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Switch to Forum Live View Allowed? Defeating intimidate with DME?
2 years ago  ::  Jul 12, 2011 - 12:28PM #31
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

Jul 12, 2011 -- 11:02AM, Gadren wrote:

@Lorika. Well, the person with the high intimidate is probably going to have a good will, since both key off of Cha. So "getting even" isn't going to happen, even if it was legal.




Not necessarily. My fiancee's battlerager is +28 to Intimidate at level 18, so she can crack a 30 Will monster on a 12. Her Will is not great as I recall, and she frequently runs a stance that gives her -2 defenses.

She hasn't, to my knowledge, ever tried to intimidate down a monster - whacking it repeatedly with her axe is more fun to her, and Intimidate doesn't apply a mark in case she misses. However, in a grindy fight where everyones eyes are starting to glaze over and the DM looks like she wants to move on, maybe she should.

The high Intimidate is crucial to our skill challenge shenanigans however. Try the Stick + Legend Lore on martial characters is fun times.

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2 years ago  ::  Jul 12, 2011 - 1:32PM #32
Gadren
  • Herder of Hybrids
Date Joined: Sep 27, 2003
Posts: 1,674

Jul 12, 2011 -- 12:28PM, JRedGiant1 wrote:

Jul 12, 2011 -- 11:02AM, Gadren wrote:

@Lorika. Well, the person with the high intimidate is probably going to have a good will, since both key off of Cha. So "getting even" isn't going to happen, even if it was legal.




Not necessarily. My fiancee's battlerager is +28 to Intimidate at level 18, so she can crack a 30 Will monster on a 12. Her Will is not great as I recall, and she frequently runs a stance that gives her -2 defenses.

She hasn't, to my knowledge, ever tried to intimidate down a monster - whacking it repeatedly with her axe is more fun to her, and Intimidate doesn't apply a mark in case she misses. However, in a grindy fight where everyones eyes are starting to glaze over and the DM looks like she wants to move on, maybe she should.

The high Intimidate is crucial to our skill challenge shenanigans however. Try the Stick + Legend Lore on martial characters is fun times.



Hence why I said, probably. There are at least two ways I know of to use str instead of cha for intimidate.

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2 years ago  ::  Jul 12, 2011 - 5:03PM #33
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Jul 12, 2011 -- 7:14AM, Gadren wrote:

I honestly was mildly annoyed about the time wasted AFTER the combat, when you've got a bunch of defeated, by still alive, monsters, and trying to figure out what to do with them. We kind of just ended up letting them go with a "And never come back!" at their tails, but what if the DM decided to add them to the next encounter, or something (can a DM do that with DME?)




Oh yes.  Yeeeessss. They can.

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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2 years ago  ::  Jul 12, 2011 - 10:59PM #34
jsaint
Date Joined: Sep 2, 2008
Posts: 201
this is less an argument about intimidate than it is about DME.  intimidate is completely broken, and very few people fail to realize this at this time.  however so are lots of things.  substitute intimidate for an indestructible revenant or any other perfectly RAW and ussually RAI use of embarassingly bad mechanics.

in answer to your original question, no the DM can not use DME to change the rules.  period.  since intimidate to surrender is very unambiguosly permitted RAW, as well as RAI (not that RAI matters at all to whether you can use DME) the DM has no legal choices but to quit, or to allow it.

however, since none of the rules anywhere seem to be enforced in any way at all, the DM can actually do whatever they want.  not only can they decide that intimidate to surrender fails, they can then decide that the monsters next attack instantly kills you, or merely automatically hits you and you have effectively no recourse.

you can complain about the obvious error of the dm on wotc forums, and people will tell you how they would handle it, but the very fact that all these people are telling you different things clearly indicates that there are not really rules.  only guidelines you should hope are being followed.  i firmly believe no one with any authority would ever do anything about it, and i seriously doubt anyone with any authority actually exists.  there is just too much wrong in too many places to draw any other conclusion.

i have plenty of examples of people with theoretical authority saying that something is not permitted (even totally non-broken things), that fly directly in the face of RAW as well as RAI.  DND needs a DCI.
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2 years ago  ::  Jul 12, 2011 - 11:08PM #35
Gadren
  • Herder of Hybrids
Date Joined: Sep 27, 2003
Posts: 1,674

Jul 12, 2011 -- 10:59PM, jsaint wrote:

this is less an argument about intimidate than it is about DME.  intimidate is completely broken, and very few people fail to realize this at this time.  however so are lots of things.  substitute intimidate for an indestructible revenant or any other perfectly RAW and ussually RAI use of embarassingly bad mechanics.

in answer to your original question, no the DM can not use DME to change the rules.  period.  since intimidate to surrender is very unambiguosly permitted RAW, as well as RAI (not that RAI matters at all to whether you can use DME) the DM has no legal choices but to pick up thier ball and go home, or to allow it.

however, since none of the rules anywhere seem to be enforced in any way at all, the DM can do whatever they want.  not only can they decide that intimidate to surrender fails, they can then decide that the monsters next attack instantly kills you, or merely automatically hits you and you have effectively no recourse.

you can complain about the obvious error of the dm on wotc forums, and people will tell you how they would handle it, but the very fact that all these people are telling you different things clearly indicates that there are not really rules.  only guidelines you should hope are being followed.  i firmly believe no one with any authority would ever do anything about it, and i seriously doubt anyone with any authority actually exists.  there is just too much wrong in too many places to draw any other conclusion.



Yeah, I have noticed that no one really seems to have the authority in the 4e RPGA. I remember back in LG, there was some curse or something that was really more of a blessing than a curse and people were purposely not doing the mod to get it removed (or couldn't do the mod to get it removed because they had DMed it already, etc.)
Then the guys in charge issued an announcement that the rules of the curse had changed (basically to punish all the people abusing it), and it became severely crippling, and many players had no way of removing it from their character. Several DMs stated in the Nyrond forum that they refused to enforce the new rule, and so one of the head guys responded with a message that the DMs who made the public statements of their intention to break the rules had now had their RPGA numbers revoked, and something else very similar to "anyone else want to question my authority?"
I'm not sure which was worse...

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2 years ago  ::  Jul 13, 2011 - 1:43AM #36
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446
There is a difference between enforcing campaign rules and game rules. Administrators can certainly do the first, although obviously only to a limited extend (we are not, nor do we even want to be, police officers). We cannot change the game rules. Lets also not look at the past with colored glasses, because while I have heard about similar threats, in reality there was just as much power as there is now to (a) check whether somebody cheated and (b) punishing them for it. Sure, RPGA numbers cannot be revoked, but that did not happen in the LG days either (at least not for something as minor as this).
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2 years ago  ::  Jul 13, 2011 - 3:02AM #37
imaginaryfriend
Date Joined: Aug 17, 2007
Posts: 681

Jul 12, 2011 -- 10:59PM, jsaint wrote:

-stuff snipped-
i have plenty of examples of people with theoretical authority saying that something is not permitted (even totally non-broken things), that fly directly in the face of RAW as well as RAI.  DND needs a DCI.


Leaving the absurdity of a claim that something flies in the face of RAI alone, I would claim that if there is anything DnD does not need, it is a DCI. DnD is not and should not try to be Checkers, Chess, Go or even Magic. To turn DnD into only a tactical wargame governed by unambigious and clearly defined rules would lessen the game.

What LFR might need is a DM, like every DnD game goes. Not a table DM, a campaign DM. To make rules calls, determine some house rules where needed, do all the things a DM does for a home campaign....   But, unfortunately there are several factors that make that level of detailed involvement from the admins impossible (and I see no need to restate them cause I am lazy ) So we make do with what we have. 

DnD with a DCI could possibly be my worst nightmare. If you would rather play a tactical wargame I hear Warhammer is pretty good. And you get to paint miniatures. And although I cannot guarantee nobody will use the wrong colour green for their orcs, there is little RAI involved. 

To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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2 years ago  ::  Jul 13, 2011 - 4:58AM #38
lorika
Date Joined: Mar 2, 2008
Posts: 1,550

Jul 13, 2011 -- 3:02AM, imaginaryfriend wrote:

Jul 12, 2011 -- 10:59PM, jsaint wrote:

-stuff snipped-
i have plenty of examples of people with theoretical authority saying that something is not permitted (even totally non-broken things), that fly directly in the face of RAW as well as RAI.  DND needs a DCI.


Leaving the absurdity of a claim that something flies in the face of RAI alone, I would claim that if there is anything DnD does not need, it is a DCI.




(psst...  What's a DCI?  acronmyns.com isn't helping me out much here...)

Lori Anderson
WotC Freelancer, LFR author
@LittleLorika

CALI3-3 The Agony of Almraiven (co-author)
NETH4-1 Containing Shadow (co-author)
CALI4-1 Plain of Stone Spiders (author)
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EPIC5-1 Plaguewrought Prism (co-author)

TotalCon: http://www.totalcon.com/RolePlaying.html
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2 years ago  ::  Jul 13, 2011 - 5:10AM #39
imaginaryfriend
Date Joined: Aug 17, 2007
Posts: 681
oops: en.wikipedia.org/wiki/DCI_(Wizards_of_the_Coast)

Essentially the official rules source for Magic: the Gathering.
To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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2 years ago  ::  Jul 13, 2011 - 6:02AM #40
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,199
Ah, being from the UK, DCI automatically came out as Detective Chief Inspector (a high police rank) and this was enhanced by not infrequent sarcastic mentions of the LFR police.
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