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Switch to Forum Live View Faerun's Greatest Heroes - An Archive of LFR Characters
2 years ago  ::  Jun 13, 2011 - 8:10AM #1
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

Faerun's Greatest Heroes


An Archive of Living Forgotten Realms Characters




Since the days of the Spellplague, the Realms have never been in more danger. The rise of Netheril. Forces of the Abyss. The cult of Voldini. The Queen of Thorns. The Goblins of Impiltur. Who can defend the Realms against these threats?

You.

This is intended to be a place where members of the Living Forgotten Realms community can share their characters. Our hope is that you will not only share your mechanical build, but also your characters personality and history. Please also feel free to comment on how your character plays at the table.

Feedback on each others characters is encouraged, but let's please keep it positive, friendly and constructive. This is NOT Charecter Optimization, and we are not here just to share optimized builds.


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2 years ago  ::  Jun 13, 2011 - 8:11AM #2
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Defenders


Brudabon
- Damphyr Warforged Warden|Fighter
Kelith - Revenant (Half-Elf) Fighter
Nalmir Baelnil - Eladrin Battlemind|Swordmage
Serendipity - Kalashtar Paladin of Sune
Temper - Dragonborn Paladin
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2 years ago  ::  Jun 13, 2011 - 8:11AM #3
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Leaders

Brallan of Aglarond - Half Elf Warlord
John Colt - Human Ardent
Kelnat Salm - "Tiefling" Bard
Samahara 'Samantha' Creel - Tiefling Bard
Sidentious Kickristos - Half Elf Ardent
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2 years ago  ::  Jun 13, 2011 - 8:11AM #4
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Strikers

Altair Eclipse
- Human Warlock
Azurescale - Dragonborn Barbarian
Corim - Githzerai Avenger of Oghma
Khazaar the Jolly - Dragonborn Barbarian
Skaint Rockwell - Halfling Sorcerer
Storm Monroe - Drow Sorceress
Tiernan - Human Warlock
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2 years ago  ::  Jun 13, 2011 - 8:11AM #5
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Controllers

Malfuego - Tiefling Mage
Natalya Thornwinter - Elven Seeker
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2 years ago  ::  Jun 13, 2011 - 8:13AM #6
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Hybrids, Generalists and other characters that don't fall in to a role bucket.

Carn - Minotaur Friend Not Food of the Great Horned Society
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2 years ago  ::  Jun 13, 2011 - 8:14AM #7
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Reserved - Just in case we need more space. People can post now.
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2 years ago  ::  Jun 13, 2011 - 8:44AM #8
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926
Sidentious Kickristos, Half-Elf Ardent 5

Summary Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Half-Elf, Ardent
Ardent Mantle Option: Mantle of Elation
Half-Elf Power Selection Option: Dilettante
Martial - Scion of a Legend (+2 to Bluff)
 
FINAL ABILITY SCORES
STR 10, CON 17, DEX 14, INT 10, WIS 8, CHA 20
 
STARTING ABILITY SCORES
STR 10, CON 14, DEX 14, INT 10, WIS 8, CHA 17
 
 
AC: 19 Fort: 17 Ref: 15 Will: 19
HP: 49 Surges: 10 Surge Value: 12
 
TRAINED SKILLS
Bluff +14, Endurance +10, Intimidate +12, Streetwise +12
 
UNTRAINED SKILLS
Acrobatics +3, Arcana +2, Athletics +1, Diplomacy +9, Dungeoneering +1, Heal +1, History +2, Insight +3, Nature +1, Perception +1, Religion +2, Stealth +3, Thievery +3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ardent Feature: Ardent Outrage
Ardent Feature: Ardent Surge
Warlock Attack 1: Gift to Avernus
Ardent Attack 1: Intent Laid Bare
Ardent Attack 1: Demoralizing Strike
Ardent Attack 1: Focusing Strike
Ardent Attack 1: Battleborn Acuity
Endurance Utility 2: Inspiring Fortitude
Ardent Attack 5: Invitation to Defeat
 
FEATS
Level 1: Heavy Blade Expertise
Level 2: Wind of Sympathy
Level 4: Bolstering Mantle
 
ITEMS
Greatspear
Chainmail
Adventurer's Kit
Javelin
Dwarven Chainmail +1 x1
Cloak of the Walking Wounded +1 x1
Counterstrike Guards (heroic tier) x1
Defensive Greatsword +2 x1
====== End ======


Sidentious Kickristos is the name, but of course, that's a long, elvish, awkward name. Most call him "Sidekick" for short.

Sidekick is a bit...touched. Let's not beat around the bush...Sidekick is crazy. Sidekick tends to glom on to a party member, usually a defender or possibly a melee striker, emulating their personality and telling others about how great and powerful they are. If Sidekick needs to Intimidate, he will tell his target about how frighteningly powerful his new mentor is. However, his winning personality is so very eminantly likeable, despite the fact that he's obviously crazy. Sidekick is also very naive and easily deceived. In a recent adventure, some kobolds convinced Sidekick that their master was the mighty Tiamat, preparing to devour all of Tymanther. Despite having slain a doppleganger pretending to be a dragon, Sidekick is still convinced that all of the realms is threatend by Tiamat.

Sidekick wears orange and green chainmail armor, with a yellow Cloak of the Walking Wounded. When he goes to work, he hides his identity by putting on a domino mask. Sidekick's fig is a doctored "Robin" with a huge manga greatsword.

--------------------------------------------------------------------------------------------------
At the table, I use a lot of Demoralizing Strike Augment 2 in order to make Team Monster easier to hit. Intent Laid Bare is extremely important in order to give him a good MBA, and helps keep monsters close to the defender by preventing them from shifting.

During skill challenges, Sidekick loves to "assist" diplomacy. Although he's not trained, he can succed on the assist on a 3, and gives +5 on a success (half-elf and ardent) or +1 on a failure.

When healing is needed, he uses "Second Hurricane". His second wind lets him spend two surges, trigger an ally's second wind as a free action, give two allies within 5 either 5 temps or a save, and gives him +4 to defenses until the end of his next turn. As a daily, he can give all allies within 5 squaures 13 temporary hit points. If he gets lucky and has the "Live and Let Live" fortune card when he does this, he enjoys +8 to all defenses.
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2 years ago  ::  Jun 13, 2011 - 9:33AM #9
Tedium
Date Joined: Jun 13, 2010
Posts: 633
Corim - Avenger of Oghma

character Show

Corim, level 12
Githzerai, Avenger, Favored Soul
Avenger's Censure: Censure of Unity
Background: Great Dale (Great Dale Benefit)

FINAL ABILITY SCORES
Str 9, Con 11, Dex 12, Int 20, Wis 22, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 15, Wis 17, Cha 12.

AC: 26 Fort: 21 Reflex: 25 Will: 29
HP: 91 Surges: 7 Surge Value: 22

TRAINED SKILLS
Religion +17, Nature +19, Arcana +18, Perception +18, History +17

UNTRAINED SKILLS
Acrobatics +9, Bluff +7, Diplomacy +7, Dungeoneering +12, Endurance +6, Heal +12, Insight +12, Intimidate +7, Stealth +7, Streetwise +7, Thievery +7, Athletics +9

FEATS
Level 1: Versatile Expertise (heavy blades, holy symbols)
Level 2: Power of Skill
Level 4: Githzerai Blade Master
Level 6: Divine Distraction
Level 8: Superior Will
Level 10: Unarmored Agility (retrained to Githzerai Mobility at Level 11)
Level 11: Painful Oath
Level 12: Bardic Dilettante

POWERS
at-will 1: Overwhelming Strike
at-will 1: Bond of Censure
encounter 1: Angelic Alacrity
daily 1: Strength of Many (I LOVE this power!)
utility 2: Loyal Sanction
encounter 3: Fury's Advance
daily 5: Menacing Presence
utility 6: Aspect of Agility (retrained to Strategist's Epiphany at Level 12)
encounter 7: Relentless Stride (level 3, but an extra off-turn attack is useful)
daily 9: Blade of Repulsion
utility 10: Wings of Vengeance

ITEMS
Vicious Fullblade +3(found item slot L11), Bloodthread Cloth Armor +2(slot L10), Amulet of Protection +3(slot L9), Symbol of Vigor +2, Bracers of Mighty Striking (heroic tier), Belt of Vim (heroic tier), Ironhand's Mighty Strength (level 13) (boon, expires L17), Greaves of Maldeen (slot L12), Gaj Headdress (heroic tier), Gloves of Grace (heroic tier)


Created at level 11. He started as pure CharOp, with a bit of effort to get some backstory in. I wanted Power of Skill for the MBA, which left me with a choice of Corellon, Oghma, or Sune as my god. An Avenger of Sune made no sense to my mind, and I already had a character with a strong hatred of the Drow, so I went with Oghma (for the record, the Orthadox Church, not the Oghmanites).
At this point I had an idea. He's a warrior for the god of knowledge, so surely he should have a good amount of knowledge to draw upon. So I decided to train him in as many knowledge skills as possible. 

The best way to do this was to make him from Netheril, take a Swordmage MC, and then (once they become legal) the Scholar theme. But... a githzerai worshipper of Oghma... from Netheril... There's no point in making the character make less sense for what is essentially an RP benefit. To get two knowledge skill without being from Netheril, I had to go for Great Dale, leaving me with History and Dungeoneering untrained. Knowing I wanted Sage of Ages as my ED, and so an arcane multiclass was a good way to get this, I knocked my charisma up a couple points, and multiclassed Bard to get a handy daily heal, and, more importantly, a free skill training (and the option to get AIP(Heavy Blades) later if I want to abandon holy symbols and save myself some slots). Some slight retraining shenanigans at level 12, just to give me back a dexterity modifier, but now he's pretty much set.

Censure of Unity to reduce the number of things to keep track of at the table, and Favored Soul because it will let me fly (no justification in RP or CharOp for that, it's just fun).

My first real striker (I have a warlock, but.... well, warlocks), and being able to say ludicrously large numbers multiple times a round (with some warlord help) has quickly made him my current favourite character. Plus, a roughly 1 in ten crit chance, and a vicious, high crit weapon gives me a good excuse to have 5d12 out and ready to roll at all times. I've been in melee heavy parties so far, so I have a feeling his damage will go down a bit, but this should be compensated for by me learning to play him better.

Best moment so far (WATE 1-6, minor spoilers)
Spoiler: Show
Flying past the boneclaw that was guarding the Necromancer, air-charging the Necromancer himself, then having the party rogue come up to join me, and the two of us leaping across the balconies (me by flying, him with athletics) the next turn to finish him off.

The next adventure, I almost managed to use overwhelming strike to slide someone into a pit (by hovering over it next to them), but they made the save, and I didn't get myself into the right position to try and do it again on the minor with Fury's Advance.

Currently waiting on the new CCG in the hope of getting the theme, and an access to purchase uncommons to pick up a Power Jewel without feeling like I'm wasting a slot.

The one downside: Lots of turn-by-turn bonuses, so it can take a while to add up the damage when everything is going, or I'll forget to apply one of the effects from my dailies.

I don't really feel like I have a handle on him RP-wise just yet, but it's getting there. 
"I am the seeker, I am the stalker, I am the walrus"
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2 years ago  ::  Jun 13, 2011 - 2:37PM #10
MightyRoot
Date Joined: Aug 31, 2007
Posts: 182
Khazaar the Jolly, (Mostly) Functional Alcoholic Dragonborn Barbarian

Spoiler: Show

Khazaar, level 21
Dragonborn, Barbarian, Iron Vanguard, Destined Scion
Feral Might: Rageblood Vigor
Background: Tymanther (Tymanther Benefit)

FINAL ABILITY SCORES
Str 26, Con 22, Dex 16, Int 10, Wis 13, Cha 16.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 14, Int 8, Wis 11, Cha 14.

AC: 34 Fort: 36 Reflex: 34 Will: 35
HP: 157 Surges: 14 Surge Value: 45

TRAINED SKILLS
Athletics +25, Endurance +21, Intimidate +20, Streetwise +18

UNTRAINED SKILLS
Acrobatics +13, Arcana +10,  Bluff +13, Diplomacy +13, Dungeoneering +11, Heal +11, History +12, Insight +11, Nature +11, Perception +11, Religion +10, Stealth +13, Thievery +13

FEATS
Level 1: Axe Expertise
Level 2: Weapon Focus (Axe)
Level 4: Deadly Rage
Level 6: Skill Power
Level 8: Resilient Focus
Level 10: Student of the Sword (retrained to Battle Awareness at Level 21)
Level 11: Draconic Arrogance
Level 12: Charging Rampage
Level 14:  Superior Will
Level 16:  Armor Specialization (Hide)
Level 18:  Superior Reflexes
Level 20:  Overpowering Charge
Level 21:  Epic Will

POWERS
at-will 1: Pressing Strike
at-will 1: Howling Strike
utility 2:  Grit and Spittle
utility 6:  Run Rampant
utility 6:  Everybody Move
encounter 7: Curtain of Steel
daily 9:  Oak Hammer Rage
utility 10:  Wellspring of Renewal
encounter 11:  Frontline Surge
utility 12:  Inexorable Shift
encounter 13:  Thunderfall
daily 15:  Iron Hammer Rage
utility 16:  Battle Lust
Encounter 17:  Shoulder Slam
Daily 19:  Desert Wind Rage
Daily 20: Indomitable Strength

ITEMS
+4 Jagged greataxe, +3 Feystrike handaxe, Bloodcut feyhide +4, +4 Periapt of Cascading Health, Circlet of Arkhosia (paragon tier), Iron Armbands of Power (paragon tier), Strikebacks, Ring of Giants, Ring of the Dragonborn Emperor, Belt of Feral Might, Avalanche Boots, Breakchain Tattoo, Dice of Auspicious Fortune, Cask of Liuid Gold, Jade Sea Snake, Dust of Appearance, Impenetrable Barding (paragon tier), Horreb Ritual Cube, Horn of Baldagyr


(not yet leveled up after playing the first EPIC mod)
Khazaar was created with the playtest barbarian rules at level 1, and has been played straight through to Epic.  There have been a few setbacks (the nerf to Hide Expertise), but those have been more than balanced out by vital advances in technology (Cask of Liquid Gold).

From the beginning, Khazaar has had trouble with the bottle.  It got him bounced out of the Lance Defenders, and frequent blackouts have found him waking up in various dives all across Faerun, usually with a massive hangover.  He generally keeps his cheerful demeanor despite these mysterious trips, and does his best to help out folks in need with no thought of risk or reward.  For some reason, Khazaar often finds himself rescuing human children, in places as far-flung as Luruar and Sembia.

Like all proper dragonborn, Khazaar has a profound dislike of dragons, and has managed to acquire a good collection of trophy heads (although that one jerk dragon in Wheloon turned into a human after death).  Occasionally, while deep in his cups, he contemplates parlaying this dragon-slaying record into a political career in Djerad Thymar. Vanguisher Khazaar does have a nice ring to it...

In battle, Khazaar is a nearly unstoppable force of destruction, able to shrug off damage and debilitating effects with ease while hurling his foes to the ground, into walls, off of cliffs, and generally all over the place.  With solid defenses, a steady stream of temporary hit points, and numerous ways to gain extra saving throws with large bonuses or ignore conditions entirely, it is almost impossible to keep Khazaar out of the fray.  With several out-of-turn attacks, and the ability to add extra damage when pushing or knocking an opponent prone, he maintains a high level of damage.  Even Khazaar's utility powers are deadly (Everybody Move = 14 damage in close blast 3, no attack necessary).

In 22 levels of play, I have never gotten bored or frustrated playing Khazaar, and with a lot of tricks and combos, I've never felt like I've just been spamming the same gimmick every round.  While he doesn't have the sheer DPR of a tweaked-out ranger, Khazaar more than adequately fills the damage requirements of a striker, and his survivability is second to none.  With an easy-going personality and genuinely heroic (if somewhat pickled) morality, I have always had fun playing Khazaar in RP situations, and gotten along well with whoever else happens to be on the current adventure.

Career Highlights:
Killing his first dragon (in Tymanther, even!)
Rescuing a bunch of kids from Evil School in Sembia
Helping out the owner of a brandy distillery in Westgate and earning his eternal gratitude
Killing TWO aberrant dragons in the mines under Ioma
Killing a white dragon in Wheloon (but it turned into a guy before he could collect the head)
Killling a rusty dragon on Cormyr
Finding a Cask of Liquid Gold
Killing a black dragon in a swamp
Turning back a tide of plague-things in Elturel
Dedicating the Heroes of Elturgard Memorial Beer Garden by donating the Cask of Liquid Gold so everyone can drink to the memory of fallen heroes for free
Finding ANOTHER Cask of Liquid Gold to replace the one left behind in Elturel
Yelling at a guy so loudly that he jumped off an airship and plunged to his death
Being there when a Pact Dragon ridden by a race-traitor dragonborn got killed (good riddance!)
Yelling at CORELLON to get his candy-@$$ into that magic circle, and the god actually doing it

Khazaar is eagerly looking forward to whatever the next big adventure is, and getting some more of that good brandy they serve in Myth Drannor.
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