Since the days of the Spellplague, the Realms have never been in more danger. The rise of Netheril. Forces of the Abyss. The cult of Voldini. The Queen of Thorns. The Goblins of Impiltur. Who can defend the Realms against these threats?
This is intended to be a place where members of the Living Forgotten Realms community can share their characters. Our hope is that you will not only share your mechanical build, but also your characters personality and history. Please also feel free to comment on how your character plays at the table.
Feedback on each others characters is encouraged, but let's please keep it positive, friendly and constructive. This is NOT Charecter Optimization, and we are not here just to share optimized builds.
====== Created Using Wizards of the Coast D&D Character Builder ====== Half-Elf, Ardent Ardent Mantle Option: Mantle of Elation Half-Elf Power Selection Option: Dilettante Martial - Scion of a Legend (+2 to Bluff)
FINAL ABILITY SCORES STR 10, CON 17, DEX 14, INT 10, WIS 8, CHA 20
STARTING ABILITY SCORES STR 10, CON 14, DEX 14, INT 10, WIS 8, CHA 17
FEATS Level 1: Heavy Blade Expertise Level 2: Wind of Sympathy Level 4: Bolstering Mantle
ITEMS Greatspear Chainmail Adventurer's Kit Javelin Dwarven Chainmail +1 x1 Cloak of the Walking Wounded +1 x1 Counterstrike Guards (heroic tier) x1 Defensive Greatsword +2 x1 ====== End ======
Sidentious Kickristos is the name, but of course, that's a long, elvish, awkward name. Most call him "Sidekick" for short.
Sidekick is a bit...touched. Let's not beat around the bush...Sidekick is crazy. Sidekick tends to glom on to a party member, usually a defender or possibly a melee striker, emulating their personality and telling others about how great and powerful they are. If Sidekick needs to Intimidate, he will tell his target about how frighteningly powerful his new mentor is. However, his winning personality is so very eminantly likeable, despite the fact that he's obviously crazy. Sidekick is also very naive and easily deceived. In a recent adventure, some kobolds convinced Sidekick that their master was the mighty Tiamat, preparing to devour all of Tymanther. Despite having slain a doppleganger pretending to be a dragon, Sidekick is still convinced that all of the realms is threatend by Tiamat.
Sidekick wears orange and green chainmail armor, with a yellow Cloak of the Walking Wounded. When he goes to work, he hides his identity by putting on a domino mask. Sidekick's fig is a doctored "Robin" with a huge manga greatsword.
-------------------------------------------------------------------------------------------------- At the table, I use a lot of Demoralizing Strike Augment 2 in order to make Team Monster easier to hit. Intent Laid Bare is extremely important in order to give him a good MBA, and helps keep monsters close to the defender by preventing them from shifting.
During skill challenges, Sidekick loves to "assist" diplomacy. Although he's not trained, he can succed on the assist on a 3, and gives +5 on a success (half-elf and ardent) or +1 on a failure.
When healing is needed, he uses "Second Hurricane". His second wind lets him spend two surges, trigger an ally's second wind as a free action, give two allies within 5 either 5 temps or a save, and gives him +4 to defenses until the end of his next turn. As a daily, he can give all allies within 5 squaures 13 temporary hit points. If he gets lucky and has the "Live and Let Live" fortune card when he does this, he enjoys +8 to all defenses.
FEATS Level 1: Versatile Expertise (heavy blades, holy symbols) Level 2: Power of Skill Level 4: Githzerai Blade Master Level 6: Divine Distraction Level 8: Superior Will Level 10: Unarmored Agility (retrained to Githzerai Mobility at Level 11) Level 11: Painful Oath Level 12: Bardic Dilettante
POWERS at-will 1: Overwhelming Strike at-will 1: Bond of Censure encounter 1: Angelic Alacrity daily 1: Strength of Many (I LOVE this power!) utility 2: Loyal Sanction encounter 3: Fury's Advance daily 5: Menacing Presence utility 6: Aspect of Agility (retrained to Strategist's Epiphany at Level 12) encounter 7: Relentless Stride (level 3, but an extra off-turn attack is useful) daily 9: Blade of Repulsion utility 10: Wings of Vengeance
ITEMS Vicious Fullblade +3(found item slot L11), Bloodthread Cloth Armor +2(slot L10), Amulet of Protection +3(slot L9), Symbol of Vigor +2, Bracers of Mighty Striking (heroic tier), Belt of Vim (heroic tier), Ironhand's Mighty Strength (level 13) (boon, expires L17), Greaves of Maldeen (slot L12), Gaj Headdress (heroic tier), Gloves of Grace (heroic tier)
Created at level 11. He started as pure CharOp, with a bit of effort to get some backstory in. I wanted Power of Skill for the MBA, which left me with a choice of Corellon, Oghma, or Sune as my god. An Avenger of Sune made no sense to my mind, and I already had a character with a strong hatred of the Drow, so I went with Oghma (for the record, the Orthadox Church, not the Oghmanites). At this point I had an idea. He's a warrior for the god of knowledge, so surely he should have a good amount of knowledge to draw upon. So I decided to train him in as many knowledge skills as possible.
The best way to do this was to make him from Netheril, take a Swordmage MC, and then (once they become legal) the Scholar theme. But... a githzerai worshipper of Oghma... from Netheril... There's no point in making the character make less sense for what is essentially an RP benefit. To get two knowledge skill without being from Netheril, I had to go for Great Dale, leaving me with History and Dungeoneering untrained. Knowing I wanted Sage of Ages as my ED, and so an arcane multiclass was a good way to get this, I knocked my charisma up a couple points, and multiclassed Bard to get a handy daily heal, and, more importantly, a free skill training (and the option to get AIP(Heavy Blades) later if I want to abandon holy symbols and save myself some slots). Some slight retraining shenanigans at level 12, just to give me back a dexterity modifier, but now he's pretty much set.
Censure of Unity to reduce the number of things to keep track of at the table, and Favored Soul because it will let me fly (no justification in RP or CharOp for that, it's just fun).
My first real striker (I have a warlock, but.... well, warlocks), and being able to say ludicrously large numbers multiple times a round (with some warlord help) has quickly made him my current favourite character. Plus, a roughly 1 in ten crit chance, and a vicious, high crit weapon gives me a good excuse to have 5d12 out and ready to roll at all times. I've been in melee heavy parties so far, so I have a feeling his damage will go down a bit, but this should be compensated for by me learning to play him better.
Best moment so far (WATE 1-6, minor spoilers) Spoiler:Show
Flying past the boneclaw that was guarding the Necromancer, air-charging the Necromancer himself, then having the party rogue come up to join me, and the two of us leaping across the balconies (me by flying, him with athletics) the next turn to finish him off.
The next adventure, I almost managed to use overwhelming strike to slide someone into a pit (by hovering over it next to them), but they made the save, and I didn't get myself into the right position to try and do it again on the minor with Fury's Advance.
Currently waiting on the new CCG in the hope of getting the theme, and an access to purchase uncommons to pick up a Power Jewel without feeling like I'm wasting a slot.
The one downside: Lots of turn-by-turn bonuses, so it can take a while to add up the damage when everything is going, or I'll forget to apply one of the effects from my dailies.
I don't really feel like I have a handle on him RP-wise just yet, but it's getting there.
"I am the seeker, I am the stalker, I am the walrus"
FEATS Level 1: Axe Expertise Level 2: Weapon Focus (Axe) Level 4: Deadly Rage Level 6: Skill Power Level 8: Resilient Focus Level 10: Student of the Sword (retrained to Battle Awareness at Level 21) Level 11: Draconic Arrogance Level 12: Charging Rampage Level 14: Superior Will Level 16: Armor Specialization (Hide) Level 18: Superior Reflexes Level 20: Overpowering Charge Level 21: Epic Will
POWERS at-will 1: Pressing Strike at-will 1: Howling Strike utility 2: Grit and Spittle utility 6: Run Rampant utility 6: Everybody Move encounter 7: Curtain of Steel daily 9: Oak Hammer Rage utility 10: Wellspring of Renewal encounter 11: Frontline Surge utility 12: Inexorable Shift encounter 13: Thunderfall daily 15: Iron Hammer Rage utility 16: Battle Lust Encounter 17: Shoulder Slam Daily 19: Desert Wind Rage Daily 20: Indomitable Strength
ITEMS +4 Jagged greataxe, +3 Feystrike handaxe, Bloodcut feyhide +4, +4 Periapt of Cascading Health, Circlet of Arkhosia (paragon tier), Iron Armbands of Power (paragon tier), Strikebacks, Ring of Giants, Ring of the Dragonborn Emperor, Belt of Feral Might, Avalanche Boots, Breakchain Tattoo, Dice of Auspicious Fortune, Cask of Liuid Gold, Jade Sea Snake, Dust of Appearance, Impenetrable Barding (paragon tier), Horreb Ritual Cube, Horn of Baldagyr
(not yet leveled up after playing the first EPIC mod) Khazaar was created with the playtest barbarian rules at level 1, and has been played straight through to Epic. There have been a few setbacks (the nerf to Hide Expertise), but those have been more than balanced out by vital advances in technology (Cask of Liquid Gold).
From the beginning, Khazaar has had trouble with the bottle. It got him bounced out of the Lance Defenders, and frequent blackouts have found him waking up in various dives all across Faerun, usually with a massive hangover. He generally keeps his cheerful demeanor despite these mysterious trips, and does his best to help out folks in need with no thought of risk or reward. For some reason, Khazaar often finds himself rescuing human children, in places as far-flung as Luruar and Sembia.
Like all proper dragonborn, Khazaar has a profound dislike of dragons, and has managed to acquire a good collection of trophy heads (although that one jerk dragon in Wheloon turned into a human after death). Occasionally, while deep in his cups, he contemplates parlaying this dragon-slaying record into a political career in Djerad Thymar. Vanguisher Khazaar does have a nice ring to it...
In battle, Khazaar is a nearly unstoppable force of destruction, able to shrug off damage and debilitating effects with ease while hurling his foes to the ground, into walls, off of cliffs, and generally all over the place. With solid defenses, a steady stream of temporary hit points, and numerous ways to gain extra saving throws with large bonuses or ignore conditions entirely, it is almost impossible to keep Khazaar out of the fray. With several out-of-turn attacks, and the ability to add extra damage when pushing or knocking an opponent prone, he maintains a high level of damage. Even Khazaar's utility powers are deadly (Everybody Move = 14 damage in close blast 3, no attack necessary).
In 22 levels of play, I have never gotten bored or frustrated playing Khazaar, and with a lot of tricks and combos, I've never felt like I've just been spamming the same gimmick every round. While he doesn't have the sheer DPR of a tweaked-out ranger, Khazaar more than adequately fills the damage requirements of a striker, and his survivability is second to none. With an easy-going personality and genuinely heroic (if somewhat pickled) morality, I have always had fun playing Khazaar in RP situations, and gotten along well with whoever else happens to be on the current adventure.
Career Highlights: Killing his first dragon (in Tymanther, even!) Rescuing a bunch of kids from Evil School in Sembia Helping out the owner of a brandy distillery in Westgate and earning his eternal gratitude Killing TWO aberrant dragons in the mines under Ioma Killing a white dragon in Wheloon (but it turned into a guy before he could collect the head) Killling a rusty dragon on Cormyr Finding a Cask of Liquid Gold Killing a black dragon in a swamp Turning back a tide of plague-things in Elturel Dedicating the Heroes of Elturgard Memorial Beer Garden by donating the Cask of Liquid Gold so everyone can drink to the memory of fallen heroes for free Finding ANOTHER Cask of Liquid Gold to replace the one left behind in Elturel Yelling at a guy so loudly that he jumped off an airship and plunged to his death Being there when a Pact Dragon ridden by a race-traitor dragonborn got killed (good riddance!) Yelling at CORELLON to get his candy-@$$ into that magic circle, and the god actually doing it
Khazaar is eagerly looking forward to whatever the next big adventure is, and getting some more of that good brandy they serve in Myth Drannor.