So, Encounter 4 has a flying (hover), swimming, reach 6, threatening reach 4 kraken.
Any tips on how I can keep from completely screwing the melee in this fight? Is the "you can attack the tentacles if he has someone grabbed" the only clause to cover that? I mean, it's a great way to go, just worried about cases where people are good at escaping from it causing nobody in particular to be grabbed.
Also, damage seems really low for the monster levels, has anyone tried upping it to MM3? I'm sometimes hesitant to do that with LFR mods since it was playtested and balanced around the damage expressions present, but since this is paragon I'm a lot more likely to mess with it unless someone has some experience to share that would tell me otherwise...
Since this entire thread is a giant spoiler, I'll do this out of courtesy:Spoiler:
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So, Encounter 4 has a flying (hover), swimming, reach 6, threatening reach 4 kraken.Any tips on how I can keep from completely screwing the melee in this f
don't forget you can also prone flyers, to force them to crash (noted in the features - one of the conditions it's not immune to). now, the kraken might crash *on* you, but at least he's down. On top of that, you can always stay restrained - again, has a pain cost to it, but there you go.
And all that's before accounting for items, like voidcrystal. obviously, not all parties are going to have access to all the tricks, but that's why there's the "attack the tentacles" out.
Spoiler:
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don't forget you can also prone flyers, to force them to crash (noted in the features - one of the conditions it's not immune to). now, the kraken might crash *on* you, but at least he's down. On top of that, you can always stay
So, Encounter 4 has a flying (hover), swimming, reach 6, threatening reach 4 kraken.
Any tips on how I can keep from completely screwing the melee in this fight? Is the "you can attack the tentacles if he has someone grabbed" the only clause to cover that? I mean, it's a great way to go, just worried about cases where people are good at escaping from it causing nobody in particular to be grabbed.
Also, damage seems really low for the monster levels, has anyone tried upping it to MM3? I'm sometimes hesitant to do that with LFR mods since it was playtested and balanced around the damage expressions present, but since this is paragon I'm a lot more likely to mess with it unless someone has some experience to share that would tell me otherwise...
Hopefully the melee guys have teleport or can escape the grab to attack. Their defenses should be high enough that the monster does not autohit. Using some power or condition that prevents opp attacks will also help. I would leave damage alone since as noted it was playtested already.
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Hopefully the melee guys have teleport or can escape the grab to attack.Their defenses should be high enough that the monster does not autohit.Using some power or condition that prevents opp attacks will also help.I would leave d
Worth noting also that your melee dudes can all ready to charge in on the same turn - the mob will only get an OA against the first one. Heck, they could ready to charge in on its turn, and it wouldn't get any at all.
Cheesing readied actions like this is usually inadvisable, as the DM can abuse them far more easily than the players can, but in this case as both PC and DM, I'd probably make an exception.
Worth noting also that your melee dudes can all ready to charge in on the same turn - the mob will only get an OA against the first one. Heck, they could ready to charge in on its turn, and it wouldn't get any at all.Cheesing readied actions like th
Worth noting also that your melee dudes can all ready to charge in on the same turn - the mob will only get an OA against the first one. Heck, they could ready to charge in on its turn, and it wouldn't get any at all.
Cheesing readied actions like this is usually inadvisable, as the DM can abuse them far more easily than the players can, but in this case as both PC and DM, I'd probably make an exception.
Hopefully readied action cheese will be fixed in the next edition.
Hopefully readied action cheese will be fixed in the next edition.
Hopefully readied action cheese will be fixed in the next edition.
The problem is that it is a side effect of an otherwise good and useful mechanic. Most, if not all, players I game with actively avoid cheesing ready actions. It is hard to come up with a simple ready action rule that also cover these rules twisting.
The problem is that it is a side effect of an otherwise good and useful mechanic. Most, if not all, players I game with actively avoid cheesing ready actions. It is hard to come up with a simple ready action rule that also cover these rules twisting.
Eh, the game's pretty workable if you took out Ready entirely, and people could Delay all they want.
Yes and no, but maybe I just have had some bad luck in 2E days with long comiplicated discussions in situations where a ready type of action was the only good option, but we simply lacked any good rules to do so.
Yes and no, but maybe I just have had some bad luck in 2E days with long comiplicated discussions in situations where a ready type of action was the only good option, but we simply lacked any good rules to do so.
Hopefully readied action cheese will be fixed in the next edition.
The problem is that it is a side effect of an otherwise good and useful mechanic. Most, if not all, players I game with actively avoid cheesing ready actions. It is hard to come up with a simple ready action rule that also cover these rules twisting.
Perhaps then the readied action will be fixed directly.
One idea is to say when you take a readied action, it becomes your turn, such that the other person can then take immediate interrupts/reactions.
Regardless, this sounds like a 4e and not LFR issue.
The problem is that it is a side effect of an otherwise good and useful mechanic. Most, if not all, players I game with actively avoid cheesing ready actions. It is hard to come up with a simple ready action rule that also cover these rules twisting.
Worth noting also that your melee dudes can all ready to charge in on the same turn - the mob will only get an OA against the first one.
Hopefully readied action cheese will be fixed in the next edition.
Actually, they addressed this level of cheeziness a while ago - I think it was first in the Rules Compendium, but when you ready an action that causes an opportunity attack, it can trigger twice. So you are in the Threatening Reach of a monster, and you Ready to charge on its turn - it takes an Opportunity Attack on your turn, when you Ready. On its turn, your readied action can go off without being attacked, because it is the creature's own turn. The example they give in the RC is Readying a Ranged attack while adjacent to someone.
If you get grabbed on your turn, when you ready, you have still lost your Standard Action, since it is a standard action to Ready. You should still have your Immediate Action available, since you can choose to not take the Immediate when you are grabbed and can't Charge.
If players insist on this kind of nitpicking timing issues, the DM could just arrange to have another monster move adjacent to the character Readying to make them suffer for the action.
Hopefully readied action cheese will be fixed in the next edition.[/quote]Actually, they addressed this level of cheeziness a while ago - I think it was first in the Rules Compendium, but when you ready an action that causes an opportunity attack, it
Indeed. Which is why you have a speed greater than 4. Unless you're a heavily-armoured Gnome, or Slowed, you should be able to charge it from outside of its threatening reach.
Indeed. Which is why you have a speed greater than 4. Unless you're a heavily-armoured Gnome, or Slowed, you should be able to charge it from outside of its threatening reach.