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2 years ago ::
May 23, 2011 - 8:13PM
#41
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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I love it. I think the concept is great and it is well executed. A few minor bits, but the doc looks really good to me. Nice job!
On the issue of old regions, it seems better to me to only have meta-orgs that are going to be actively featured in current adventures. The concept to me is somewhat like a theme or background. This is a choice that shapes your PC and how they may interact in certain situations. Otherwise these are just (minor) power boosts and RP. You don't need paper for the RP portion and the boosts are minor, so why not just have all the meta-orgs be active ones? If an when a meta-org becomes inactive because there will be no more play in that area, allow continued membership but suspend benefits after x months and they can at any time retire that membership and start a new one with a new org. This way they gain the RP benefit (I was a blah blah blah in Cormyr!) but are also free to select a meta-org that is active.
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2 years ago ::
May 23, 2011 - 9:47PM
#42
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Date Joined:
Nov 23, 2003
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Of my PCs: Wil: The Order of Torm, no question. Riven: He'd want to be a Knight of Myth Drannor, but doesn't qualify. Nothing else looks good. Grog: Stellar Fellowship is the closest, but it's not quite right. Ansis: Nothing looks good. Pock: Nothing looks good. Stellar Fellowship is closest, but Pock's a serious tree-hugger, and that doesn't fit. Tim: Harpers.
Riven would like a meta-org of mercenaries for a good cause. He's not about pulling people out of the fire, he's about gacking orcs before they can get around to pillaging (or, preferably, even invading)
Ansis really likes how the Order of Torm thinks, but doesn't care about Eltrugard specifically.
Grog wants something more adrenalin-junky flavored. The "stellar fellowship are all heroic" isn't quite right. Something more about testing yourself by seeing what can't kill you. Pock wants something more nature related, or more exploration related. He might join the same MetaOrg as Grog, but would focus on different elements of it.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago ::
May 23, 2011 - 10:01PM
#43
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Stellar Fellowship sounds a lot like "mercs with heart" to me, with their focus on making the adventuring profession honorable.
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2 years ago ::
May 23, 2011 - 10:28PM
#44
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Date Joined:
Nov 23, 2003
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To me, they seemed more like grave-robbers for good.  Riven's not the world's biggest explorer.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago ::
May 23, 2011 - 10:56PM
#45
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I'd like to see a couple racially-based Meta-Orgs, personally.
Surely the drow have all joined forces to prevent themselves from being wiped out!
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2 years ago ::
May 24, 2011 - 1:43AM
#46
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Date Joined:
May 11, 2005
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Not a fan of the Fellowship's +2 Intimidate to make opponents surrender. That mechanic is testy at many tables - though I'm all for the idea of including the concept in the charter (i.e. move "try to take prisoners" to the "Responsibilities" section). Maybe a better "team fighting" boon would be: "When a member spends the group action point to make an attack, they gain a +1 bonus to damage rolls for each other member of this meta-org within 5 squares."
I like the suggestion. I am generally a bit wary of awarding bonuses to damage/arttacks in a MO, but tying it to the group action point makes it interesting.
My main question is related to the 'once per year, you can be raised' benefit for both the Heirs of Mirt and the Stellar Fellowship:
1) Is this a 'free' raise in the sense that it counts as 'using a power that returns dead characters to life', and that ability can only be used once per year? (Based on the text for the Heirs of Mirt, I'd say 'no', but wanted to be sure.)
For the Fellowship, the raise would be free (but only once/year). This is tied in with the benefit for gaining free healing at the Fall of Stars.
Gomez
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2 years ago ::
May 24, 2011 - 1:44AM
#47
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Date Joined:
May 11, 2005
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For a better wording for the healing benefit of the Fellowship, change the reference in the MO to 'healing' rituals' to: 'restoration rituals with a component cost of 250gp or lower'.
It should then be explicitly noted that the once a year raise dead is free.
Gomez
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2 years ago ::
May 24, 2011 - 5:22AM
#48
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Date Joined:
Aug 10, 2007
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Not a fan of the Fellowship's +2 Intimidate to make opponents surrender. That mechanic is testy at many tables - though I'm all for the idea of including the concept in the charter (i.e. move "try to take prisoners" to the "Responsibilities" section). Maybe a better "team fighting" boon would be: "When a member spends the group action point to make an attack, they gain a +1 bonus to damage rolls for each other member of this meta-org within 5 squares."
I like the suggestion. I am generally a bit wary of awarding bonuses to damage/arttacks in a MO, but tying it to the group action point makes it interesting.
I could also go along with a +2 bonus on "skill checks to influence prisoners to cooperate," since due to the org's reputation, the prisoners know that they will be treated fairly. I see many more uses for interrogating prisoners than DMs allowing Intimidate during combat.
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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2 years ago ::
May 24, 2011 - 5:33AM
#49
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Date Joined:
Aug 22, 2007
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Currently my biggest concern about an org for Cormyr is that if we did have one, players would say, Hey I joined this org, why do you have it if you aren't going to put out adventures for it? And we have no plans to put out those adventures at this time. There is no reason you can't say I identify with Cormyr or I am a member of the Cormyrian *fill in the blank*, as that when you do that there is no expectation that adventures automatically have something for your group in it. If we did have a Cormyr org however players would expect that one out of every three or four adventures would have something focusing on their org in the adventure.
Ah, that explains it. FWIW, I have no expectations at all that a meta-org implies adventures will have something for that meta-org in it. I was not a LG player. I think you may be applying old assumptions to the present-day LFR player group. I can't speculate on whether or not you're right, though. Very few people in my local group were LG players but that's just one group.
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2 years ago ::
May 24, 2011 - 5:34AM
#50
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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I'm totally a spoil sport, but I honestly don't think LFR needed yet another source of power, and this one quite fiddly, to track.
"New characters? Okay, I'll schedule DALE1-1 so we can all get our +2 Vicious Weapons and join the fellowship for boon access and free rituals" (or whatever) "Okay, but I'll want to pick up the Orb of Light instead, then I can really save some bundles by paragon."
Keith Richmond Living Forgotten Realms Epic Writing Director
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