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Sticky: Discuss: LFR Meta-Org Guide v20110523
2 years ago  ::  May 23, 2011 - 2:19PM #31
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

May 23, 2011 -- 12:49PM, Skerrit wrote:

Just generically, the answer is that Cormyr is no longer a story area and we have no specific major plans for more Cormyr adventures in the next six monthes. Its possible that there could be an org, we just didn't have anyone championing it yet.



Gotcha. I'm saying I think it's worth recognizing the degree to which some players identified with Cormyr given that it was one of the best and longest storylines to date, even if it's over. I also recognize limited resources, however! So, you know, do whatever's right.

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2 years ago  ::  May 23, 2011 - 2:32PM #32
Skerrit
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Date Joined: Mar 17, 2005
Posts: 1,011
Currently my biggest concern about an org for Cormyr is that if we did have one, players would say, Hey I joined this org, why do you have it if you aren't going to put out adventures for it? And we have no plans to put out those adventures at this time. There is no reason you can't say I identify with Cormyr or I am a member of the Cormyrian *fill in the blank*, as that when you do that there is no expectation that adventures automatically have something for your group in it. If we did have a Cormyr org however players would expect that one out of every three or four adventures would have something focusing on their org in the adventure.
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2 years ago  ::  May 23, 2011 - 2:58PM #33
Tedium
Date Joined: Jun 13, 2010
Posts: 633
Two things:

Some of the orgs don't require any player action to be eligible for, can a character join these before their first adventure?

Just to be absolutely clear, does the Order of Torm benefit allow a character who has not played ELTU 3-1 to take the Orb of Light as a found item slot? (not sure how much sense this makes with the story, I haven't played the mod yet)

And, in a meta question if both of those work...

Can a character created at higher than first level take the Orb of Light as one of their initial found items? 

Order of Torm seems like a nice bit of easy power for any holy symbol user, but that's mainly due to the lack of rare items currently (so using up a rare slot isn't too much penalty).
Me pointing this out is nothing to do with the fact that my one character that might want this (which I've made for a future game) has a choice of two unaligned deities and can't qualify whatever... (I can't quite manage the fluff for an Avenger of Sune somehow...)


IMO, the meal part of the first benefit for Knights of the Golden Rooster doesn't seem to fit into LFR (when was the last time your character paid for a meal anyway?), though I can see how it could be written into adventures. Making the meal free would probably be more appropriate.

Also, Battle-Scarred Champion has a hyphen in it, not a massive problem, but makes it easier to look up in the compendium.

Other than that, I like all of these, and I've already mentally assigned one to each of my characters (most likely 2 harpers, a member of the Dusk Talons*, and a member of the Stellar Fellowship.)


*Anyone else keep almost writing this as Duck Talons? No? Just me then... 
"I am the seeker, I am the stalker, I am the walrus"
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2 years ago  ::  May 23, 2011 - 3:20PM #34
Skerrit
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Date Joined: Mar 17, 2005
Posts: 1,011

May 23, 2011 -- 2:58PM, Tedium wrote:

Two things:

Some of the orgs don't require any player action to be eligible for, can a character join these before their first adventure?

Just to be absolutely clear, does the Order of Torm benefit allow a character who has not played ELTU 3-1 to take the Orb of Light as a found item slot? (not sure how much sense this makes with the story, I haven't played the mod yet)

And, in a meta question if both of those work...

Can a character created at higher than first level take the Orb of Light as one of their initial found items? 





Given the way it is currently written the answers are:
1) Yes
2) No, you can only get items after the end of an adventure (see page 2, second column).
3) No, its a Rare. You can't start any PC with a Rare. You fill starting slots with Commons or Uncommons.

May 23, 2011 -- 2:58PM, Tedium wrote:


IMO, the meal part of the first benefit for Knights of the Golden Rooster doesn't seem to fit into LFR (when was the last time your character paid for a meal anyway?), though I can see how it could be written into adventures. Making the meal free would probably be more appropriate.




Several of the orgs have RP type benefits. These are things that players and Dms can work into adventures as appropriate. Either way, it doesn't hurt you any if you have it and never use it.  



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2 years ago  ::  May 23, 2011 - 3:28PM #35
JohnduBois
Date Joined: May 29, 2004
Posts: 957
How do rules items that change the PC's race affect meta-org status? For example (and this is not a hypothetical question), if a gnome gains six recognitions to become a Knight of Myth Drannor, then becomes an eladrin through the Reincarnate Champion epic destiny, is that PC promoted to Knight Commander?
John du Bois
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2 years ago  ::  May 23, 2011 - 3:40PM #36
Skerrit
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Date Joined: Mar 17, 2005
Posts: 1,011
I suppose they would. As per the rules on the first 2 pages, you have to always meet the requirements for your org. If race is a requirement (changing race being an odd, but I suppose possible, corner case), you go with what your race is now.
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2 years ago  ::  May 23, 2011 - 4:00PM #37
Cpttylorx
Date Joined: Feb 10, 2008
Posts: 226
Personally dont see a need for a Cormyr as a place needful of a Meta Org. So good on you guys for whats out there.
I'd rather see less Meta Orgs linked to countries, and more to ideals, and beliefs. As some people may want to burn Cormyr down, and others may just want to eat whatever they kill etc.
-Pot Stirrer.
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2 years ago  ::  May 23, 2011 - 4:17PM #38
MightyRoot
Date Joined: Aug 31, 2007
Posts: 182
The Lion's Den access to Clear-path Mist is meaningless.  As an alchemical item, it is freely available for purchase by anyone, all the time.

There should be some consideration given to what happens when items availability changes.  For instance, the Floating Lantern is a prime candidate to be made a common item (extrapolating from Delver's Light getting the same treatment) when and if WotC gets around to actually implementing the rarity rules properly.  

Also, there doesn't seem to be any rhyme or reason to the items that the meta-orgs provide access to; some offer very low-level items, others mid-paragon items.  This will probably make some orgs much more popular than others.  The ability to take boons and grand-master training that are otherwise unavailable is much more of a draw than the ability to purchase or acquire otherwise generally available items a level or two early.  I predict that the Order of Torm and Fellowship of Stellar Adventurers will be heavily over-represented due to their much better item access; a permanent, slotless, un-typed bonus to common saves with a daily dominate-buster, or an auto-leveling rare implement, are far better options than anything else offered.
 
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2 years ago  ::  May 23, 2011 - 6:35PM #39
Skerrit
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Date Joined: Mar 17, 2005
Posts: 1,011

May 23, 2011 -- 4:17PM, MightyRoot wrote:


There should be some consideration given to what happens when items availability changes.  For instance, the Floating Lantern is a prime candidate to be made a common item (extrapolating from Delver's Light getting the same treatment) when and if WotC gets around to actually implementing the rarity rules properly.  




If WOTC changes the rarity on a item so that its now common, we would likely change the items offered. Its pretty hard however to guess ahead of time what they might do sometime in the future if they get around to it.

May 23, 2011 -- 4:17PM, MightyRoot wrote:


Also, there doesn't seem to be any rhyme or reason to the items that the meta-orgs provide access to; some offer very low-level items, others mid-paragon items.




The items where generally choosen based on story reasons. For example the orb of light features in the Elturgard storyline specifically so we want some players to have it. Also if an org is from a heroic story area, it generally (though not always) gives mostly heroic items. If it comes from a paragon story area, it gives paragon items. At least that was the plan, as it seems silly to give paragon items for an org if all the adventures tied to it are heroic tier and vice versa.


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2 years ago  ::  May 23, 2011 - 6:48PM #40
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 691
Good start.

= = =

In a general sense, I think the documentation would be more effective if it clearly separated the "fluff" from the "crunch" benefits. For example, Dusk Talons benefits are entirely crunch, while Heirs of Mirt has fluff mixed in with the crunch benefits.

I'm not saying there shouldn't be fluff benefits. I'm saying they should be listed separately from the crunch benefits. You should have two sections for each meta-org, Mechanical Benefits and Role-Play Benefits (or whatever titles you come up with).

= = =

The differentiation between adventuring companies and meta-orgs is confusing and (IMO) unnecessary. There is no practical purpose to AdvCos (other than cheesing out another AP), so this would be a good time to disband them.

If you want there to be a generic meta-org that just grants the action point, then just make it so, but don't call it an AdvCo.

= = =

I'll second (third, fourth, etc.) the call for a Cormyr meta-org. I don't care if Cormyr isn't an active "story area" and my PC can never make use of the "+2 to X skill while in Cormyr"; I want my Cormyr meta-org!

At the very least, a Cormyr meta-org could grant access to some appropriate grandmaster training or items. I think a lot of people would join it anyway, even knowing they wouldn't get to playin Cormyr, just because of past history. I know I personally have at least 3 PCs that would do so.
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