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Switch to Forum Live View CORE2-11 Sign of Four
2 years ago  ::  Apr 12, 2011 - 2:09AM #31
Shadowshift
Date Joined: Oct 23, 2010
Posts: 112
Regarding the unspent APs, there is a line I think you might have missed:

Spoiler: Show

(and note that it can spend one of these action point in addition to the normal one, allowing it to spend up to 2 action points per round).

Also, APs are free actions.  Which the monster can still spend even if dominated or stunned.  Meaning if you had 6 fragments, it would have 6 total APs - it could spend 2 on round 1, 2 on round 2, and then 1 on round 3, and 1 on round 4.

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2 years ago  ::  Apr 12, 2011 - 3:49AM #32
JohnduBois
Date Joined: May 29, 2004
Posts: 956

Apr 12, 2011 -- 2:09AM, Shadowshift wrote:

Regarding the unspent APs, there is a line I think you might have missed:

Spoiler: Show


(and note that it can spend one of these action point in addition to the normal one, allowing it to spend up to 2 action points per round).

Also, APs are free actions.  Which the monster can still spend even if dominated or stunned.  Meaning if you had 6 fragments, it would have 6 total APs - it could spend 2 on round 1, 2 on round 2, and then 1 on round 3, and 1 on round 4.



You can't spend action points while dominated or stunned. The first sentence of the dominated and stunned conditions explicitly state that a creature under the condition can't take actions. Unless you want to argue that free actions aren't actions?

John du Bois
Living Forgotten Realms Writing Director, Netheril story area

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2 years ago  ::  Apr 12, 2011 - 6:37AM #33
Keithric
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Date Joined: Aug 19, 2007
Posts: 5,149
Yeah, I want to say I started with... 8 or so... and still had 2 or 3 left at the end, even spending every turn I could.

I think I even spent one to total defense one turn (I couldn't attack anyone cause I was Sigil of Carceri'd) 
Keith Richmond
Living Forgotten Realms Epic Writing Director
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2 years ago  ::  Apr 12, 2011 - 10:35PM #34
Zathris
Date Joined: Nov 6, 2009
Posts: 4,234
The first time I played this, we were rushed and railroaded through (finished in 3.5 hours), not learning anything, much less getting to choose who to support, so I'm honestly tempted to not count that as even playing the mod.  Still, it was disappointing going into 2-12 knowing that I didn't have that story award.

Since there's also discussion about the 2-12 mod, I wanted to point out something odd with the effects table:
Spoiler: Show
"16-17 Paranoid Delusion The character is so distrustful that he or she no longer counts as an ally to anyone."
That should be worded: "The character is so distrustful of others that he or she counts all other creatures as enemies."  It makes no sense that a Paranoid PC is perfectly capable of defending, healing, or excluding other PCs from bursts, but the other PCs can't defend, heal, or exclude said Paranoid PC.  Or is the assumption that "Ally" is a two-way street and as soon as that status is removed in one direction, it is also removed in the other.
Further, is the Allied status supposed to be replaced by the Enemy status, or is there a grey area inbetween where you can not target them with Enemies in Burst powers, but cannot target them with Allies in Burst powers?
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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2 years ago  ::  Apr 13, 2011 - 12:20AM #35
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797
Regarding the effects:
Spoiler: Show

These came from a WotC source, so I cannot 100% gauge what the intention was. However, I believe it was worded this way so that the negative effects of the insanity would affect the PC, and not his or her allies.
It does not make the PC an enemy - it only means he cannot benefit from 'ally' effects. So a power that does one thing to enemies and the other to allies has no effect on the PC.

RP wise, I think a PC is so paranoid that he does not trust and therefore does not accept side effects from other PCs' powers (since he or she fears they are harmful).



I hope the second run of CORE2-11 went better.

Gomez
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2 years ago  ::  Apr 13, 2011 - 12:12PM #36
Zathris
Date Joined: Nov 6, 2009
Posts: 4,234

Apr 13, 2011 -- 12:20AM, gomeztoo wrote:

Regarding the effects:
Spoiler: Show


These came from a WotC source, so I cannot 100% gauge what the intention was. However, I believe it was worded this way so that the negative effects of the insanity would affect the PC, and not his or her allies.
It does not make the PC an enemy - it only means he cannot benefit from 'ally' effects. So a power that does one thing to enemies and the other to allies has no effect on the PC.

RP wise, I think a PC is so paranoid that he does not trust and therefore does not accept side effects from other PCs' powers (since he or she fears they are harmful).



I hope the second run of CORE2-11 went better.

Gomez



It did, it's a very fun mod.

Spoiler: Show

That makes sense, a lot along the lines of 3.x "Fort Save Negates (harmless)" this would require you to make the save.  The unintended thing (as far as my interpretation goes) is a lot of Swordmage powers (ex. Dimensional Vortex) are worded "An enemy hits an ally" as opposed to the "makes an attack that does not include you" of other Defenders.  I don't really see why these powers are worded in a way that requires a willing target.  We were fortunate that it was a Chaos Sorcerer that suffered this effect, but I could see it being an issue on a defender or melee striker.

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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2 years ago  ::  Apr 13, 2011 - 2:17PM #37
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797

Yes, I can see the problem there. I would advise DMs to use a bit of DME in such cases.


Gomez


 

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2 years ago  ::  Sep 18, 2011 - 8:11PM #38
Kronides
Date Joined: Jan 29, 2010
Posts: 39

Mar 30, 2011 -- 8:03AM, Keithric wrote:

Yeah, I'm still absolutely shocked at the results. That there would be three choices, and every reported group would take the same one baffles me.

Granted, it only happened at the table I ran because one of the six played at a table that took that choice, and the other five didn't. So maybe that happens a lot more than I'd realized. 





OK now I would like to know what choice was made by 'everyone' since that usually means the 14 yr old boys in America. We played this a couple of days ago and loved it, its a beautifully written adventure, which in spite of all of its bakground, still manages to convey the story to its players. When we got to our moments of choice, we actually had to vote every time, since everyone had a different idea on what they wanted, ESPECIALLY the ending.

So what I would like to know is, which ending was the one 'universally' chosen?

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2 years ago  ::  Sep 18, 2011 - 8:54PM #39
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,149
If it were 6 months ago, I could have linked you the thread... but it was a thread for posting results for this adventure, found in this forum. At the time of posting, every single table other than the one I ran had opted to free Tsien.

So, at least as far as the LFR campaign is concerned, that's what happened officially. I'd be terribly curious to know what the percentages were at actual tables, rather than just tables that actually reported results, but eh.

Guess people really wanted to do the quest for CORE2-12 Or can't shake away from whatever they're hired to do initially.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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2 years ago  ::  Sep 18, 2011 - 10:02PM #40
Kronides
Date Joined: Jan 29, 2010
Posts: 39

Sep 18, 2011 -- 8:54PM, Keithric wrote:

If it were 6 months ago, I could have linked you the thread... but it was a thread for posting results for this adventure, found in this forum. At the time of posting, every single table other than the one I ran had opted to free Tsien.

So, at least as far as the LFR campaign is concerned, that's what happened officially. I'd be terribly curious to know what the percentages were at actual tables, rather than just tables that actually reported results, but eh.

Guess people really wanted to do the quest for CORE2-12 Or can't shake away from whatever they're hired to do initially.





Thanks Keithric, looks like we are more conformist than i thought! Whilst we did have a split between who to support (we were really keen on dogging them both - 1 out of 6 went that path), we managed to be convinced by the side who wanted to assist Tsien too (3:2 for her). Even so, we all loved the mod and all agreed it was one of the better ones out there.

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