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2 years ago  ::  Jan 03, 2011 - 5:34PM #1
embertiger
Date Joined: Jul 13, 2006
Posts: 520
www.wizards.com/WPN/Sales/Article.aspx?x...

Is WotC going to force these into LFR?  I really don't like how they look really similar to the discontinued player rewards cards.  Except now you have to pay for them.  $4/8 cards is almost twice as much as MTG boosters currently cost.
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2 years ago  ::  Jan 03, 2011 - 11:56PM #2
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797
It  says: "Integrated into all Wizards Play Network programs and other D&D organized play games in 2011"
So yes, it will be in LFR. I hope it will be optional, so I can discourage all my players to use them, since I expect it will simply unbalance play yet again.

Grinch: hate hate hate, double hate, LOATHE ENTIRELY

Gomez
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2 years ago  ::  Jan 04, 2011 - 3:45AM #3
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581
Of course, the Fortune Cards will be optional, but we are expected to at least allow them in LFR.  

The Global Admins don't know enough about what's in the cards to really create LFR rules for them yet, although my understanding is that D&D Encounters has released (or will soon release) some rules for them for its upcoming season, so that might give us a starting point.  We would also like to see whatever rules insert or other information is included with the cards themselves to indicate how WotC expects them to be used (for example, how many do you draw, how often do you discard and redraw, are there player and DM decks like there are in Gamma World, etc.)
Talk to you later --

Sean
----
M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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2 years ago  ::  Jan 04, 2011 - 5:26AM #4
pruano
Date Joined: Aug 30, 2010
Posts: 1,676

Jan 4, 2011 -- 3:45AM, soccerref73 wrote:

Of course, the Fortune Cards will be optional, but we are expected to at least allow them in LFR.  

The Global Admins don't know enough about what's in the cards to really create LFR rules for them yet, although my understanding is that D&D Encounters has released (or will soon release) some rules for them for its upcoming season, so that might give us a starting point.  We would also like to see whatever rules insert or other information is included with the cards themselves to indicate how WotC expects them to be used (for example, how many do you draw, how often do you discard and redraw, are there player and DM decks like there are in Gamma World, etc.)




This should definitely go into the draft, probably with the rewording of the Rewards Cards section in the next update.

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2 years ago  ::  Jan 04, 2011 - 11:12AM #5
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Jan 3, 2011 -- 5:34PM, embertiger wrote:

www.wizards.com/WPN/Sales/Article.aspx?x...
Is WotC going to force these into LFR?  I really don't like how they look really similar to the discontinued player rewards cards.  Except now you have to pay for them.


Well... some people paid for player rewards cards. Also, I imagine WotC will still hand out some of these as promos.

Overall, I like the idea; WotC has to make money some way (and they are running out of things to make), and prop items like these could at least be both useful and fun.

I also like that these are normal card-sized (like power & item cards)... not like the over-sized, unbendable, cumbersome reward cards.

fwiw: collectible items also tend to strengthen a hobby, and typically allow for extremely cheap prices (on the secondary market) for the majority of the items. Although I too am not fond of collectible items on principle... I have to say I appreciate the end result.

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2 years ago  ::  Jan 04, 2011 - 12:19PM #6
Stafir_Ortnev
Date Joined: Jan 21, 2003
Posts: 548
Honestly my one big thought on fortune cards?  From the preview alone they look decently powerful...at least as powerful as the old rewards cards..which were part of what made things easy.

If WoTC is going to force these cards to be allowed into the program.  One suggestion I'm going to make now, is that you force people to use an Action Point to use a card...and you may break the one action point per encounter rule in doing this.  At least have such a thing as a consideration..it'd go a long way towards balancing these.

Basically some ingame resource is burned to play a card.  Burning a daily or encounter power may work as well...but based on what I think their possible brokeness might be...burning an action point seems best.
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2 years ago  ::  Jan 04, 2011 - 1:22PM #7
MitchellDalton
Date Joined: Aug 23, 2007
Posts: 21
This wording scares me. 

"For some Wizards Play Network programs aimed at experienced players,
Fortune Card purchase will be a requirement to participate, but our
broadly-appealing programs like D&D Encounters will feature their use
without such a requirement. "

Sounds like in LFR it could be a requirement.

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2 years ago  ::  Jan 04, 2011 - 1:25PM #8
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,446

Jan 4, 2011 -- 12:19PM, Stafir_Ortnev wrote:

Honestly my one big thought on fortune cards?  From the preview alone they look decently powerful...at least as powerful as the old rewards cards..which were part of what made things easy.

If WoTC is going to force these cards to be allowed into the program.  One suggestion I'm going to make now, is that you force people to use an Action Point to use a card...and you may break the one action point per encounter rule in doing this.  At least have such a thing as a consideration..it'd go a long way towards balancing these.

Basically some ingame resource is burned to play a card.  Burning a daily or encounter power may work as well...but based on what I think their possible brokeness might be...burning an action point seems best.


How about just letting players who want to use them to have a more easy game use them and players who don't watn that not using them

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2 years ago  ::  Jan 04, 2011 - 6:42PM #9
Gristooth
Date Joined: Oct 28, 2003
Posts: 241

Jan 4, 2011 -- 11:12AM, mvincent wrote:


fwiw: collectible items also tend to strengthen a hobby, and typically allow for extremely cheap prices (on the secondary market) for the majority of the items. Although I too am not fond of collectible items on principle... I have to say I appreciate the end result.




Collectibility didn't seem to do much for D&D minis. Or Dreamblade. Or Heroclix, or Mechwarrior...

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2 years ago  ::  Jan 04, 2011 - 7:01PM #10
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658

Jan 4, 2011 -- 6:42PM, Gristooth wrote:



Collectibility didn't seem to do much for D&D minis. Or Dreamblade. Or Heroclix, or Mechwarrior...




The earlier D&D mini sets are pretty expensive on the secondary market. 
Low quality and bad collectibles, however, don't seem to do much. 

I was reading the fortune cards marketing and it says it requires a "deck" of cards. So does just 3 cards make up a deck?
Not sure how all of this is going to work. The example cards look pretty good, equivalent to an encounter power (as no action).
 

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