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3 years ago  ::  Aug 11, 2010 - 12:00PM #1
Melos
Date Joined: Nov 7, 2005
Posts: 1,444
The D&D preview podcast 45:25 - 48:20 says that starting next month, magic items will be classified into common, uncommon, and rare categories.  PCs will usually be able to create or purchase common items only, and most current items will be retroactively categorized as uncommon.

Will LFR be adopting these new item rules?  If so, how will this affect uncommon or rare items that have already been created or purchased?
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3 years ago  ::  Aug 11, 2010 - 12:50PM #2
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,560
. . . and will FOIL items be worth more?  

(Couldn't resist . . .)   
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Aug 11, 2010 - 1:02PM #3
tilobin
Date Joined: Apr 16, 2009
Posts: 614

Aug 11, 2010 -- 12:50PM, Uthrac wrote:

. . . and will FOIL items be worth more?  
(Couldn't resist . . .)   



hey, they gotta find a way to make up for people not buying books, and only paying for Insider...
/baseless accusation

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3 years ago  ::  Aug 11, 2010 - 1:10PM #4
sehmerus
Date Joined: Aug 11, 2006
Posts: 239
at the Gencon seminar, they said that the new Rare and Common Rules are all new in the Upcoming book, everything else in print will be labeled "Uncomon" wich from how i interpreited thier response means it wont change anything in print before that book comes out.

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3 years ago  ::  Aug 11, 2010 - 2:50PM #5
Skerrit
  • LFR Global Admin
Date Joined: Mar 17, 2005
Posts: 1,011
We will use the rules, but how I can't say because just like you, we have never seen them. I have a rough idea how it will work, but we were going to revamp the treasure system for LFR anyway, so come October we hope to have a better idea of what we will be doing.
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3 years ago  ::  Aug 16, 2010 - 11:02AM #6
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 690
The new treasure system consists entirely of divine boons, all of which expire after 5 levels.

Right?










(Uh, j/k in case it wasn't obvious.)
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3 years ago  ::  Aug 23, 2010 - 1:09AM #7
Cailte
Date Joined: Aug 18, 2007
Posts: 8,276
Well I guess this makes it clearer: www.wizards.com/dnd/Article.aspx?x=dnd/d...

Looks like Rare items are going to be very limited or non-existent in LFR.

Uncommon Items look to need the LFR houserule of "you may only have 1 copy of an uncommon item". They will of course only be purchasable under special circumstances only per the apparent change to the core rules.

Common Items will pretty much function how items function now. There seems to be a lot of existing items that actually fit in this category given the discription of how they are supposed to work.
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3 years ago  ::  Aug 23, 2010 - 5:50AM #8
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997
From the product preview, they stated that most of the existing items would be classified as Uncommon.  S it's really goign to depend on how LFR handles it.  I would suspect that common/uncommon are going to function as things have been functioning now and rare is the only thing that's going to be regulated.
Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago  ::  Aug 23, 2010 - 7:11AM #9
sigfile
Date Joined: Jul 29, 2008
Posts: 888
Err, did you see the last paragraph?

Before we bring this discussion to a close, it’s worth mentioning  that the limits on using daily magic item powers are no longer part of  the game. They existed to prevent the characters from stockpiling items  that were far below their level but still had useful, daily powers.  Under this scheme, such items are uncommon. Stockpiling a number of them  is impossible without house rules or a Dungeon Master who willingly  awards multiple copies of such items as treasure. With our new rarity  scheme in place, we no longer need such rules.


This seems fine for a new campaign, but I'm really curious to see how that will apply to an existing campaign.

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3 years ago  ::  Aug 23, 2010 - 7:27AM #10
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,560
"Found items" fall into the "Uncommon item" category, so no problem there.

The campaign staff will need to figure out how to deal with purchased items that are now considered "uncommon" or "rare."  Selling at 50% (with a grace period) seems like the straightforward fix.

"If you purchased an item that is now considered uncommon, you must sell that item for 50% of its value, or exchange it at no cost for a common item of equal or lesser value."
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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