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Sticky: Adventure Errata
3 years ago  ::  Oct 20, 2010 - 8:38AM #71
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446
Updated.
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3 years ago  ::  Oct 20, 2010 - 8:39AM #72
crimsonsky
Date Joined: Jan 2, 2004
Posts: 205
Another question.  Does the math change significantly if you use the Essentials DCs vs the pre-Essentials DCs.  skill checks has become harder post-Essentials.  (Hard is 28/29 for P1 low/high).

So maybe the answer is to lower the points to 2, but errata the adventure to use the new DCs.
WATE4-1 Paying the Piper (co-author)
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3 years ago  ::  Oct 20, 2010 - 8:40AM #73
Madfox11
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Date Joined: Dec 2, 2005
Posts: 4,446

Oct 20, 2010 -- 8:39AM, crimsonsky wrote:

Another question.  Does the math change significantly if you use the Essentials DCs vs the pre-Essentials DCs.  skill checks has become harder post-Essentials.  (Hard is 28/29 for P1 low/high).

So maybe the answer is to lower the points to 2, but errata the adventure to use the new DCs.


The adventure already uses the Essential DCs.

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3 years ago  ::  Oct 21, 2010 - 7:54PM #74
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565
ADCP 2-2 (H) and ADCP 2-2 (P) have two very similar story awards if you succeed at the main challenge. In the heroic version, it's a minor action to activate the story award's ability. In the paragon version, it's a standard action. I believe the paragon version should be changed to a minor action.
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3 years ago  ::  Nov 03, 2010 - 5:50AM #75
Blade2718
Date Joined: Mar 11, 2004
Posts: 585
EAST2-2 awards 3600xp on high.  Is this correct, or should it be 3200xp?
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2 years ago  ::  Jan 19, 2011 - 2:44AM #76
Mapache
Date Joined: Oct 27, 2004
Posts: 96
SPEC2-1 H2
The Beastcaller in Encounter 6A has Murderous Flock as an at-will power, whereas when originally printed in Dragon magazine it's Recharge 6.  Said power is a completely ridiculous huge burst enemy-only save-ends blind that does ongoing damage even on a miss.  For reference, on the original level 7 monster:


Murderous Flock (standard, recharge 6)
Ravens appear from nowhere and descend upon the battlefield. Burst 3 within 20; targets enemies; +11 vs Reflex; 2d4+5 damage, and the target is blinded and takes ongoing 5 damage (save ends both). Miss: Half damage, and ongoing 5 damage (save ends) and the target is not blinded.

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2 years ago  ::  Jan 29, 2011 - 8:04PM #77
jffdougan
Date Joined: Feb 21, 2009
Posts: 368
something I think is an erratum in MINI 2-3, although I'd like somebody to confirm it:

Spoiler: Show

The claw doppelganger darkmages in encounter 6A and 6B list applying their curse as a standard action, not a minor one. I know there's a discussion about extra curse damage applying only to PC's cursed by that particular darkmage, but the standard/minor action issue isn't specifically addressed.
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2 years ago  ::  Feb 04, 2011 - 1:11AM #78
Dodecahedron
Date Joined: Jan 26, 2005
Posts: 960
TYMA2-1 Old Enemies Arise

Low Tier: Gertros should not have an Action Point
High Tier: Gertros should have AC 23 as Compendium
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2 years ago  ::  Feb 14, 2011 - 9:27AM #79
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 689
Core 2-8 Enemy of my Enemy: Bundle E is listed as planestrider greaves, but there is no such item. It should be planestrider boots.
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2 years ago  ::  Feb 15, 2011 - 10:19PM #80
22_Over_7
Date Joined: Feb 1, 2008
Posts: 3,471
ELTU 3-2 Show
  1. At the end of the 1st combat encounter, it tells the DM to refer to  treasure bundle B to find out what the belt is - that is clearly  Treasure Bundle A - this is a pretty simple typo, and not too difficult  to figure out, though.
  2. The Quasits (and the Elite Quasit) at AL 10 do not have appropriate defenses or HP (EDIT: The defenses are about right, actually) -  they seem more  appropriate for AL 6 (via Mark 1 Eyeball).  This is a more difficult  change to make on the fly, and I believe should be fixed.  I also wonder  whether AL 8 is supposed to have Level 6 Quasits like AL 6, although I  believe they get more minions as well.
  3. In the 1st combat encounter, the canal is described as calm, but  requires a DC 15 Athletics check which is not the one associated with  calm water...so which is it?

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