|
3 years ago ::
Oct 20, 2010 - 8:38AM
#71
|
|
|
Updated.
|
|
|
|
3 years ago ::
Oct 20, 2010 - 8:39AM
#72
|
|
|
Another question. Does the math change significantly if you use the Essentials DCs vs the pre-Essentials DCs. skill checks has become harder post-Essentials. (Hard is 28/29 for P1 low/high).
So maybe the answer is to lower the points to 2, but errata the adventure to use the new DCs.
WATE4-1 Paying the Piper (co-author)
|
|
|
|
3 years ago ::
Oct 20, 2010 - 8:40AM
#73
|
|
|
Another question. Does the math change significantly if you use the Essentials DCs vs the pre-Essentials DCs. skill checks has become harder post-Essentials. (Hard is 28/29 for P1 low/high).
So maybe the answer is to lower the points to 2, but errata the adventure to use the new DCs.
The adventure already uses the Essential DCs.
|
|
|
|
3 years ago ::
Oct 21, 2010 - 7:54PM
#74
|
Date Joined:
Apr 11, 2008
|
ADCP 2-2 (H) and ADCP 2-2 (P) have two very similar story awards if you succeed at the main challenge. In the heroic version, it's a minor action to activate the story award's ability. In the paragon version, it's a standard action. I believe the paragon version should be changed to a minor action.
|
|
|
|
3 years ago ::
Nov 03, 2010 - 5:50AM
#75
|
Date Joined:
Mar 11, 2004
|
EAST2-2 awards 3600xp on high. Is this correct, or should it be 3200xp?
|
|
|
|
2 years ago ::
Jan 19, 2011 - 2:44AM
#76
|
Date Joined:
Oct 27, 2004
|
SPEC2-1 H2 The Beastcaller in Encounter 6A has Murderous Flock as an at-will power, whereas when originally printed in Dragon magazine it's Recharge 6. Said power is a completely ridiculous huge burst enemy-only save-ends blind that does ongoing damage even on a miss. For reference, on the original level 7 monster: Murderous Flock (standard, recharge 6) Ravens appear from nowhere and descend upon the battlefield. Burst 3 within 20; targets enemies; +11 vs Reflex; 2d4+5 damage, and the target is blinded and takes ongoing 5 damage (save ends both). Miss: Half damage, and ongoing 5 damage (save ends) and the target is not blinded.
|
|
|
|
2 years ago ::
Jan 29, 2011 - 8:04PM
#77
|
Date Joined:
Feb 21, 2009
|
something I think is an erratum in MINI 2-3, although I'd like somebody to confirm it: Spoiler:
Show
The claw doppelganger darkmages in encounter 6A and 6B list applying their curse as a standard action, not a minor one. I know there's a discussion about extra curse damage applying only to PC's cursed by that particular darkmage, but the standard/minor action issue isn't specifically addressed.
|
|
|
|
2 years ago ::
Feb 04, 2011 - 1:11AM
#78
|
Date Joined:
Jan 26, 2005
|
TYMA2-1 Old Enemies Arise
Low Tier: Gertros should not have an Action Point High Tier: Gertros should have AC 23 as Compendium
|
|
|
|
2 years ago ::
Feb 14, 2011 - 9:27AM
#79
|
|
|
Core 2-8 Enemy of my Enemy: Bundle E is listed as planestrider greaves, but there is no such item. It should be planestrider boots.
|
|
|
|
2 years ago ::
Feb 15, 2011 - 10:19PM
#80
|
|
|
ELTU 3-2
Show
- At the end of the 1st combat encounter, it tells the DM to refer to treasure bundle B to find out what the belt is - that is clearly Treasure Bundle A - this is a pretty simple typo, and not too difficult to figure out, though.
- The Quasits (and the Elite Quasit) at AL 10 do not have appropriate defenses or HP (EDIT: The defenses are about right, actually) - they seem more appropriate for AL 6 (via Mark 1 Eyeball). This is a more difficult change to make on the fly, and I believe should be fixed. I also wonder whether AL 8 is supposed to have Level 6 Quasits like AL 6, although I believe they get more minions as well.
- In the 1st combat encounter, the canal is described as calm, but requires a DC 15 Athletics check which is not the one associated with calm water...so which is it?
|
|
|