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							<channel><title>New Posts For Thread: ABER4-1 Questions and Feedback (spoilers)</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29264361/ABER4-1_Questions_and_Feedback_(spoilers)</link><description>This thread is for asking questions and providing feedback for ABER4-1 The Price of Freedom. This adventure has not been officially posted for download, but it has run recently at a convention and is available by e-mail for convention and home play.</description><item><title>In general, I think when a Solo sheds conditions, it should partially shed the condition in some way, not auto-remove before its turn.As an example, if a Solo is stunned, before its turn, it makes it dazed instead. Or it gets a save at the start of i</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29264361/ABER4-1_Questions_and_Feedback_(spoilers)?post_id=526705837#526705837</link><description>In general, I think when a Solo sheds conditions, it should partially shed the condition in some way, not auto-remove before its turn.As an example, if a Solo is stunned, before its turn, it makes it dazed instead. Or it gets a save at the start of i</description><pubDate>Sat, 08 Dec 2012 07:53:24 -0600</pubDate></item><item><title>Epic is similar in that enemies shed conditions. It turns out the best condition is: dead.</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29264361/ABER4-1_Questions_and_Feedback_(spoilers)?post_id=525966013#525966013</link><description>Epic is similar in that enemies shed conditions. It turns out the best condition is: dead.</description><pubDate>Sun, 11 Nov 2012 01:24:42 -0600</pubDate></item><item><title>I concur, however, it can happen, particularly in organised play, you might get unlucky enough to pull a group of 4 together with no (useful) ranged options.  Beaning away at him with RBAs is viable, but won't actually help you win.</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29264361/ABER4-1_Questions_and_Feedback_(spoilers)?post_id=525314307#525314307</link><description>I concur, however, it can happen, particularly in organised play, you might get unlucky enough to pull a group of 4 together with no (useful) ranged options.  Beaning away at him with RBAs is viable, but won't actually help you win.</description><pubDate>Sun, 21 Oct 2012 04:03:08 -0500</pubDate></item><item><title>One minor thing, if a paragon party is melee only and has no range or flying or forced movement powers, then they deserve to get in trouble sooner or later. It isn't realistic for intelligent beings like dragons to risk themselves in melee when they</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29264361/ABER4-1_Questions_and_Feedback_(spoilers)?post_id=525313271#525313271</link><description>One minor thing, if a paragon party is melee only and has no range or flying or forced movement powers, then they deserve to get in trouble sooner or later. It isn't realistic for intelligent beings like dragons to risk themselves in melee when they</description><pubDate>Sun, 21 Oct 2012 02:08:30 -0500</pubDate></item><item><title>Heh yeah, that sounds like the polar opposite of my party (except they have the exact same roles, funnily enough: 2 strikers, a defender and a leader). Feels good to unleash solos on parties without a controller.Good point, I forgot about that. Fortu</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29264361/ABER4-1_Questions_and_Feedback_(spoilers)?post_id=525249201#525249201</link><description>Heh yeah, that sounds like the polar opposite of my party (except they have the exact same roles, funnily enough: 2 strikers, a defender and a leader). Feels good to unleash solos on parties without a controller.Good point, I forgot about that. Fortu</description><pubDate>Fri, 19 Oct 2012 04:55:41 -0500</pubDate></item></channel></rss>
