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							<channel><title>New Posts For Thread: CALI4-2 Questions and Feedback {spoilers}</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29158573/CALI4-2_Questions_and_Feedback_spoilers</link><description>This thread is for discussion of CALI4-2 Dragon Above, Desert Below.Preparing to run this adventure and have questions? Want to share your feedback? This is the place!</description><item><title>Pretty good, great fun, interesting design, but waaaay too long.  We're a slow group, but when we were starting a tough, grindy solo fight at nearly 11pm, I was already dreading how long it would run.Would have been better without the 'Riddle Me This</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29158573/CALI4-2_Questions_and_Feedback_spoilers?post_id=532469055#532469055</link><description>Pretty good, great fun, interesting design, but waaaay too long.  We're a slow group, but when we were starting a tough, grindy solo fight at nearly 11pm, I was already dreading how long it would run.Would have been better without the 'Riddle Me This</description><pubDate>Wed, 22 May 2013 07:52:57 -0500</pubDate></item><item><title>This adventure was pretty good. I agree that the final fightended up being just running around doing the skill challengewhile avoiding the dragon, who functioned more like a hazard.I did manage 160 points of damage with 4 magic missilesin one round,</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29158573/CALI4-2_Questions_and_Feedback_spoilers?post_id=526163925#526163925</link><description>This adventure was pretty good. I agree that the final fightended up being just running around doing the skill challengewhile avoiding the dragon, who functioned more like a hazard.I did manage 160 points of damage with 4 magic missilesin one round,</description><pubDate>Sun, 18 Nov 2012 01:28:20 -0600</pubDate></item><item><title>I'm preparing to run this module online (using MapTools) and wonder if it's possible to get hold of the map images in jpg format. Especially if they were built (as it appears) using PyMapper.I'll admit I only own about half of the tile sets in questi</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29158573/CALI4-2_Questions_and_Feedback_spoilers?post_id=525345045#525345045</link><description>I'm preparing to run this module online (using MapTools) and wonder if it's possible to get hold of the map images in jpg format. Especially if they were built (as it appears) using PyMapper.I'll admit I only own about half of the tile sets in questi</description><pubDate>Mon, 22 Oct 2012 01:33:32 -0500</pubDate></item><item><title>Last week we played this mod again, this time at AL20. Had a great time as before. Here is how it went...Spoiler: &#xD; &#xD; Show&#xD; &#xD; In the first encounter, I feel if the riddles are handed out in a certain order, it allows play to continue more smoothly. I</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29158573/CALI4-2_Questions_and_Feedback_spoilers?post_id=524677279#524677279</link><description>Last week we played this mod again, this time at AL20. Had a great time as before. Here is how it went...Spoiler: &#xD; &#xD; Show&#xD; &#xD; In the first encounter, I feel if the riddles are handed out in a certain order, it allows play to continue more smoothly. I</description><pubDate>Tue, 02 Oct 2012 01:06:09 -0500</pubDate></item><item><title>I wonder if I played in the only group to decide the obelisks weren't worth our time. We still managed to kill the dragon in about three rounds.To be fair, part of what helped was that our DM did a fantastic job communicating how the obelisks worked.</title><link>http://community.wizards.com/lfr/go/thread/view/76817/29158573/CALI4-2_Questions_and_Feedback_spoilers?post_id=524661913#524661913</link><description>I wonder if I played in the only group to decide the obelisks weren't worth our time. We still managed to kill the dragon in about three rounds.To be fair, part of what helped was that our DM did a fantastic job communicating how the obelisks worked.</description><pubDate>Mon, 01 Oct 2012 12:27:30 -0500</pubDate></item></channel></rss>
