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							<channel><title>New Posts For Thread: BovD</title><link>http://community.wizards.com/lfr/go/thread/view/76817/28743767/BovD</link><description>Not sure if this was posted anywhere, but the livingforgottenrealms.com website lists some info on BovD that is useful to emphasize:</description><item><title>I'm pretty sure that's not the case. By my reading of the RC, "ally" and "enemy" designations are fixed during the game (barring some in-game event determined by the module). Otherwise, powers that are designed to hurt your allies would never work (e</title><link>http://community.wizards.com/lfr/go/thread/view/76817/28743767/BovD?post_id=513850969#513850969</link><description>I'm pretty sure that's not the case. By my reading of the RC, "ally" and "enemy" designations are fixed during the game (barring some in-game event determined by the module). Otherwise, powers that are designed to hurt your allies would never work (e</description><pubDate>Thu, 15 Dec 2011 12:52:48 -0600</pubDate></item><item><title>I agree with logopolis i've never read that you could change who your allies or enemies were anywhere in the PHB or RC, despite the concensus reached few years ago on the Rule Q&amp;A FAQ I am more of the opinion that unless something come change an esta</title><link>http://community.wizards.com/lfr/go/thread/view/76817/28743767/BovD?post_id=513836407#513836407</link><description>I agree with logopolis i've never read that you could change who your allies or enemies were anywhere in the PHB or RC, despite the concensus reached few years ago on the Rule Q&amp;A FAQ I am more of the opinion that unless something come change an esta</description><pubDate>Thu, 15 Dec 2011 05:05:07 -0600</pubDate></item><item><title>I'm pretty sure that's not the case. By my reading of the RC, "ally" and "enemy" designations are fixed during the game (barring some in-game event determined by the module). Otherwise, powers that are designed to hurt your allies would never work (e</title><link>http://community.wizards.com/lfr/go/thread/view/76817/28743767/BovD?post_id=513816527#513816527</link><description>I'm pretty sure that's not the case. By my reading of the RC, "ally" and "enemy" designations are fixed during the game (barring some in-game event determined by the module). Otherwise, powers that are designed to hurt your allies would never work (e</description><pubDate>Wed, 14 Dec 2011 15:12:04 -0600</pubDate></item><item><title>If I have a controller/wizard/whatever in my party that wants to be a **** with their powers, I argue that in fact the "Cannot attack a PC ... unless asked" rule is perfectly sufficient to prevent most of their problems.By my interpretation, in fact</title><link>http://community.wizards.com/lfr/go/thread/view/76817/28743767/BovD?post_id=513814381#513814381</link><description>If I have a controller/wizard/whatever in my party that wants to be a **** with their powers, I argue that in fact the "Cannot attack a PC ... unless asked" rule is perfectly sufficient to prevent most of their problems.By my interpretation, in fact</description><pubDate>Wed, 14 Dec 2011 14:20:09 -0600</pubDate></item><item><title>I'd be interested in seeing what makes you think that, (that you can choose to be an ally at any moment) ... and how that works with the interpretations around Dominate ... which states that your allies remain your allies. It seems that if it is a ch</title><link>http://community.wizards.com/lfr/go/thread/view/76817/28743767/BovD?post_id=513813845#513813845</link><description>I'd be interested in seeing what makes you think that, (that you can choose to be an ally at any moment) ... and how that works with the interpretations around Dominate ... which states that your allies remain your allies. It seems that if it is a ch</description><pubDate>Wed, 14 Dec 2011 14:04:44 -0600</pubDate></item></channel></rss>
