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Results for tag: playtesting
Posted by: Skerrit on Mar 13, 2013 at 09:04:24 AM

As we have seen from last week’s post, the stories we set in Dunkilwald, while making the most traditional D&D adventures, do not leave much storytelling space for those players who are interested in courtly politics or the chance to be a traditional freedom fighting hero. Some of our players are looking for role-playing or strategizing experiences that involve more high heroics where they get the chance to outwit their foes in social settings, play artistic characters, or just help the little guy. For this type of play, we have the domain of Vildessette.

Drawing its influence from swashbuckling stories such as The Three Musketeers, Vildessette is a land of high society where art, culture and politics strongly influences everyday life. Unfortunately for the people of this domain,

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Posted by: Skerrit on Mar 6, 2013 at 09:09:06 AM

One of the difficulties in running for a diverse group of players is making a variety of countries/regions that has something for each of your players, but still work together in a logical way to form a functioning world. This is one of the attractions of Ravenloft for me, in that is inherently diverse, with each domain being potentially separated by culture, time, the mists, and most importantly the ability of the Dark Lord to seal the domain entirely if necessary. When designing a new domain, I took the approach of influencing it with a real world culture and dashing in a flavor of a particular theme.

The first of the three domains the Teuralian cluster is Dunkilwald, a land loosely influenced by early medieval Germany. This domain is sparsely populated and is brutally violent. It is

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Posted by: Skerrit on Feb 28, 2013 at 10:24:15 AM

Our playtest group has been trying out D&D Next for quite some time now, but we are a bit of an eclectic group that met mostly through the RPGA. Many of us began with OD&D or the red box (I played my first game at the age of 6), while some of us came in at the end 3rd edition with the heyday of Living Greyhawk. These diverse experiences have led us to a play style that focuses heavily on role-playing with some expectation that most of us are also power-gaming min-maxers. We sometimes jokingly say that you might want something for everyone in an adventure, we want everything.

It is with this in mind that our group has decided that most of our playtesting will take place in the world of Ravenloft; a favorite of many of us. However, not everyone in the group has the loving past experiences

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