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Posted by: Skerrit on Jun 15, 2010 at 11:47:04 AM

The final version CCG 1.99 has been posted and should be up on the RPGA site in a few days. Until then, it can also be found at Google Docs:

docs.google.com/fileview?id=0BxD8pBex94d...

Posted by: Skerrit on Jun 14, 2010 at 12:28:32 PM

As you have seen over the last few weeks, the Living Forgotten Realms campaign is changing. We have had our first battle interactive, the Global Administrators have been much more active on the Community site, and we have seen changes to retraining and making new characters. These changes have only been the beginning, those few things the Globals could work on with the authority we had. Now that an even greater level of the campaign’s control has been turned over to the Globals, more changes will quickly follow. I am going to do my best to fill you in on some of the HUGE changes happening over the next few months, but I want to stress that this is only the tip of the iceberg.

Change of Power: WotC is turning the campaign over to the community, but in a structured fashion. LFR will still

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Posted by: Skerrit on Jun 3, 2010 at 12:20:53 PM

The Draft of the LFR Character Creation Guide v1.99 has been posted for your commentary and review. You can find the file by following this link:

f1.grp.yahoofs.com/v1/kN8HTMmTXwGvE2RXmG...

 or in the folder:

games.groups.yahoo.com/group/LivingFR/fi...

or here:

docs.google.com/fileview?id=0B4_-lC9BZos...

 

Please post your commentary exclusively to this goup's forum:

community.wizards.com/lfr/go/thread/view...

 

If you do not post here, I cannot garuntee that the Globals will see it and your comments might go unheard. The thread will remain open through the weekend, possibly longer, depending on the amount of discussion it generates.

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Posted by: Skerrit on May 11, 2010 at 11:19:13 AM

The second topic we (the campaign staff) are considering is the place of Reward
Cards in LFR. We are addressing two issue, with (I feel that) the first is the
most important.

Problem 1: The presence of Reward Cards has drastically deceased in the
relevance of some game mechanics. (e.g. Snap out of It makes daze not a threat.
That'll Do means most skill challenges are never a problem. Etc…) This is
leading to additional power creep where authors assume that tables have the
cards, or in the cases where the assumption is made that the cards are not
present, very easy adventures for some.

Problem 2: Reward Cards are not as equally accessible to everyone as we had
hoped. Tables combining the haves and the have nots are not balanced and unfun
for some players.

Solutions:
1) It's not a problem, do nothing.

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Posted by: Skerrit on May 5, 2010 at 11:08:55 AM

We are considering many changes in the rules for the LFR campaign. I would like to talk about the first of these changes with you now and solicit your input as the LFR staff also discusses this possiblity.

Problem: Making tables for people that rarely play, have disparate levels or are new players coming to established conventions, is difficult. For example, a brand new player and four other players (level 6, 8, 11, 12) all show up at your gameday and thus can't make a table; so all of the established players end up making another first level PC and replaying an old H1 adventure with the new player.

Possible Solutions:
1) Do nothing; it's not a problem. You play whatever level you have, you make a 1st-level PC, or you don't play. That's it.

2) You make a PC of any level you wish (possibly

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Posted by: Skerrit on Apr 23, 2010 at 08:51:38 AM

I am in the process of a fairly major update to the LFR CCG and I would like to make sure everyone has had their chance to give their input. Since we hope to get this document out before the heavy rush of the summer convention season, it's important that if you haven't already, you visit the CCG suggestion thread over in the forums: community.wizards.com/go/thread/view/758...

I can't guarantee that we will address everything all players want (particularly campaign rulings on the way specific rules items work in 4e), but we hope cover a lot of things, including lots of new directions and options for the campaign.

Posted by: Skerrit on Feb 6, 2010 at 08:39:29 AM

As some of you may have heard, the next Mini-campaign arc will premier (and end) at Gen Con with a return to Raven’s Bluff! That city of adventurers that conjures up so many good memories from the Living City days will be the setting for all of the Gen Con adventures, but will especially be the focus for the MINI2 adventures as we follow the trials of a band of new adventurers getting their start in one of the most exciting cities in the Realms. These three one-round adventures will be set in the H1 tier (levels 1-4) and we hope will have some ties to the Special and Core released at Gen Con.

With these thoughts in mind, we want to include the community. What was your favorite thing (location, event or NPC) about Raven’s Bluff that would likely still exist after the Spellplague? What

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Posted by: Skerrit on Aug 25, 2009 at 09:23:03 AM

I am in the middle of the crunch. Three adventures, MINI1-3 Building the Pyre, MINI1-4 Coaxing the Flame, and MINI1-5 Pyrophobia are due next week. At the same time, the outlines for the second mini-campaign season are due this week. Look for the LFR Excursions and the second minicampaign to merge next year. Oh, and I should really finish writing MINI1-6. Losts of exciting stuff on tap.