At long last, here's the 4th quarter 2009 LFR adventure schedule. I'll be seeding this into the calendar shortly!
October 7, 2009
DRAG1-6 Night of Fallen Petals
The Night of Fallen Petals is nigh, a festival to celebrate the dead and pay honor to those who have long since passed. But not all secrets stay dead, and the prophecy of a returning God-King may be a means for dark forces to upset the power balance in Nathlek city. A Living Forgotten Realms adventure set in Nathlan on the Dragon Coast, for characters levels 7-10. Final part of the White Petal Demise major quest. The first parts of this quest are DRAG1-4 Falling Snow, White Petal and DRAG1-5 White Flower Falling.
WATE1-6 Out of Hatred
His thirst for vengeance not yet satiated, the Necromancer strikes at Waterdeep once again. Will heroes step forward to end this menace? This adventure concludes the major quest “Quest for the Necromancer,” and follows the story begun in WATE1-3 and continued in WATE1-4. A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14.
October 14, 2009
AGLA1-6 Twisted Roots Run Deep
In Old Velprintalar, where those neglected and forgotten by society live and die in squalor, power can be had by a strong arm, a few coins, or powerful influence. Cutthroats, thugs, and thieves thrive here – but to what purpose? Plans once thought put to rest now have new life. A Living Forgotten Realms adventure set in Aglarond for characters levels 11-14. This adventure is a sequel to AGLA1-3 The Worst of All Snares, though play of the prior adventure is not required.
MINI1-3 Building the Pyre
Adventurers have gained a clue that the cult activities in Sambral are directed by superiors in Ramekho. The best chance of defeating the cultists is to find them before they notice anyone looking for them. A double-length Living Forgotten Realms adventure set in Ramekho for characters levels1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
October 21, 2009
DALE1-6 The Vesperin Initiative
A trade consortium is being formed. All the players have been selected. Now if they could just agree to meet and finalize the trade pact. Why can’t they all just get along? A Living Forgotten Realms adventure set in the Dalelands for characters levels 11-14.
LURU1-6 Desperate Times
Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.
October 28, 2009
CORE1-15 Where Dragons Die
Netheril’s influence is expanding alarmingly and the Silverstars of Selûne are becoming desperate. The task of finding a weapon suitable for battling this expansion has fallen to you and your only clues take you to a place where mortals dare not tread. A Living Forgotten Realms adventure set near Netheril for characters levels 11-14. The third part of the Bane of Shadows trilogy.
CORM1-6 Curse of the Queen of Thorns
Heralds of an ancient curse arise and lay waste to the glorious nation of Cormyr. Only the greatest of heroes can stop the Harbingers of the Queen of Thorns. This is the beginning of a major quest. A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14.
November 4, 2009
BALD1-6 Brothers in Arms
A frail alliance connects the city of Baldur’s Gate to the nation of Elturgard – and when vital information crosses the border without authorization, that alliance is bound to be put to the test. A visiting paladin’s moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
CORE1-16 Fragments of a Shattered Mind
In the human bastion of Almraiven, a gifted magical scholar has gone missing. The academy insists she’s taken a sabbatical; her friends say that she was on the verge of a major discovery and would never have abandoned her research at such a critical juncture. Can you get to the bottom of this mathematical mystery? A double-length Living Forgotten Realms adventure set in Calimshan for characters levels 11-14.
MINI1-4 Coaxing the Flame
Your discoveries regarding a fire cult operating in the Windrise Ports brings you to the city of Harglast You believe the leader of this cult is in town. Now begins the frenzied race to find him. A double-length Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Harglast for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
TYMA1-6 Troubled Roads
A group of young scholars from Ruinspoke has gone missing in the capital city of Djerad Thymar. Although their academy insists that they are simply on a research trip, their families believe otherwise, and the leader of House Jalt has asked you to help. A Living Forgotten Realms adventure set in Tymanther for characters levels 11-14.
November 11, 2009
DALE1-7 Arts
Isolation can be a boon—but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
DRAG1-7 Crafts
Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DALE1-7 Arts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
IMPI1-6 The Ancient Temple
In Impiltur, the Fraternity of Tharos threatens all good people. When a Fraternal Brother of Tharos learns of an ancient temple, he seeks the relics it may hold to increase his own power and that of the Fraternity. Can you stop him before it is too late for Impiltur? A Living Forgotten Realms adventure set in Impiltur for characters levels 11 - 14.
November 18, 2009
AKAN1-6 Abeir Eternal
Rumors are swirling in Airspur. A group of genasi is prophesying the defeat of the Abolethic Sovereignty, quoting from the sayings and strategies of Gethani, a legendary resistance leader. Will the age-old hopes of the genasi people be realized – and are someone's ambitions getting out of control – or is it some dastardly plot by the aberrant lords of madness? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
EAST1-6 The Fardrop Incident
The Crafty Kobold Salvage Company has lost contact with an expedition to the ruined outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize. A Living Forgotten Realms adventure set in the East Rift for characters levels 7-10.
MOON1-6 Black Heart
As if the lycanthropes of Moray, the giants of Oman and the beasts of Norland were not enough, something evil and dangerous lurks in the dark corners of what used to be the most civilized island of the Moonshae. Occupied Snowdown has need for heroes, and soon. Choose your friends well and your enemies even better. This is the conclusion of “The Fisherman” major quest. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 11-14.
November 25, 2009
CORM1-7 Patronage and Pestilence
A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
WATE1-7 The Missing and the Missed
In a city built on closely guarded secrets, nothing goes unnoticed—including the strange disappearance of some of the town’s poorest residents. While some remain indifferent to the plight of the missing, a City Watchman is determined to give justice to those who have nothing else. A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
December 2, 2009
IMPI1-7 Masquerade
A scheming noble’s plan may have placed his only daughter in danger, forcing the desperate man to plead for help from outsiders. But political intrigue is not the only game in Impiltur — nor the most dangerous. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
TYMA1-7 Stolen Cargo
There are many dangers on the open sea – and beneath the waves. Adventurers are able to defend themselves, but the rest of your ship’s crew is not so fortunate. Now it falls to you to rescue them from the drowned city of Messemprar. A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10.
December 9, 2009
CORE1-17 Stumbling Toward Harmony
A prophet and his followers are leaving Thesk and looking to start a new life. Heroes are needed to protect them on their travels and aid them in finding a new home? A Living Forgotten Realms adventure set in the Hordelands for characters levels 4-7.
LURU1-7 Demonic Dealings
Deep in the Glimmerwood the Uthgardt Barbarians keep the orcs of Luruar in check. A new ally to the orcs changes the balance of power. House Itharwen, unfortunate victims of the new alliance are seeking heroes to recover their losses in this battle. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
MOON1-7 Treasure Hunt
An old bard’s tale, a sunken ship, and a foreign captain: Secrets lost for decades may come to light if you embark on this treasure hunt. You may find riches or be the main course on some beast’s table. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
December 16, 2009
AKAN1-7 Faint Hope
When antipathy prevents an old man from getting an escort to the south, you are his last resort. Can you help him reach the jungles and a possible cure for his ailing adopted daughter? A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
EAST1-7 Right of Passage
The dwarves of Eartheart have delved into the wrong cavern and offended a colony of myconids. Apologies must be made, or the price for the dwarves could be steep. A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
MINI1-5 Pyrophobia
Lone survivors. Run. Flames. Madness. Run. Trails of Smoke. Watching eyes. RUN! You have thwarted the fire cult's summoning, but at what price? Can you escape the fire cult's advances and reveal their true leader? A double-length Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Tarmalune for characters levels 1-4.
December 23, 2009
AGLA1-7 Twilight Ambitions
Aldaron the Loremaster has continued to delve into the mysteries of the ancient Tome of Twilight Boughs. But some of the book’s mysteries seem far from ancient and Aldaron needs the help of adventurers to figure out why. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure concludes the Major Quest involving the Tome of Twilight Boughs (which begins in AGLA1-1 Lost Temple of the Fey Gods and continues in AGLA1-4 Through Twilight Boughs).
MYRE1-4 My Realms Adventure P1 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 11-14.
December 30, 2009
No adventures this week. Happy Holidays and have a great New Year!
