Description:
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Description:
The Westgate Adventurers' Guild (WAG) is an Adventuring Company for the RPGA’s Living Forgotten Realms Campaign. The City of Westgate is a dangerous place, a city renowned for its rich merchant families, a powerful thieves’ guild, and rumours of hidden treasures. Westgate's reputation can be summed up by the phrase 'anything goes, and everything has a price.’ All too often adventurers seeking employment and riches in the city fall foul of one group or another, generally with unpleasant and sometimes fatal results.
Under these circumstances in 1480DR the WAG was formed to bring together adventurers of all kinds, mercenary sellswords and selfless heroes alike. Within the walls of Westgate and beyond the WAG facilitates the mustering of adventuring parties and provides some measure of security both in negotiations and conflict with powerful employers. The Westgate Adventurers’ Guild has no formal leadership, its members all considered equals.
WAG Membership Requirements
1. Player character members must conform to all current RPGA LFR character creation guidelines;
2. Players may only have one player character in the Westgate Adventurer's Guild at any one time;
3. Membership of the Westgate Adventurer's Guild is open to all player
characters with the home region of Dragon Coast, and any other player characters who have completed an adventure set in the City of Westgate. Players are encouraged to register their characters on the database at the following yahoo group http://games.groups.yahoo.com/group/lfrwag/ ;
4. The Westgate Adventurers' Guild must contain at least three PC's at any one
time. If the adventuring company's roll ever drops below three PC's, it is
considered inactive (PC members gain no benefits for being a part of the
company) until such time as its roll rises to three PC's or the company chooses to disband;
5. Members of the WAG are known to identify their affiliation by wearing a blue cloth tied around the neck, left arm or left leg;
6. Members of the WAG are encouraged to give aid to any other member of the
Guild who requires assistance, or at least not actively oppose other WAG members providing they are not acting against the interests of the Guild; and
7. When engaged in battle with known agents of the merchant houses, thieves'
guild or other powerful groups active in Westgate members of the WAG are
encouraged to exercise restraint and where possible not slay such agents. This policy may reduce the likelihood of reprisals and encourage these groups in return to show mercy to member of the WAG in similar situations.
Adventuring Company Benefits
Member PC's gain two important benefits listed below. As the campaign progresses, more benefits may be revealed for adventuring companies.
1. Gain a bonus action point for the group when playing at an adventuring
company table. Whenever at least three members of the Westgate Adventurers' Guild are playing at the same table, the group gains a bonus action point to be used during the adventure. The action point is used just like a normal action point, although it does not count against the user's action point expenditure for the encounter. All effects that trigger off of action point use trigger off of the use of the bonus action point. The bonus action point can be spent by anyone at the table, but a majority of the group must agree on the expenditure. Once the
action point is spent, it is gone for the remainder of the adventure. Your group can only have one bonus action point in this manner.
2. Participate in special adventuring company challenges and events. Additional information on adventuring company activities will be released later in 2009 at http://www.wizards.com/default.asp?x=rpga.
Description:
The Righteous Defenders of Elturel is an Adventuring Company for the RPGA’s Living Forgotten Realms (LFR) Campaign, created in compliance with the RPGA Character Creation Guide Living Forgotten Realms version 1.95. It is comprised of player characters who participated in the Battle Interactive ADCP2-1 The Paladins' Plague.
Membership Requirements
1. Player character (PC) members must conform to all current RPGA LFR character creation guidelines;
2. Players may only have one PC in the Righteous Defenders of Elturel at any one time;
3. Players are to note membership of the Righteous Defenders of Elturel on their PC's adventure log and character sheet;
4. All members must pledge to defend Elturgard and the city of Elturel against all enemies both without and within, even unto their own deaths;
5. Should a Righteous Defender of Elturel wish for any reason to leave the company they are free to do so upon advancing a level, but may not then join another adventuring company until a further level is gained.
6. The Righteous Defenders of Elturel must contain at least three PC's at any one time. If the adventuring company's roll ever drops below three PC's, it is considered inactive (PC members gain no benefits for being a part of the company) until such time as its roll rises to three PC's or the company chooses to disband.
Founding Members
1. Sir Markus Cormaeril, Knight Exalted of the Order of the Purple Dragon, Paladin of the Keeper of the Yellow Sun (Human Paladin 13, Carl Rohweder, DCI 106010386)
2. Marius Quint of the Westgate Quints (Human Fighter 13, Glenn Tait DCI 06010390)
3. Season (Warforged Ranger 11, Laurel Kong DCI 100291659)
4. Strom (Dragonborn Warlord 11, Ben Franettovich DCI 1209481198)
5. Durgan Cragscar (Dwarf Dreadnought, John Schmidt DCI 141011974)
6. Cassandra de Winter (Human Wizard 12, Scott Evans DCI 100451133)
7. Helson (Human Cleric 14, Paul Quinn DCI 109533029)
Adventuring Company Benefits
Member PC's gain two important benefits listed below. As the campaign progresses, more benefits may be revealed for adventuring companies.
1. Gain a bonus action point for the group when playing at an adventuring
company table. Whenever at least three members of the Righteous Defenders of Elturel are playing at the same table, the group gains a bonus action point to be used during the adventure. The action point is used just like a normal action point, although it does not count against the user's action point expenditure for the encounter. All effects that trigger off of action point use trigger off of the use of the bonus action point. The bonus action point can be spent by anyone at the table, but a majority of the group must agree on the expenditure. Once the
action point is spent, it is gone for the remainder of the adventure. Your group can only have one bonus action point in this manner.
2. Participate in special adventuring company challenges and events.