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    • Lardking created a new forum thread on the D&D UK group.

      April 26 at 8:14am
    • Lardking created a new forum thread on the D&D UK group.

      December 2, 2012 at 11:55am
    • Lardking created a new forum thread on the D&D UK group.

      September 5, 2012 at 2:23pm
    • Lardking added a comment to WotC_VFriedrich's blog post on the D&D UK group.

      Another exciting release!
      Perfect for collectors and nostalgic D&D players alike are the long-awaited...
      July 23, 2012 at 12:17pm
    • Lardking added a comment to WotC_VFriedrich's blog post on the D&D UK group.

      Win a Dungeon Tiles: The Urban Underdark
      Create a network of underground cities and caves. Your tabletop never...
      June 25, 2012 at 2:26pm
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      Congrats to all of the winners!
      July 15, 2012 4:39 AM PDT
      many thanks Joe and the gang, I plan on tormenting my players with these in conjunction with my Sting of Lolth mini's :D
      July 22, 2012 3:03 PM PDT
    • Lardking posted to Sowthistle's forum thread on the D&D UK group.

      Forum Topic: Games Expo
      May 29, 2012 at 2:41pm
    • Lardking posted to his forum thread on the D&D UK group.

      Forum Topic: UK Games Expo
      May 1, 2012 at 1:34pm
    • Lardking shared an article.

      April 26, 2012 at 11:21am
    • Lardking created a new forum thread on the D&D UK group.

      April 17, 2012 at 4:18am
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 28, 2012 at 12:41pm
      1 person likes this poll.
    • GMChris voted in the poll, "Ease vs. Complexity".

      March 23, 2012 at 11:18am
      1 person likes this poll.
    • Lardking posted to his forum thread on the D&D UK group.

      March 21, 2012 at 2:32am
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      March 15, 2012 at 5:44pm
    • Lardking added a comment to WotC_GregB's blog post on the DnD Next group.

      Sneak Attack
      With the battle raging, Rook, a drow rogue, searches for an opening to...
      March 8, 2012 at 3:42pm
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      So often in our games someone will say "I'm not THAT type of rogue" but that could mean they're not the chatty spy rogue, or they're not the trap master, or they're not the sneaky-stabby rogue or the sniper rogue. Sneak as done in 3rd is awesome but it can be separated out as an option as long as there are other equally fun and useful paths are offered.
      June 24, 2012 7:49 PM PDT
      I view the rogue more as a "jack of all trades" or renaissance man. While sneak attack is an interesting ability, it is a very focused aspect and should be set aside as a theme rather than a requirement. Surely you can have rogues who are more direct, like zorro or robin hood who are more about finesse than stealth. Just a thought.
      June 27, 2012 3:10 PM PDT
    • jskell27 voted in the poll, "Sneak Attack".

      March 8, 2012 at 3:03pm
      1 person likes this poll.
    • jskell27 voted in the poll, "Death in D&D".

      March 7, 2012 at 10:26am
      2 people like this poll.
    • Lardking shared an article.

      March 5, 2012 at 12:03pm
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      As far as I'm concerned, there are two kinds of Save or Die mechanics.
      The easy ones are those wielded by the PCs. If the scope of your game doesn't revolve around small numbers of long, dragged-out encounters (for example, in politics-heavy intrigue games, or old-school-style megadungeons), save-or-die effects are a great way to deal with some kinds of foes *quickly*, while still depleting strategic resources. Hit point *percentage* thresholds (like the bloodied condition in 4e was) lose...


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      May 31, 2012 10:55 PM PDT
      "The biggest drawback is that spellcasters and monsters have to be aware of a target's hit points to decide if an attack makes sense."
      Not necessarily. Just make sure that if the target FAILS their save, but is ABOVE the hit point threshold, he or she suffers hit point damage.
      For example:
      Medusa's Gaze
      Successful save: Negates
      Failed saved: If target has 30 or fewer hit points, target is turned to stone. Otherwise, target loses 20 hit points.
      I don't want to see...


      View full comment
      January 13, 2013 12:41 AM PST
    • jskell27 voted in the poll, "Hit Points".

      March 2, 2012 at 10:56am
      2 people like this poll.
    • mhbjarkistef voted in the poll, "Of the following two dice tricks, which would you prefer as part of a core mechanic of the game (choose one)?".

      February 23, 2012 at 11:24am
    • mhbjarkistef voted in the poll, "I prefer dice tricks over static modifiers.".

      February 23, 2012 at 11:23am

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