Trying to shoehorn some Leader healing into a Controller build for an existing campaign. Thanks to the CharOp forums for the suggestions. Here's my first attempt at one such build.
Ignore the equipment. It's not optimized at all due to campaign requirements. The Multiclass Shaman and Mending Spirits feat give ample healing, especially in conjunction with the Angelic Messenger utility power. Knack for Success adds an extra dash of leader-like ability.
Next up, I'll tackle the Bard on his way to Resourceful Magician that was also suggested.
====== Created Using Wizards of the Coast D&D Character Builder ======
Half-Elf, Invoker
Divine Covenant Option: Covenant of Wrath
Half-Elf Power Selection Option: Knack for Success
FINAL ABILITY SCORES
STR 10, CON 18, DEX 12, INT 14, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 10, CON 16, DEX 11, INT 13, WIS 16, CHA 8
AC: 24 Fort: 23 Ref: 21 Will: 24
HP: 64 Surges: 10 Surge Value: 16
TRAINED SKILLS
Arcana +12, History +12, Insight +17, Nature +15, Religion +12
UNTRAINED SKILLS
Acrobatics +5, Athletics +4, Bluff +4, Diplomacy +6, Dungeoneering +10, Endurance +10, Heal +10, Intimidate +4, Perception +10, Stealth +5, Streetwise +4, Thievery +5
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Half-Elf Racial Power: Knack for Success
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Shaman Feature: Call Spirit Companion
Shaman Feature: Spirit's Shield
Shaman Feature: Speak with Spirits
Shaman Feature: Healing Spirit
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Visions of Blood
Invoker Attack 1: Lightning's Revelation
Invoker Attack 1: Silent Malediction
Invoker Utility 2: Divine Call
Invoker Attack 3: Fires of Judgment
Invoker Attack 5: Searing Orb
Invoker Utility 6: Demand Justice
Invoker Attack 7: Rain of Blood
Invoker Attack 9: Cerulean Flames
Invoker Utility 10: Angelic Messenger
FEATS
Level 1: Ritual Caster
Level 1: Battlewise
Level 2: Superior Implement Training (Accurate staff)
Level 4: Staff Expertise
Level 6: Improved Defenses
Level 8: Spirit Talker
Level 10: Mending Spirit
ITEMS
Ritual Book
Hand of Fate
Magic Accurate staff +3 x1
Safewing Amulet +2 x1
Dwarven Chainmail +2 x1
Gloves of Grace (heroic tier) x1
Comrades' Succor
Waterskin
Sunrod
Backpack (empty)
Belt Pouch (empty)
Flint and Steel
Silk Rope (50 ft.)
Climber's Kit
Create Campsite
Explorer's Fire
Raise Dead
Speak with Dead
Remove Affliction
Disenchant Magic Item
Enchant Magic Item
Residuum (Any)
====== End ======
