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    • KrisKobold posted to his forum thread.

      Forum Topic: Morale Rules
      May 31, 2012 at 7:07pm
    • KrisKobold posted to scowyn1269's forum thread.

      June 2, 2012 at 8:34am
    • uploaded a new photo.

      May 29, 2012 at 9:38am
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    • KrisKobold uploaded a new photo.

      May 29, 2012 at 9:38am
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      May 29, 2012 at 8:55am
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      May 29, 2012 at 8:41am
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    • KrisKobold added a comment to WotC_GregB's blog post on the DnD Next group.

      Mechanics Supporting Story
      Dwarves favor axes, while elves like bows. Halflings are excellent climbers....
      January 20, 2012 at 2:55pm
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      2 people like this blog post.
      The mechanics and the story/flavor should be deeply connected. To say, for example, that "Dwarves are excellent craftsman, especially when working with stone or metal" can only be true if they are actually good at it.
      If humans, elves, and even orcs are every bit as good at crafting (mechanically) as a Dwarf is, then it would be false to say that Dwarves are better at it. If, on the other hand, Dwarves are supposed to be better at it, then make them actually better at it.
      I mean,...


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      1 person likes this discussion post.
      June 14, 2012 5:44 PM PDT
      I am on board with the idea of a neutral option. I think that having flavor represented in the rules - like the dwarven Stonecunning racial trait - is a cool feature. As for weapon-favoring and favored enemies, I'd be okay with having tohe option of bypassing these. What if my gnome was orphaned and raised in a monastery far from the ongoing mutual disdain between his kin and kobold. What it my dwarf was raised in a city and joined the city guard, favoring a broadsword? If he runs across his...

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      August 4, 2012 11:25 PM PDT
    • Brapnor voted in the poll, "Does game flavor need to be directly supported by game mechanics?".

      January 20, 2012 at 2:36pm
    • TediBehr voted in the poll, "Does DR belong in the game?".

      January 19, 2012 at 12:50pm
      1 person likes this poll.
    • KrisKobold added a comment to WotC_GregB's blog post on the DnD Next group.

      Holy and Radiant
      The earth erupts, and undead stagger forth. But the cleric brandishes her...
      January 18, 2012 at 2:49pm
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      In a sense, I don't really see either holy nor radiant as damage types. Heat, acid, cold, electricity, sure... but holiness and light don't cause damage per se, now do they? Would a magical laser cause radiant damage? Nope -it would burn. Heat damage (or fire, or burn, whatever).
      Checking the examples I would say -Flamestrike is clearly burning damage (which BTW should work especially well on dry old skeleton bones, but anyways) -the holiness of the flamestrike would be the same holiness...


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      May 4, 2012 9:57 AM PDT
      I think it depends on the complexity you want to achieve. Heat from focused light based damage can be protected against in different ways than heat from flames. This make the simulation better but the game more complex.
      June 15, 2012 2:33 PM PDT
    • Brapnor voted in the poll, "Can the holy damage and radiant damage types exist in the same game?".

      January 18, 2012 at 2:27pm
    • KrisKobold updated their profile.

      January 9, 2012 at 1:07pm
    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 9, 2012 at 8:46am
      12 people like this poll.

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