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2 years ago  ::  Jul 24, 2011 - 7:49AM #1
speced2deth
Date Joined: Dec 26, 2005
Posts: 161
Hælalott

i want to make a goto cleric as we seem to always be deficint one. im not really attached to her race (infact this concept has the ability to change this) or stat specifics. i just want her to be the most helpful healer she can be. only thing im attached to is her backstory and name.

anyway, im guessing the best healer would be the devoted cleric. i was also thinking of giving her a crossbow so she can be helpful in battle when things are good, yet still be in the back and safe.

i also know this will be divinity reliant. ive only skimmed the gods before this [looking at it now]. any suggestions andor recommendations?
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2 years ago  ::  Jul 24, 2011 - 9:46AM #2
DeadpoolNakago
Date Joined: May 19, 2006
Posts: 159
Are you looking to use this character for the friday group? Because if you are I wouldn't worry too much about havign a crossbow to help with attacking. We got enough damage production between Me, Tic Tic, and fenix.

Now, if you wanna do damage dealing capabilities, dont worry about a crossbow because clerics have a ranged at will known as "Lance of Faith". it is range 5, but you have to be that close to people anyway to heal them. All your heal spells are at range 5. Also, clerics don't have, I think, any range weapon attacks anyway, so the crossbow would only help you with your ranged basic attacks, which no one usues anyway.

If you want to maximize healing, take the pacifist healer feat. It gives you ridiculous onuses to your heal spells and all it does is say you can't damage a creature that's bloodied. Thats easy enough to get around if you use non damage dealing attacks like "Astral Seal", an at will

If you want to deal damage, though, you can't go wrong with making a dark cleric. Heroes of Shadow has given a load of at wills, encounters, and dailies for clerics that are automatic hit attacks. The downside is that all those attacks are melee r5ange attacks (gotta be right next to the baddie). you wont be a striker type damage dealer, but you would be good for automatic damage. Youd usthave to get close to the fight mostly.

Clerics use wisdom for just about everything. If you could find a race that has +2 wisdom, just jack that stat up to 20 and you'll be good to go. Wisdom is your attack stat for about 3/4 your attacks and when you heal, you heal additional HP equal to your wisdom modifier.

Your race is negligible in this choice then. No matter what race you pick you can get their wisdom stat up to 18 or 20, both GREAT numbers, and if you wanna be a little more balanced with your character just because youliek balance, then get that wisdom to 16 and spread the points anywhere else. Charisma is kinda a nice stat to use for a secondary stat, but not needed depending on how you build the cleric.
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2 years ago  ::  Jul 25, 2011 - 7:09AM #3
Swampsurfer
Date Joined: May 19, 2010
Posts: 203
Nice advice Dom!  I read it twice. Very informative.  I so hope Scott returns to the Friday sessions with this character. Hell, I'll grant him 2 renown points for research and self-sacrifice with his scheduling needs.   /smile

No Dom, no renown points for tutoring.
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2 years ago  ::  Jul 25, 2011 - 8:09AM #4
JesusLOFT
Date Joined: Sep 22, 2009
Posts: 114
I think scott will be back for not this session but Aug that is the one I will be gone for by the way and very good review of the cleric.  I also Hybrid with the paladin.  You get a little less healing but the plate, heavy shield giving an AC of 20 and nice saves makes up for it.  Then you can be a healer and wall.  Just an idea
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2 years ago  ::  Jul 25, 2011 - 11:13AM #5
speced2deth
Date Joined: Dec 26, 2005
Posts: 161
thanks for the help so far.

aw, that's awesome to say Swamp. and Eric's right, ill be back next friday, on the 5th of Aug.

i mostly want to make this the most healingest cleric while still helpful combat wise. at the very least, have a helpful goto cleric if we need one in anythingandimeananything (encounters nights, official campains, or home campains).

Lance of Faith looks really good. i think ill do that instad of the crossbow.

For my lvl 1 encounter power, I'm looking at Divine Glow [1d8 +Wis. Eff: allies in blast(3) gain +2 pow bonus to att rolls till end of my turn]. But I'm wondering: I know I can get this power at lvl 3, but Healing Strike is [Hit: 2[W]+Str and me or ally in 5 can spend a healing surge]. I know I'll already have the Channel Divinity encounters, so would having Healing Strike help all that much at lvl 1, instead of Divine Glow? {confused?}
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2 years ago  ::  Jul 25, 2011 - 11:52AM #6
DeadpoolNakago
Date Joined: May 19, 2006
Posts: 159

Jul 25, 2011 -- 11:13AM, speced2deth wrote:

thanks for the help so far.

aw, that's awesome to say Swamp. and Eric's right, ill be back next friday, on the 5th of Aug.

i mostly want to make this the most healingest cleric while still helpful combat wise. at the very least, have a helpful goto cleric if we need one in anythingandimeananything (encounters nights, official campains, or home campains).

Lance of Faith looks really good. i think ill do that instad of the crossbow.

For my lvl 1 encounter power, I'm looking at Divine Glow [1d8 +Wis. Eff: allies in blast(3) gain +2 pow bonus to att rolls till end of my turn]. But I'm wondering: I know I can get this power at lvl 3, but Healing Strike is [Hit: 2[W]+Str and me or ally in 5 can spend a healing surge]. I know I'll already have the Channel Divinity encounters, so would having Healing Strike help all that much at lvl 1, instead of Divine Glow? {confused?}


I had a friend that constructed a super healer. He had a good time. Whats important is what you want. 

IMHO: If you want to heal great and still do some damage in case, go with this:

Abilities: Make Wisdom an 18 and Charisma an 18, find a race with +2 in both
At will:Astral Seal
At will:Lance of Faith
Encounter:
Exacting Utterance/Inevitable Doom for best damage
Exacting Utterance/Sub Burst/Healing strike for best healing
Healing strike gets bonus healing if you take the Pacifist Healer feat
Daily:Beacon of Hope

Feat: Pacifist Healer: Add 1d6+Charisma mod to any power you use that allows an ally to spend a healing surge. If you damage a bloodied enemy, you are stunned untilt he end of your end turn.

My friend's experience taught us that that bit at the end of the feat is nothing. It's easy to work around. Example: Inevitable Doom is an automatic hit attack that does 2d8 damage. Except, the damage happens on the next attack against that creature. So YOU don't do the damage, and if your ally misses the target, it STILL takes 2d8 damage (hit or miss)    

Astral Seal, meanwhile, is an at will that puts a -2 penalty to enemy defense AND the next person to hit him gains 2+Cha mod healing. You use astral seal on bloodied enemies and you make them easier for everyone else to hit AND make them a HP pinata.

Pacifist healer was actually nerfed not long ago, and so was the healer's lore feature, because it USED to be ridiculous with astral seal. The feat used to say you got 1d6 + Cha mod extra healing on all abilities that have the "Healing" keyword, which astral seal did. So the cleric USED to have an at will that when comboed with Pacifist healer, and healer's lore, actually gave: 2+Cha Mod+Wis mod+1d6+Cha mod healing. It was too much LOL. It was an at will that could heal for 15-20 HP at level 1 if you gave your character an 18 in wisdom and charisma.    

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2 years ago  ::  Sep 04, 2011 - 12:12PM #7
speced2deth
Date Joined: Dec 26, 2005
Posts: 161
right so Hӕlalott was kinda a failed experiment. i think maybe i put some bad karma in while making the stats or something. ill be shelving her. might come back to her and look at all ^this closer when i reroll her. but for now she's on the shelf. but hay, it's better than the frig'.
http://www.duelzone.org
Duel Zone- Fan site for Duel Masters and now Kaijudo. With fans around the world
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2 years ago  ::  Sep 06, 2011 - 8:49PM #8
JesusLOFT
Date Joined: Sep 22, 2009
Posts: 114
Maybe you should do what Seth did on last saturday with Lairs    Just jump in a pool of lava to end the encounter.  Some character you love to love some character you love to hate.  Maybe a fire end will make you fall in love with him because of his awesome end.
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2 years ago  ::  Sep 06, 2011 - 9:19PM #9
DeadpoolNakago
Date Joined: May 19, 2006
Posts: 159
Playing a healer is a needed but thankless role. If she's not your style of play, then its not meant to be. At least you tried her out to see. 
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2 years ago  ::  Sep 07, 2011 - 8:11AM #10
JesusLOFT
Date Joined: Sep 22, 2009
Posts: 114
It is hard playing the healer.  I always add somethng else to the mix.  It  lessen the helaing but it give you something else to do.
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