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    How should XP work in Next (take 2)

    Tuesday, July 3, 2012, 7:13 AM

    A new, improved version of my XP poll:

    How would you prefer experience (XP) to work in D&D Next (the main option, if more options are given)?

    1) More detailed than i D&D 3.5, e.g. with more focus on individual XP and XP from more sources.

    2) About as in D&D 3.5, possibly with minor changes

    3) Less detailed than in D&D 3.5, e.g. XP rewards based simply on whether encounters are "easy", "medium" or "Difficult".

    4) No XP at all; DMs simply let characters go up a level when it feels appropriate (guidelines may be given)

    5) Something other (please elaborate in comments)

    3.7 (1 Ratings)
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    How do you use XP in D&D now?

    Sunday, June 10, 2012, 3:20 AM

    3.7 (1 Ratings)
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    DnD Next Classes: My Ideas

    Tuesday, March 13, 2012, 1:38 PM

    In the DnD Next forum, I have over time posted various suggestions for how to handle classes and multiclassing in DnD Next. I feel it is time to collect and update these ideas into a coherent whole. I'm not suggesting that what I outline below should be exactly how classes should be implemented in 5e; it is meant to serve as inspiration.

    Assumptions: These are various assumptions I have made, some based on suggestions of mine not directly ties to classes. They are NOT central to my general suggestion, but put in to flesh out the classes:

    1. 5e will have healing surges more or less like 4e
    2. All classes have proficiency in simple weapons and light armor (though armor may trigger arcane spell failure as in 3e). Armor is classed light or heavy as in 4e.
    3. Weapons (both ranged and melee) are classed light or heavy. Light weapons use DEX for to-hit and damage, while heavy weapons (even longbows) use STR for to-hit and damage
    4. Powers in general are not At Will - Encounter - Daily as in 4e, though some class features work this way
    5. All divine spells except rituals are replaced with general at-will powers. Extra powers cain be gained through feats, similar to 4e Channel Divinity feats.


    General ideas

    There are 6 classes, each having a different primary ability: Fighter (STR), Rogue (DEX), Cleric (Con), Druid (WIS), Wizard (INT), Mystic (CHA). 

    Note: I have chosen CON for Clerics because of how they heal, see below.

    Each class has 4 class features. Multiclassing works by selecting class features from different classes. You can select four features any way you like. When you increase a level, you can freely choose to increase in any of the classes you have features from.

    Note: The above can also be seen as characters starting at level 4. Indeed, a variation could be to let characters choose one class feature each of the first four levels.

    Hit points: All classes get healing surges equal to 6 + 2 x CON modifier and hits per level equal to 3 + CON modifier

    Fighter (Primary ability STR, secondary ability CON)

    Class features:

    1. Proficient with heavy armor
    2. Proficient with heavy military weapons
    3. Able to make two attacks with -2 attack to both
    4. Combat Challenge (like 4e)

    Rogue (Primary ability DEX, secondary ability CHA)

    Class features:

    1. Extra skills (extra skill points or extra trained skills)
    2. Proficient with light military weapons
    3. Able to make sneak attacks
    4. Manipulate Device (pick locks, make/disable traps)

    Cleric (Primary ability CON, secondary ability WIS)

    Class features:

    1. Healing (use own healing surge to heal other)
    2. Repel any two of Undead, Evil, Chaos, etc. (sustain: move)
    3. Chant (provide bonuses to group; sustain: move)
    4. Access to divine rituals

    Druid (Primary ability WIS, secondary ability STR)

    Class features:

    1. Summon Nature's Ally (encounter power)
    2. Plant Control (entangle, plant growth, etc.; sustain: move)
    3. Animal Friend (can befriend and speak to animals and ask them favors, like delivering messages)
    4. Access to divine rituals

    Wizard (Primary ability INT, secondary ability DEX)

    Class features:

    1. Spell School: Evocation
    2. Spell School: Transformation
    3. Spell School: Abjuration
    4. Access to arcane rituals

    Mystic (Primary ability CHA, secondary ability INT)

    Class features:

    1. Spell School: Enchantment
    2. Spell School: Divination
    3. Spell School: Illusion
    4. Access to arcane rituals
    3.7 (2 Ratings)
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