Khilkhameth's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://community.wizards.com/khilkhameth E025: One Man and His Dragonspawn
The exarchs Kyutha and Toragar (the former a trusted ally, the second rescued from death by The Order) were most welcoming, as were the drunken devotees gathered to witness the contest.  News that abomination caches across the world were being cracked open by the Dragon Kings was met with shock by each of the exarchs.  It was strongly hinted that victory in The Game would surely allow The Order to lend extra weight to their argument, and so they pitched in alongside Team Bahamut.

This year, the games would involve teams herding captured Dragonspawn to the tops of mountains, without the aid of teleportation, flight or murder.  This put The Order at something of a disadvantage, yet when the time came to pick their beast from the pens, Lenwe felt sure that 't3h aw3som3z' - dopey and asleep - would be the perfect candidate.

It took much cajoling, threatening and plain muscle to get the Dragonspawn out of the starting gate, but still The Order were ahead of their competitors in Team Kord and Team Moradin.  An illusion of the path before them changing almost led them astray, but they soldiered on, until a house carried across on many horselegs approached and asked them to come inside itself to enjoy a meal.

For some reason, this seemed like an excellent idea to most of the party (and the Dragonspawn was certainly not going to say no to food), and they stumbled inside to partake.  When they eventually came to their senses, they saw that the Kordites were gaining on them, and quickly dashed up the mountainside - food now used to draw the 'spawn onward - to leave them to deal with the magic house monster.
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Sun, 02 Jun 2013 15:57:01 -0500 http://community.wizards.com/khilkhameth/blog/2013/06/02/e025:__one_man_and_his_dragonspawn http://community.wizards.com/khilkhameth/blog/2013/06/02/e025:__one_man_and_his_dragonspawn
The exarchs Kyutha and Toragar (the former a trusted ally, the second rescued from death by The Order) were most welcoming, as were the drunken devotees gathered to witness the contest.  News that abomination caches across the world were being cracked open by the Dragon Kings was met with shock by each of the exarchs.  It was strongly hinted that victory in The Game would surely allow The Order to lend extra weight to their argument, and so they pitched in alongside Team Bahamut.

This year, the games would involve teams herding captured Dragonspawn to the tops of mountains, without the aid of teleportation, flight or murder.  This put The Order at something of a disadvantage, yet when the time came to pick their beast from the pens, Lenwe felt sure that 't3h aw3som3z' - dopey and asleep - would be the perfect candidate.

It took much cajoling, threatening and plain muscle to get the Dragonspawn out of the starting gate, but still The Order were ahead of their competitors in Team Kord and Team Moradin.  An illusion of the path before them changing almost led them astray, but they soldiered on, until a house carried across on many horselegs approached and asked them to come inside itself to enjoy a meal.

For some reason, this seemed like an excellent idea to most of the party (and the Dragonspawn was certainly not going to say no to food), and they stumbled inside to partake.  When they eventually came to their senses, they saw that the Kordites were gaining on them, and quickly dashed up the mountainside - food now used to draw the 'spawn onward - to leave them to deal with the magic house monster.
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Dark Sun Miniatures











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Sat, 25 May 2013 20:06:09 -0500 http://community.wizards.com/khilkhameth/blog/2013/05/25/dark_sun_miniatures http://community.wizards.com/khilkhameth/blog/2013/05/25/dark_sun_miniatures











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Pixie Triumph?
There was still no way to free the pixie captive, so the party spent some time searching the cottage, turning up a recipe for hag repellant and some animated tools which attacked them.  They had no time to whip up the recipe before they could hear the witch returning, simply poisoning everything they could find - cauldron, bed, medicine - with their already concocted mushroom poison, and sending the human woman to go home in the now un-shruken row-boat.

The hag proved less powerful with her familiar dead, and even less so once her walking-and-also-seeing stick had been nabbed and shrunk and she'd had a dose of her 'medicine'.  

Still, she killed Brandle and the vampire, captured the bard and sent the wizard fleeing.  The sword mage hid until the monster sent to sleep, then stole the key to the pixie jar, taking all the captives back to the faery kingdom.

Brandle was eventually raised from the dead to marry his beloved, returning to the Nentir Vale to raise their child.  Unfortunately, they were later killed during the recent giant invasion, only their daughter surviving to be rescued by The Red Order.

Those pixie god-parents may soon be coming back to pay a visit to orphan Annie in Vermillion...

Next week, we return to the continuing epic adventures of The Red Order! 
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Sat, 25 May 2013 19:59:26 -0500 http://community.wizards.com/khilkhameth/blog/2013/05/25/pixie_triumph http://community.wizards.com/khilkhameth/blog/2013/05/25/pixie_triumph
There was still no way to free the pixie captive, so the party spent some time searching the cottage, turning up a recipe for hag repellant and some animated tools which attacked them.  They had no time to whip up the recipe before they could hear the witch returning, simply poisoning everything they could find - cauldron, bed, medicine - with their already concocted mushroom poison, and sending the human woman to go home in the now un-shruken row-boat.

The hag proved less powerful with her familiar dead, and even less so once her walking-and-also-seeing stick had been nabbed and shrunk and she'd had a dose of her 'medicine'.  

Still, she killed Brandle and the vampire, captured the bard and sent the wizard fleeing.  The sword mage hid until the monster sent to sleep, then stole the key to the pixie jar, taking all the captives back to the faery kingdom.

Brandle was eventually raised from the dead to marry his beloved, returning to the Nentir Vale to raise their child.  Unfortunately, they were later killed during the recent giant invasion, only their daughter surviving to be rescued by The Red Order.

Those pixie god-parents may soon be coming back to pay a visit to orphan Annie in Vermillion...

Next week, we return to the continuing epic adventures of The Red Order! 
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Back to Square One
So, a swordmage, a bard, a wizard (and daughter of the pixie king) and a vampire (!) set off to vanquish the hag whose bog was threatening the fairy kingdom, and rescue the fairest fae in the forest while they were at it.

They came across a trio of bulliwugs holding a trial to convict a gigantic human of petty crimes unrecognised by the pixie realm.  They seemed unwilling to listen to reason, and so had to be battered senseless.  By their own incompetence, obviously; the pixies were unable to hit the toads most of the time, and relied on pratfalls to defeat them.

The clumsy human was wary of the pixies at first, and suspicious of losing his soul if he gave his name, but was won around by pixie cutesiness.  He explained that his beloved had been stolen away by the hag; with convergent quests, the pixies allowed the blundering oaf to follow them around carry them around.

The path diverged around a lake, where a caged rooster squawked crazy words.  The team rang the bell hanging from its prison (the bard taking the severed hand for safe keeping) and a self-rowing boat came to shore.  The pixies shrank it down with pixie dust and had their human carry it in his pocket in case it was useful later.  Then they set off around the lakeside.

There was a stram barring their path, and a monolith surrounded by a ring of toadstools.  Once the dancing in the fairy circle had finished, they discovered that the mushrooms were poisonous.  After they had finished dancing the mushroom picking dance, the bard wandered off to the stream, desperate to gather medicine for granny!  The others realised that he had been bewitched by the spectres rising from the water, and while the human swatted them with his sword, the successive possession by the dead gave the whole picture away, and an impromptu exorcism put the dead back where they belonged.

As the journey continued, they passed a giant slug dragging a net through the swampwaters, so that ensorcelled otters could grab whatever trash was dredged up.  The pixies attempted to save one of the animals that got trapped, but were too incompetent to succeed.  They lingered long enough that they could see the hag approaching through the fog - a perfect time to head to her cottage!

The team (minus the human, obviously) flew up to a upper window of the twisted cottage, spying the captured pixie in a bottle, threatened by a candle.  The wizard extinguished the flame easily, and the others fought off the few rats that came scrambling out of the thatch.

Once the window was open, getting the bottle open proved beyond their art; it kept shocking them!  The swordmage went exploring during this experiment, hearing a human voice from below that was clearly that of their pet's beloved.  She was talking with someone, quickly revealed to be the hag's snake familiar as it came rushing up the stairs to attack!
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Mon, 20 May 2013 19:54:05 -0500 http://community.wizards.com/khilkhameth/blog/2013/05/20/back_to_square_one http://community.wizards.com/khilkhameth/blog/2013/05/20/back_to_square_one
So, a swordmage, a bard, a wizard (and daughter of the pixie king) and a vampire (!) set off to vanquish the hag whose bog was threatening the fairy kingdom, and rescue the fairest fae in the forest while they were at it.

They came across a trio of bulliwugs holding a trial to convict a gigantic human of petty crimes unrecognised by the pixie realm.  They seemed unwilling to listen to reason, and so had to be battered senseless.  By their own incompetence, obviously; the pixies were unable to hit the toads most of the time, and relied on pratfalls to defeat them.

The clumsy human was wary of the pixies at first, and suspicious of losing his soul if he gave his name, but was won around by pixie cutesiness.  He explained that his beloved had been stolen away by the hag; with convergent quests, the pixies allowed the blundering oaf to follow them around carry them around.

The path diverged around a lake, where a caged rooster squawked crazy words.  The team rang the bell hanging from its prison (the bard taking the severed hand for safe keeping) and a self-rowing boat came to shore.  The pixies shrank it down with pixie dust and had their human carry it in his pocket in case it was useful later.  Then they set off around the lakeside.

There was a stram barring their path, and a monolith surrounded by a ring of toadstools.  Once the dancing in the fairy circle had finished, they discovered that the mushrooms were poisonous.  After they had finished dancing the mushroom picking dance, the bard wandered off to the stream, desperate to gather medicine for granny!  The others realised that he had been bewitched by the spectres rising from the water, and while the human swatted them with his sword, the successive possession by the dead gave the whole picture away, and an impromptu exorcism put the dead back where they belonged.

As the journey continued, they passed a giant slug dragging a net through the swampwaters, so that ensorcelled otters could grab whatever trash was dredged up.  The pixies attempted to save one of the animals that got trapped, but were too incompetent to succeed.  They lingered long enough that they could see the hag approaching through the fog - a perfect time to head to her cottage!

The team (minus the human, obviously) flew up to a upper window of the twisted cottage, spying the captured pixie in a bottle, threatened by a candle.  The wizard extinguished the flame easily, and the others fought off the few rats that came scrambling out of the thatch.

Once the window was open, getting the bottle open proved beyond their art; it kept shocking them!  The swordmage went exploring during this experiment, hearing a human voice from below that was clearly that of their pet's beloved.  She was talking with someone, quickly revealed to be the hag's snake familiar as it came rushing up the stairs to attack!
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E024: The Destroyer
Typhon the Destroyer had taken the form of a six-headed dragon, and demanded to know what had happened to Yeenoghu.  Ralvereon took credit for the kill, and Arthur tried to dissuade his brother the dragon king from his course of action.  That course, of course, being to awaken sleeping caches of abominations buried around the world since the Dawn War to reignite conflict with the gods.

The primordial being of destruction was unconvinced by any attempt to sue for peace, and combat erupted.


Two mariliths joined in alongside Typhon, and The Red Order was in for a desperate struggle.  Ralvereon and Arthur were burnt and dismembered by their foe - no more epic escape hatches today - and Kawaii only just managed to finish Typhon after hiding beneath him - literally, thanks to a phasing power - and tearing out his heart.

The mariliths and other demons fled at their lord's demise, but they were overtaken by the gnolls and ripped asunder.  The abomination army crashed against the walls of Nera, but led by Kawaii and Lenwe the gnolls managed to slay them all.

Now followed a time of recuperation for The Order.  Three resurrections would take time and resources.  The gnolls would now join the war effort happily, but there had been no report back from the adventurer team that had been sent to investigate the rise of Zu the Poisoner.  That was added to the agenda.

It was also decided that it was well past time to petition the gods to have their followers aid as well.  It seemed like The Red Order was doing all the heavy lifting... 
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Sun, 05 May 2013 15:23:35 -0500 http://community.wizards.com/khilkhameth/blog/2013/05/05/e024:__the_destroyer http://community.wizards.com/khilkhameth/blog/2013/05/05/e024:__the_destroyer
Typhon the Destroyer had taken the form of a six-headed dragon, and demanded to know what had happened to Yeenoghu.  Ralvereon took credit for the kill, and Arthur tried to dissuade his brother the dragon king from his course of action.  That course, of course, being to awaken sleeping caches of abominations buried around the world since the Dawn War to reignite conflict with the gods.

The primordial being of destruction was unconvinced by any attempt to sue for peace, and combat erupted.


Two mariliths joined in alongside Typhon, and The Red Order was in for a desperate struggle.  Ralvereon and Arthur were burnt and dismembered by their foe - no more epic escape hatches today - and Kawaii only just managed to finish Typhon after hiding beneath him - literally, thanks to a phasing power - and tearing out his heart.

The mariliths and other demons fled at their lord's demise, but they were overtaken by the gnolls and ripped asunder.  The abomination army crashed against the walls of Nera, but led by Kawaii and Lenwe the gnolls managed to slay them all.

Now followed a time of recuperation for The Order.  Three resurrections would take time and resources.  The gnolls would now join the war effort happily, but there had been no report back from the adventurer team that had been sent to investigate the rise of Zu the Poisoner.  That was added to the agenda.

It was also decided that it was well past time to petition the gods to have their followers aid as well.  It seemed like The Red Order was doing all the heavy lifting... 
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