My beef is with the way in which D&D sessions are played in videos and on you tube. They are almost uniformly of the jokey variety. For me, desperate situations are the things I like best in D&D adventures. It's not simply "kill monsters and search for treasure". That gets too boring too quickly.
View full commentMy beef is with the way in which D&D sessions are played in videos and on you tube. They are almost uniformly of the jokey variety.
For me, desperate situations are the things I like best in D&D adventures. It's not simply "kill monsters and search for treasure". That gets too boring too quickly.
Acquisitions Inc players is a group the majority of whom are cartoonists, it's in their nature to make jokes. Besides, if you wanted to watch a serious fantasy story, why not just watch lord of the rings or similar? And is there a reason why anybody should have to roll play a drama? We have both comedies and dramas based on realistic situations but very few fantasy comedies. If you look at it as a roll play comedy you might note they roll play quite a lot; like when Jim Darkmagick...
View full commentAcquisitions Inc players is a group the majority of whom are cartoonists, it's in their nature to make jokes. Besides, if you wanted to watch a serious fantasy story, why not just watch lord of the rings or similar?
And is there a reason why anybody should have to roll play a drama? We have both comedies and dramas based on realistic situations but very few fantasy comedies. If you look at it as a roll play comedy you might note they roll play quite a lot; like when Jim Darkmagick reveals his deepest secret is that he darkens his hair, or when Benwin Bronzebottom has been embezzling from the company or when Jim thought the Drow was flirting with him.
It has dramatic roll play as well, (though mostly from Will Wheaton, who is an actor, after all) like when Aeofel branded the drow with his holy symbol or when Omin's biggest sequel was how his sister, co founder of of Acquisitions Inc, disappeared in a dungeons years ago, when he was young.
Acquisitions Inc broke a lot of D&D stereotypes for me; how can you take sitting at a table, roll playing an elf wizard seriously? Answer; I don't have to; it's a game and it should be all about having fun with my buddies. If I wanted to do some serious roll play there are armature theatrical groups I can join.
Don't get me wrong, there are times when I will want my character to say and do things that are cool or even "bad ass" without them getting laughed at, but I will run the risk of coming out with the same kind of cheesy dialogue you'd expect from that awful Jeremy Irons movie.
I must admit, the last few years I've felt a little lazy about Xps. I keep a very rough idea of what things our group does to earn Xps (only 1/2 of it is from fighting) and let the whole group level when it seems right. In the past when there was seperate level-up numbers for the classes we would do individual xps where players took turns going over the cool things they did and I would pencile em on scrap, add em up, add combat xps, and tell the player the total right then. No extra...
View full commentI must admit, the last few years I've felt a little lazy about Xps. I keep a very rough idea of what things our group does to earn Xps (only 1/2 of it is from fighting) and let the whole group level when it seems right.
In the past when there was seperate level-up numbers for the classes we would do individual xps where players took turns going over the cool things they did and I would pencile em on scrap, add em up, add combat xps, and tell the player the total right then. No extra planning time used. It usually took 5-10 minutes at the end of a session, but it was a great recap that helped us all remember what happened that day. It did, unfortunately, reward the more agressive folks though, but it was still fun. I think if every class uses the same numbers to level (good idea) using idividual awards can be problematic. "Hey, he raised to 4th level, but I didn't?!" So we'll probably keep being lazy. Ha!
Individual experience causes friction whether spoken or unspoken. Why did Johnny get a reward for roleplaying? Why did the striker get more experience for killing stuff, and is not a healer valuable? It also sucks when the party's levels start to spread. Better to give minor magical items as rewards for dedicated or meritorious play. Detailled group experience causes mathematically induced headaches. Levelling up arbitrarily can cause some players not to care. I now prefer...
View full commentIndividual experience causes friction whether spoken or unspoken. Why did Johnny get a reward for roleplaying? Why did the striker get more experience for killing stuff, and is not a healer valuable? It also sucks when the party's levels start to spread. Better to give minor magical items as rewards for dedicated or meritorious play.
Detailled group experience causes mathematically induced headaches.
Levelling up arbitrarily can cause some players not to care.
I now prefer arbitrarily experience cunningly disguised as appropriate awards of lump sums of group experience.
For me, desperate situations are the things I like best in D&D adventures. It's not simply "kill monsters and search for treasure". That gets too boring too quickly.
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And is there a reason why anybody should have to roll play a drama? We have both comedies and dramas based on realistic situations but very few fantasy comedies. If you look at it as a roll play comedy you might note they roll play quite a lot; like when Jim Darkmagick...
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