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    • Kelevraa shared an article.

      October 24, 2012 at 11:53am
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      Looks awesome, but I would make the wings bigger so I could believe that it could fly.
      November 21, 2012 9:08 AM PST
      The real test is to se gem dragon... we hated the arts of gem-dragons in 3rd edition
      November 23, 2012 7:27 AM PST
    • Kelevraa added a comment to WotC_GregB's blog post on the DnD Next group.

      Life after Death after Death after Death
      There’s been a lot of talk of death in D&D lately, what with my recent...
      April 15, 2012 at 4:33pm
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      We always said that characters brought back by Raise Dead weren't actually dead ("Oh, look who knows so much: as it turns out, he's only MOSTLY dead.").
      June 14, 2012 2:13 PM PDT
      A module for harder resurrection rules would be greatly appreciated. I would like to know that I could run a D&D campaign where raising the dead is hard, but doable, without completely unbalancing the game (so.. keeping save or die effects manageable, instead of Cloud Kill as an at-will for every monster over CR 15). Being able to turn around and just dial back the difficulty a bit so I could run a full blown blender of a dungeon with players bouncing back as if they had respawn, using the same...

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      July 8, 2012 6:37 AM PDT
    • GMChris voted in the poll, "Raise Dead".

      April 15, 2012 at 4:18pm
      1 person likes this poll.
    • Kelevraa added a comment to WotC_GregB's blog post on the DnD Next group.

      Beyond Class and Race
      I want to play a fighter. I want to play a dwarf. I want to kick the crap...
      April 15, 2012 at 4:00pm
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      This approach is the core of a good RPG, guidelines and QuickStart rules but a solid framework for customisation. It is what I have almost always done to every RPG that tried to be too prescriptive.
      July 9, 2012 6:44 AM PDT
      Couple more ideas for you–Barrister, Demagogue, Magical Duelist (please make counterspell work), Mighty Caster, Persistent Caster (saves, eschew components, spell resistance), Versatile Caster (and this is the one who messes with distance, area and duration).
      August 4, 2012 4:49 PM PDT
    • Kelevraa added a comment to WotC_GregB's blog post on the DnD Next group.

      Hit Points
      In various D&D editions, player character durability evolved with the game as...
      March 1, 2012 at 4:09pm
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      Just wanted to say that I really, really, really like marcos9999's ideas here.
      July 17, 2012 2:31 PM PDT
      I agree with marcos9999 that the idea of hit points is lunacy especially considering its origin, but I do think Gygax and Arneson did it in the best possible way: characters started with the same HP (D6) as an attack could cause (D6). The blog post talks about the trouble of being stuck with 1 HP: 1 HP nothing! Every character was tromping around with enough health to maybe survive one sword blow - 1 was definitely worse but you weren't exactly sitting pretty anywhere else, either. The tactics...

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      July 18, 2012 9:11 PM PDT
    • jskell27 voted in the poll, "Hit Points".

      March 1, 2012 at 3:46pm
      2 people like this poll.

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