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A question of time.
Its all dependant on how the game flows unfortunately. My regular group meets once a fortnight for roughly 4-5 hours, some sessions see the game progessing 3 or 4 days, others they end still on the same day.
A good rule of thumb would be to use the Encounters programme as a guide, they allocate a 2-hour time slot to the completion of a single encounter. That could be a single combat, an entire days searching of a castle ruins, or even a skill challenge of a weeks sea voyage/jungle trek.
Hope this helps.
I'm glad you found the advise helpful, and I wish you great times with your game. This game is such a great hobby, because it is what you make of it. Whether you like running blueprinted games for wizards of the cost, or getting into your on creative flow, and creating a game from scratch building the whole world based on endless imagination, or just winging it.
thanks alot for the tips. I have all the books I need now and im starting to draw my own maps out as well. Got a nice notebook to keep all my character information together and another for dungeon sketches and another for story line and quest ideas. Im gonna start to slowly create a whole world for my game from the ground up. All the continents and place cities and towns if any at all...perhaps its a very young world or even better everything except a few human outposts have been wiped out by some mysterious fate that the adventurers will have to figure out as time goes by. This game is alot of fun for me and gets me back into my art and creativity. Plus it gets me away from online games and since I have been messing around with DnD I really havent been online in WOW or Evercrack or anything really. Well I hope all is well with u and maybe if u have some ideas about what kind of stories I can add to my own world drop me a line sometime...its Kbdeuce@yahoo.com ....
There is nothing wrong with the DM playing a character to, they only thing is that you will know more about your enemy. So, and don't favor your own PC, let him take a few licks so people don't fell your favoring him. The main thing is to find out what everyone wants to get out of the role playing experience, and try to achieve that in the game. Remember that rules can be bent, and that if it's not in the book, you can make a judgment call, and create a ruling.
Example, one of your friends decides he wants to wrap is arrows ends in ripped up cloth, soak them in oil, and light them on fire before each attack for extra fire damage. So you as a DM, and to breakdown the situation. First, almost anything is possible. Second, if he preps there arrows before an encounter, they don't have to spend extra actions prepping the arrows in the encounter, if they try to do it during battle on there turn, you might rule the wrapping of the arrow is a minor action, retrieving the oil from the backpack is another minor action, dipping it in the oil is a minor action, retrieving the flint to light it is a minor action, and lighting the arrow is a minor action. So, then it would more turns to fire the flame arrow that way. Since three minor actions to a turn and no other actions. So, back on track, you then decide how much extra damage the fire might add to the attack if it hits.
Being a DM is more then just great story telling, it's being the judge, jury, and enforcer. You don't have to memorize the rules, but be familiar so your not holding the game up to much with rule checks and things, but most things can be resolved quick by indexing questions. Most of your answers are in the players handbook, and if not there second guess is the DM guide. Good look and if you have any questions I'm more than willing to give you an answer or opinion.
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