Thursday, August 11, 2011, 5:10 PM
First regular Wednesday night playing in the Neverwinter encounters campaign. I show up at the hobby store just before 6pm, the regular start time, and there's a lot of hustle and bustle going on as groups start pairing off to play. I guess I was under the assumption that the groups we started the previous Saturday would be the same on our week night. Not so it seems. Two tables were already set to play about a minute after I came in, the DM at that table was mine on Saturday. None of the people at that table were in my original group either. It was looking to be a free-for-all finding a seat at an available table. /sigh Kind of wish they organized it better, be nice to know where to go and who you are playing with when you arrived. I honestly had a quick moment of despair thinking that I wasn’t going to be playing that evening due to lack of DM's/table space. Luckily that wasn’t the case and we all managed pair off on our own within 10-15minutes....whew. Our party of five consisted of a druid (with bear pet), two hexblades, a cleric and me a cavalier. It was interesting playing with a new DM this time around. I had a quick moment RP'ing with him as I was looking at an armor vendors wares. He was playing a dwarf, name escapes me. It didn’t go to far really, but was fun for the short while that it lasted. It did point out one thing though; I'm really rusty at RP'ing! I did a serviceable job (or so I would like to think) and got through the exchange with only a few slips. My main hang-up being I wanted to ask if he had any magical armor WITHOUT asking "Do you have any +1 magical armor?" I'm not sure if it was me, which it probably was, or how the DM interpreted my dialog but at any rate he finally just said to me "There's nothing here that's better than what you currently have." I guess maybe he did know what I was going for and let me off the hook instead of holding up the table while I was scrambling for words. LOL.
Immediately after that exchange a slew of undead started pumping up out of the sewers along with three drakes that came up over the edge of the wharf where we were standing. The fight was on and initiatives were rolled, I came up with a 6 (rolled a 2). Ugh. The druid and first hexblade engaged the undead coming from the sewers while the second hexblade, cleric and I moved in on the drakes. Well, to be honest, the drakes moved in on me...lousy 6 for initiative. The druid with his bear pet and the first hexblade made quick work of the undead thanks to some great dice rolls on their part and not so great on the DM's. The drakes though....well, they suck as the title states. I had one on me and the cleric had the other two. The second hexblade moved in on my drake since it was the closest. He was considering an attempt to get to the cleric to help him but it wouldn't be possible without giving up combat advantage and he wasn't feeling that brave. heh. He started laying into our drake and did some solid opening damage. The cleric, however, was getting pummeled but good. By the time it came around to me the cleric was bloodied and needing help. Luckily he was able to shift over closer to me so I could use some of my encounter abilities to protect him, namely Righteous Shield, which I burned the next round to keep him from dropping. The 18hp hit I took though hurt....a lot! I have 34hp as a cav and that single hit bloodied me, ouch. It did keep the cleric alive and up though so mission accomplished. Even got a heroic act of the night nod out of it. I also managed to get a few swings in with Valiant Strike and Holy Smite on one drake which helped the second hexblade drop it on his next turn. The other two drakes though decided to come after me and set me up in a flanking move that proceeded to rock my world but good. They hit like a truck! Luckily the cleric got one good heal off before the next round in which the drakes dropped me, otherwise, I am fairly certain I would of been re-rolling a new character. I guess they hit harder when grouped which I later learned. Small suggestion here, maybe a passive perception or dungeoneering check to see if my character knows this information next time so I have a chance to shift to a better location??? Seems reasonable to me....just saying. Anyway, as I lay bleeding on the ground the druid and first hexblade had the undead.....dead, again. They joined in on the remaining two drakes with the cleric and second hexblade to finished them off while I, again, lay in a pool of my own blood. The cleric did try to use his heal ability on me but failed the roll. There was a reason he didn't just heal me outright but I forget why. I had to roll a death save during that time, thankfully I made it with a 19. After the fight they got me back up on my feet just in time see an NPC with a crown on his head riding on a big horse pointing to the sky....and that was the end. I can only imagine what awaits us next week. By the wicked little grin on the DM's face it doesn’t bode well.
One thing is abundantly clear after last evenings fun, I need another gaming group. I enjoy the two hour encounter sessions but it's just not enough for me. I want more! I am hoping to find some players in my area to partake in longer adventures with a bit more frequency. We shall see what the future holds.