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    • kalidrev shared an article.

      November 19, 2012 at 6:35pm
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      1 person likes this external article.
      I see worries that tracking expertise over the course of a long round could pull players out of the story.
      You could represent expertise dice WITH ACTUAL DICE.
      If you have 5d6 in XD, then stack 5 six-siders in front of you at the start of your turn. If you use 2 on attack, they go into the center of the table. You can then use the remaining 3 on parrying, attacks of opportunity, etc.
      This prevents the need to track anything in your head.


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      January 12, 2013 3:37 PM PST
      You could split XD into Expertise Dice and Damage Dice.
      When a player gains an XD according to currently rules, give fighters the choice to gain a "Damage Die" instead, that adds to every attack. Then get rid of Deadly Strike. This will let players differentiate between "Simple Fighter" and a fighter with a variety of combat options.
      Alternatively, replace XD with "Action Points", but still give fighters the choice between "one action point" and "one damage die" at key levels. Then,...


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      January 12, 2013 4:12 PM PST
    • kalidrev posted to tobascodagama's forum thread.

      October 24, 2012 at 1:30pm
    • kalidrev posted to borg285's forum thread.

      October 23, 2012 at 3:31pm
      1 person likes this forum thread.
    • kalidrev posted to Surreal's forum thread.

      October 22, 2012 at 6:25pm
      2 people like this forum thread.
    • kalidrev posted to Plaguescarred's forum thread.

      October 30, 2011 at 4:32am

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