Well hello there folks, welcome to my blog. Here I shall attempt to convert the Kingdoms of Kalamar Setting fully to 4th edition. That means races, classes, feats, paragon paths, and their lovely monsters as well. I'd like to first off start with suggestions on how to play a basic game, without any real conversions necessary. I shall be referencing their books but due to a falling out with Kenzerco, I shall attempt to remove the need for their books at all. Provided you have a knowledge of the setting or are willing to learn, you too can play in this awesome campaign setting created by a company in its glory years.
First a little bit of information. I never got the chance to play a game in the Kingdoms of Kalamar setting. I loathe that fact. I really do, I own the books, have tried to DM a couple games, but never got the chance to play in one. I loved the setting since I set my eyes on it, and I went out of my way to collect the really hard-to-find books. And then I was saddened to find that the majority of Kenzerco had moved to their own game Hackmaster. Kenzer & Company has provided their campaign setting and some D&D 4e conversion information in a PDF sold through their website. Kenzer & Company is working on other projects, so D&D 4e material beyond the core books has not been adapted for their Kingdoms of Kalamar setting. The conversion rules present in the book are suggestions; and no feats, paragon paths, or anything beyond what seems the bare minimum.
I decided to go to the Kenzerco forums and propose an idea to convert the setting. Early on I had several failed attempts to gather even passing interest. I figured this was due to the 4E version's infancy, and the criticism labeled against it. So I returned several weeks ago and tried anew. There was some initial grating of the nerves as hackmaster fans joked about me just switiching the hackmaster, but there were a few honestly interested people with some very interesting ideas. I'd like to thank them for their help and will continue to give them heads up on what I'm doing, but I also want to bring these conversions to the DND community. Go check out their website, www.kenzerco.com, check out the free fluff on the kingdoms of kalamar. Its a great setting, one with a focus on a tad more realism and plausability, but that still has the wonders that fantasy has to offer. It also has a deep psionic tradition, so you phb3 fans out there, take notice! I will be providing an impromptu setting summarization if this kicks off. For now, however, I will be posting my thoughts and ideas.
